--- /dev/null
+using Content.Shared.Clothing.EntitySystems;
+using Content.Shared.NPC.Prototypes;
+using Robust.Shared.GameStates;
+using Robust.Shared.Prototypes;
+
+namespace Content.Shared.Clothing.Components;
+
+/// <summary>
+/// When equipped, adds the wearer to a faction.
+/// When removed, removes the wearer from a faction.
+/// </summary>
+[RegisterComponent, NetworkedComponent, Access(typeof(FactionClothingSystem))]
+public sealed partial class FactionClothingComponent : Component
+{
+ /// <summary>
+ /// Faction to add and remove.
+ /// </summary>
+ [DataField(required: true)]
+ public ProtoId<NpcFactionPrototype> Faction = string.Empty;
+
+ /// <summary>
+ /// If true, the wearer was already part of the faction.
+ /// This prevents wrongly removing them after removing the item.
+ /// </summary>
+ [DataField]
+ public bool AlreadyMember;
+}
--- /dev/null
+using Content.Shared.Clothing.Components;
+using Content.Shared.Inventory.Events;
+using Content.Shared.NPC.Components;
+using Content.Shared.NPC.Systems;
+
+namespace Content.Shared.Clothing.EntitySystems;
+
+/// <summary>
+/// Handles <see cref="FactionClothingComponent"/> faction adding and removal.
+/// </summary>
+public sealed class FactionClothingSystem : EntitySystem
+{
+ [Dependency] private readonly NpcFactionSystem _faction = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<FactionClothingComponent, GotEquippedEvent>(OnEquipped);
+ SubscribeLocalEvent<FactionClothingComponent, GotUnequippedEvent>(OnUnequipped);
+ }
+
+ private void OnEquipped(Entity<FactionClothingComponent> ent, ref GotEquippedEvent args)
+ {
+ TryComp<NpcFactionMemberComponent>(args.Equipee, out var factionComp);
+ var faction = (args.Equipee, factionComp);
+ ent.Comp.AlreadyMember = _faction.IsMember(faction, ent.Comp.Faction);
+
+ _faction.AddFaction(faction, ent.Comp.Faction);
+ }
+
+ private void OnUnequipped(Entity<FactionClothingComponent> ent, ref GotUnequippedEvent args)
+ {
+ if (ent.Comp.AlreadyMember)
+ {
+ ent.Comp.AlreadyMember = false;
+ return;
+ }
+
+ _faction.RemoveFaction(args.Equipee, ent.Comp.Faction);
+ }
+}
uplink-eva-syndie-name = Syndicate EVA Bundle
uplink-eva-syndie-desc = A simple EVA suit that offers no protection other than what's needed to survive in space.
+uplink-hardsuit-carp-name = Carp Hardsuit
+uplink-hardsuit-carp-desc = Looks like an ordinary carp suit, except fully spaceproof and tricks space carp into thinking you are one of them.
+
uplink-hardsuit-syndie-name = Syndicate Hardsuit
uplink-hardsuit-syndie-desc = The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant.
categories:
- UplinkWearables
+- type: listing
+ id: UplinkHardsuitCarp
+ name: uplink-hardsuit-carp-name
+ description: uplink-hardsuit-carp-desc
+ icon: { sprite: /Textures/Clothing/OuterClothing/Suits/carpsuit.rsi, state: icon }
+ productEntity: ClothingOuterHardsuitCarp
+ cost:
+ Telecrystal: 4
+ categories:
+ - UplinkWearables
+
- type: listing
id: UplinkHardsuitSyndie
name: uplink-hardsuit-syndie-name
slots:
- Hair
+- type: entity
+ parent: ClothingHeadHatHoodCarp
+ id: ClothingHeadHelmetHardsuitCarp
+ noSpawn: true
+ components:
+ - type: PressureProtection
+ highPressureMultiplier: 0.6
+ lowPressureMultiplier: 1000
+ - type: TemperatureProtection
+ coefficient: 0.2
+ - type: BreathMask
+ # this is on the hood so you only fool the fish if you wear the whole set
+ # wear carp suit and security helmet, they'll know you are fake
+ - type: FactionClothing
+ faction: Dragon
+
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHoodMoth
- type: ContainerContainer
containers:
toggleable-clothing: !type:ContainerSlot {}
+
+- type: entity
+ parent: ClothingOuterSuitCarp
+ id: ClothingOuterHardsuitCarp
+ suffix: Hardsuit, DO NOT MAP
+ components:
+ - type: PressureProtection
+ highPressureMultiplier: 0.6
+ lowPressureMultiplier: 1000
+ - type: TemperatureProtection
+ coefficient: 0.01
+ - type: ToggleableClothing
+ clothingPrototype: ClothingHeadHelmetHardsuitCarp
true
- type: NpcFactionMember
factions:
- - SimpleHostile
+ - Dragon
- type: Sprite
drawdepth: Mobs
sprite: Mobs/Aliens/Carps/space.rsi