uplink-reinforcement-radio-name = Reinforcement Teleporter
uplink-reinforcement-radio-desc = Radio in a reinforcement agent of extremely questionable quality. No off button, buy this if you're ready to party. They have a pistol with no reserve ammo, and a knife. That's it.
+uplink-reinforcement-radio-cyborg-assault-name = Syndicate Assault Cyborg Teleporter
+uplink-reinforcement-radio-cyborg-assault-desc = A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.
+
uplink-stealth-box-name = Stealth Box
uplink-stealth-box-desc = A box outfitted with stealth technology, sneak around with this and don't move too fast now!
tags:
- NukeOpsUplink
+- type: listing
+ id: UplinkReinforcementRadioSyndicateCyborgAssault
+ name: uplink-reinforcement-radio-cyborg-assault-name
+ description: uplink-reinforcement-radio-cyborg-assault-desc
+ productEntity: ReinforcementRadioSyndicateCyborgAssault
+ icon: { sprite: Mobs/Silicon/chassis.rsi, state: synd_sec }
+ cost:
+ Telecrystal: 65
+ categories:
+ - UplinkUtility
+ conditions:
+ - !type:StoreWhitelistCondition
+ whitelist:
+ tags:
+ - NukeOpsUplink
+
- type: listing
id: UplinkReinforcementRadioSyndicateMonkey
name: uplink-reinforcement-radio-monkey-name
- type: AccessReader
access: [["Command"], ["Research"]]
- type: ShowSecurityIcons
+
+- type: entity
+ id: BaseBorgChassisSyndicate
+ parent: BaseBorgChassis
+ abstract: true
+ components:
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound: /Audio/Effects/metalbreak.ogg
+ - !type:EmptyContainersBehaviour
+ containers:
+ - borg_brain
+ - borg_module
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+ - type: NpcFactionMember
+ factions:
+ - Syndicate
+ - type: Access
+ - type: SiliconLawProvider
+ laws: SyndicateStatic
+ - type: IntrinsicRadioTransmitter
+ channels:
+ - Binary
+ - Syndicate
+ - type: ActiveRadio
+ channels:
+ - Syndicate
+ - type: NoSlip
+ - type: MovementAlwaysTouching
access: [["Service"], ["Command"], ["Research"]]
- type: Inventory
templateId: borgTall
+
+- type: entity
+ id: BorgChassisSyndicateAssault
+ parent: BaseBorgChassisSyndicate
+ name: Syndicate assault cyborg
+ description: A lean, mean killing machine with access to a varity of deadly modules.
+ components:
+ - type: Sprite
+ layers:
+ - state: synd_sec
+ - state: synd_sec_e
+ map: ["enum.BorgVisualLayers.Light"]
+ shader: unshaded
+ visible: false
+ - state: synd_sec_l
+ shader: unshaded
+ map: ["light"]
+ visible: false
+ - type: BorgChassis
+ maxModules: 3
+ moduleWhitelist:
+ tags:
+ - BorgModuleGeneric
+ - BorgModuleSyndicate
+ - BorgModuleSyndicateAssault
+ hasMindState: synd_sec_e
+ noMindState: synd_sec
+ - type: Construction
+ node: syndicateassault
+
+- type: entity
+ id: BorgChassisSyndicateMedical
+ parent: BaseBorgChassisSyndicate
+ name: Syndicate medical cyborg
+ description: A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities.
+ components:
+ - type: Sprite
+ layers:
+ - state: synd_medical
+ - state: synd_medical_e
+ map: ["enum.BorgVisualLayers.Light"]
+ shader: unshaded
+ visible: false
+ - state: synd_medical_l
+ shader: unshaded
+ map: ["light"]
+ visible: false
+ - type: BorgChassis
+ maxModules: 3
+ moduleWhitelist:
+ tags:
+ - BorgModuleGeneric
+ - BorgModuleMedical
+ - BorgModuleSyndicate
+ hasMindState: synd_medical_e
+ noMindState: synd_medical
+ - type: Construction
+ node: syndicatemedical
+
+- type: entity
+ id: BorgChassisSyndicateSaboteur
+ parent: BaseBorgChassisSyndicate
+ name: Syndicate saboteur cyborg
+ description: A streamlined engineering cyborg, equipped with covert modules. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg.
+ components:
+ - type: Sprite
+ layers:
+ - state: synd_engi
+ - state: synd_engi_e
+ map: ["enum.BorgVisualLayers.Light"]
+ shader: unshaded
+ visible: false
+ - state: synd_engi_l
+ shader: unshaded
+ map: ["light"]
+ visible: false
+ - type: BorgChassis
+ maxModules: 3
+ moduleWhitelist:
+ tags:
+ - BorgModuleGeneric
+ - BorgModuleEngineering
+ - BorgModuleSyndicate
+ hasMindState: synd_engi_e
+ noMindState: synd_engi
+ - type: Construction
+ node: syndicatesaboteur
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellMedium
+
+- type: entity
+ id: PlayerBorgSyndicateAssaultBattery
+ parent: BorgChassisSyndicateAssault
+ suffix: Battery, Module, Operative
+ components:
+ - type: NukeOperative
+ - type: ContainerFill
+ containers:
+ borg_brain:
+ - PositronicBrain
+ borg_module:
+ - BorgModuleOperative
+ - BorgModuleL6C
+ - BorgModuleEsword
+ - type: ItemSlots
+ slots:
+ cell_slot:
+ name: power-cell-slot-component-slot-name-default
+ startingItem: PowerCellHyper
rules: ghost-role-information-syndicate-monkey-reinforcement-rules
- type: GhostRoleMobSpawner
prototype: MobMonkeySyndicateAgent
+
+- type: entity
+ parent: ReinforcementRadioSyndicate
+ id: ReinforcementRadioSyndicateCyborgAssault # Reinforcement radio exclusive to nukeops uplink
+ name: syndicate assault cyborg reinforcement radio
+ description: Call in a well armed assault cyborg, instantly!
+ suffix: NukeOps
+ components:
+ - type: GhostRole
+ name: Syndicate Assault Cyborg
+ description: Nuclear operatives needs reinforcements. You, a cold silicon killing machine, will help them.
+ rules: Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them.
+ - type: GhostRoleMobSpawner
+ prototype: PlayerBorgSyndicateAssaultBattery
tags:
- BorgModuleService
+- type: entity
+ id: BaseBorgModuleSyndicate
+ parent: BaseBorgModule
+ abstract: true
+ components:
+ - type: Tag
+ tags:
+ - BorgModuleSyndicate
+
+- type: entity
+ id: BaseBorgModuleSyndicateAssault
+ parent: BaseBorgModule
+ abstract: true
+ components:
+ - type: Tag
+ tags:
+ - BorgModuleSyndicateAssault
+
# generic modules
- type: entity
id: BorgModuleCable
items:
- WeaponAdvancedLaser
- Machete
+
+- type: entity
+ id: BorgModuleOperative
+ parent: [ BaseBorgModuleSyndicate, BaseProviderBorgModule ]
+ name: Operative cyborg module
+ description: A module that comes with a crowbar, a Cobra pistol, an Emag and a pinpointer.
+ components:
+ - type: Sprite
+ layers:
+ - state: syndicate
+ - state: icon-tools
+ - type: ItemBorgModule
+ items:
+ - Crowbar
+ - WeaponPistolCobra
+ - Emag
+ - PinpointerNuclear
+
+- type: entity
+ id: BorgModuleEsword
+ parent: [ BaseBorgModuleSyndicate, BaseProviderBorgModule ]
+ name: Energy sword cyborg module
+ description: A module that comes with an energy sword.
+ components:
+ - type: Sprite
+ layers:
+ - state: syndicate
+ - state: icon-tools
+ - type: ItemBorgModule
+ items:
+ - EnergySword
+ - PinpointerNuclear
+
+- type: entity
+ id: BorgModuleL6C
+ parent: [ BaseBorgModuleSyndicateAssault, BaseProviderBorgModule ]
+ name: L6C ROW cyborg module
+ description: A module that comes with a L6C.
+ components:
+ - type: Sprite
+ layers:
+ - state: syndicate
+ - state: icon-tools
+ - type: ItemBorgModule
+ items:
+ - WeaponLightMachineGunL6C
+ - PinpointerNuclear
steps: 4
zeroVisible: true
- type: Appearance
+
+- type: entity
+ name: L6C ROW
+ id: WeaponLightMachineGunL6C
+ parent: BaseItem
+ description: A L6 SAW modified for cyborg use. Feeds .30 rifle ammo from an internal 100 round magazine.
+ components:
+ - type: Gun
+ minAngle: 4
+ maxAngle: 25
+ angleIncrease: 4
+ angleDecay: 16
+ fireRate: 8
+ selectedMode: FullAuto
+ availableModes:
+ - FullAuto
+ soundGunshot:
+ path: /Audio/Weapons/Guns/Gunshots/lmg.ogg
+ soundEmpty:
+ path: /Audio/Weapons/Guns/Empty/lmg_empty.ogg
+ - type: Sprite
+ sprite: Objects/Weapons/Guns/LMGs/l6.rsi
+ layers:
+ - state: base
+ map: [ "enum.GunVisualLayers.Base" ]
+ - state: mag-3
+ map: [ "enum.GunVisualLayers.Mag" ]
+ - type: Item
+ size: Huge
+ - type: ContainerContainer
+ containers:
+ ballistic-ammo: !type:Container
+ - type: BallisticAmmoProvider
+ proto: CartridgeLightRifle
+ capacity: 100
+ - type: AmmoCounter
- node: service
entity: BorgChassisService
+
+ - node: syndicateassault
+ entity: BorgChassisSyndicateAssault
+
+ - node: syndicatemedical
+ entity: BorgChassisSyndicateMedical
+
+ - node: syndicatesaboteur
+ entity: BorgChassisSyndicateSaboteur
- type: Tag
id: BorgModuleService
+- type: Tag
+ id: BorgModuleSyndicate
+
+- type: Tag
+ id: BorgModuleSyndicateAssault
+
- type: Tag
id: BorgServiceHead
{
"name": "service_l",
"directions": 4
+ },
+ {
+ "name": "synd_sec",
+ "directions": 4
+ },
+ {
+ "name": "synd_sec_e",
+ "directions": 4
+ },
+ {
+ "name": "synd_sec_l",
+ "directions": 4
+ },
+ {
+ "name": "synd_medical",
+ "directions": 4
+ },
+ {
+ "name": "synd_medical_l",
+ "directions": 4,
+ "delays": [
+ [
+ 0.1,
+ 0.2,
+ 0.1
+ ],
+ [
+ 0.1,
+ 0.2,
+ 0.1
+ ],
+ [
+ 0.1,
+ 0.2,
+ 0.1
+ ],
+ [
+ 0.1,
+ 0.2,
+ 0.1
+ ]
+ ]
+ },
+ {
+ "name": "synd_medical_e",
+ "directions": 4,
+ "delays": [
+ [
+ 0.1,
+ 0.2,
+ 0.1
+ ],
+ [
+ 0.1,
+ 0.2,
+ 0.1
+ ],
+ [
+ 0.1,
+ 0.2,
+ 0.1
+ ],
+ [
+ 0.1,
+ 0.2,
+ 0.1
+ ]
+ ]
+ },
+ {
+ "name": "synd_engi",
+ "directions": 4
+ },
+ {
+ "name": "synd_engi_e",
+ "directions": 4
+ },
+ {
+ "name": "synd_engi_l",
+ "directions": 4
}
+
]
}