- state: icon-xenoborg-laser
- type: ItemBorgModule
hands:
- - item: XenoborgLaserGun
+ - item: WeaponLaserGunXenoborg
- type: BorgModuleIcon
icon: { sprite: Interface/Actions/actions_borg.rsi, state: xenoborg-laser-module }
- type: entity
parent: [ BaseXenoborgModuleHeavy, BaseProviderBorgModule, BaseXenoborgContraband ]
id: XenoborgModuleHeavyLaser
- name: heavy laser xenoborg module
- description: Module with a heavy laser gun.
+ name: laser cannon xenoborg module
+ description: Module with a laser cannon.
components:
- type: Sprite
layers:
- state: icon-xenoborg-laser2
- type: ItemBorgModule
hands:
- - item: XenoborgHeavyLaserGun
+ - item: WeaponLaserCannonXenoborg
- type: BorgModuleIcon
icon: { sprite: Interface/Actions/actions_borg.rsi, state: xenoborg-laser2-module }
- type: entity
parent: [ BaseXenoborgModuleScout, BaseProviderBorgModule, BaseXenoborgContraband ]
id: XenoborgModuleSword
- name: sword xenoborg module
+ name: knife xenoborg module
description: Module with a kukri knife.
components:
- type: Sprite
- type: entity
parent: [ BaseXenoborgModuleScout, BaseProviderBorgModule, BaseXenoborgContraband ]
id: XenoborgModuleEnergySword
- name: energy sword xenoborg module
+ name: energy dagger xenoborg module
description: Module with an energy dagger.
components:
- type: Sprite
parent: [ BaseXenoborgModuleStealth, BaseProviderBorgModule, BaseXenoborgContraband ]
id: XenoborgModuleCloakDevice
name: cloaking device xenoborg module
- description: Module with a device that allows xenoborgs to become invisible for some time.
+ description: Module with a device that allows xenoborgs to become semi-invisible for some time.
components:
- type: Sprite
layers:
- type: entity
parent: [ BaseXenoborgModuleStealth, BaseProviderBorgModule, BaseXenoborgContraband ]
id: XenoborgModuleSuperCloakDevice
- name: cloaking device xenoborg module
- description: Module with a device that allows xenoborgs to become truly invisible for less time.
+ name: invisibility device xenoborg module
+ description: Module with a device that allows xenoborgs to become truly invisible for a short amount of time.
components:
- type: Sprite
layers:
price: 100
- type: entity
- name: xenoborg laser gun
parent: [WeaponAdvancedLaser, BaseXenoborgContraband]
- id: XenoborgLaserGun
+ id: WeaponLaserGunXenoborg
+ name: xenoborg laser gun
- type: entity
- name: xenoborg heavy laser gun
- parent: [WeaponAdvancedLaser, BaseXenoborgContraband]
- id: XenoborgHeavyLaserGun
+ parent: [WeaponLaserCannon, BaseXenoborgContraband]
+ id: WeaponLaserCannonXenoborg
+ name: xenoborg laser cannon
components:
- - type: BatteryAmmoProvider
- proto: RedHeavyLaser
+ - type: BatterySelfRecharger
+ autoRechargeRate: 30
+ # "remove" wield bonus and penalty so borgs can use it
+ - type: GunWieldBonus
+ minAngle: 0
+ maxAngle: 0
+ - type: Gun
+ fireRate: 2
+ minAngle: 1
+ maxAngle: 2
categories:
- Modules
completetime: 2
- materials:
- Glass: 3000
# xenoborgs
parent: BaseXenoborgModulesRecipe
id: XenoborgModuleHeavyLaserRecipe
result: XenoborgModuleHeavyLaser
+ materials:
+ Steel: 1500
+ Glass: 1500
## scout xenoborg modules
parent: BaseXenoborgModulesRecipe
id: XenoborgModuleEnergySwordRecipe
result: XenoborgModuleEnergySword
+ materials:
+ Steel: 1500
+ Glass: 1500
## stealth xenoborg modules
parent: BaseXenoborgModulesRecipe
id: XenoborgModuleSuperCloakDeviceRecipe
result: XenoborgModuleSuperCloakDevice
+ materials:
+ Glass: 3000