using Content.Shared.Verbs;
using Content.Shared.Destructible;
using Content.Shared.DoAfter;
+using Content.Shared.Hands.Components;
using Content.Shared.Kitchen;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
if (!sharp.Butchering.Add(target))
return false;
+ // if the user isn't the entity with the sharp component,
+ // they will need to be holding something with their hands, so we set needHand to true
+ // so that the doafter can be interrupted if they drop the item in their hands
+ var needHand = user != knife;
+
var doAfter =
new DoAfterArgs(EntityManager, user, sharp.ButcherDelayModifier * butcher.ButcherDelay, new SharpDoAfterEvent(), knife, target: target, used: knife)
{
BreakOnDamage = true,
BreakOnMove = true,
- NeedHand = true,
+ NeedHand = needHand,
};
_doAfterSystem.TryStartDoAfter(doAfter);
return true;
private void OnGetInteractionVerbs(EntityUid uid, ButcherableComponent component, GetVerbsEvent<InteractionVerb> args)
{
- if (component.Type != ButcheringType.Knife || args.Hands == null || !args.CanAccess || !args.CanInteract)
+ if (component.Type != ButcheringType.Knife || !args.CanAccess || !args.CanInteract)
+ return;
+
+ // if the user has no hands, don't show them the verb if they have no SharpComponent either
+ if (!TryComp<SharpComponent>(args.User, out var userSharpComp) && args.Hands == null)
return;
- bool disabled = false;
+ var disabled = false;
string? message = null;
- if (!HasComp<SharpComponent>(args.Using))
+ // if the user has hands
+ // and the item they're holding doesn't have the SharpComponent
+ // disable the verb
+ if (!TryComp<SharpComponent>(args.Using, out var usingSharpComp) && args.Hands != null)
{
disabled = true;
message = Loc.GetString("butcherable-need-knife",
}
else if (_containerSystem.IsEntityInContainer(uid))
{
+ disabled = true;
message = Loc.GetString("butcherable-not-in-container",
("target", uid));
- disabled = true;
}
else if (TryComp<MobStateComponent>(uid, out var state) && !_mobStateSystem.IsDead(uid, state))
{
message = Loc.GetString("butcherable-mob-isnt-dead");
}
+ // set the object doing the butchering to the item in the user's hands or to the user themselves
+ // if either has the SharpComponent
+ EntityUid sharpObject = default;
+ if (usingSharpComp != null)
+ sharpObject = args.Using!.Value;
+ else if (userSharpComp != null)
+ sharpObject = args.User;
+
InteractionVerb verb = new()
{
Act = () =>
{
if (!disabled)
- TryStartButcherDoafter(args.Using!.Value, args.Target, args.User);
+ TryStartButcherDoafter(sharpObject, args.Target, args.User);
},
Message = message,
Disabled = disabled,