msg.AddMarkup(stateLoc);
msg.PushNewline();
- var points = GetAnomalyPointValue(anomaly, anomalyComp) / 10 * 10; //round to tens place
- msg.AddMarkup(Loc.GetString("anomaly-scanner-point-output", ("point", points)));
+ msg.AddMarkup(Loc.GetString("anomaly-scanner-point-output", ("point", GetAnomalyPointValue(anomaly, anomalyComp))));
msg.PushNewline();
msg.PushNewline();
anomaly-scanner-stability-low = Current anomaly state: [color=gold]Decaying[/color]
anomaly-scanner-stability-medium = Current anomaly state: [color=forestgreen]Stable[/color]
anomaly-scanner-stability-high = Current anomaly state: [color=crimson]Growing[/color]
-anomaly-scanner-point-output = Approximate point output: [color=gray]{$point}[/color]
+anomaly-scanner-point-output = Point output: [color=gray]{$point}[/color]
anomaly-scanner-particle-readout = Particle Reaction Analysis:
anomaly-scanner-particle-danger = - [color=crimson]Danger type:[/color] {$type}
anomaly-scanner-particle-unstable = - [color=plum]Unstable type:[/color] {$type}