# Don't parent to BaseWeaponShotgun because it differs significantly
parent: [BaseItem, BaseGunWieldable, BaseSyndicateContraband]
id: WeaponShotgunBulldog
- description: It's a magazine-fed shotgun designed for close quarters combat. Uses .50 shotgun shells.
+ description: An automatic magazine-fed shotgun for close-quarters combat. Kicks like a mule on steroids. Uses .50 shotgun shells.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi
sprite: Objects/Weapons/Guns/Shotguns/db_shotgun_inhands_64x.rsi
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
- type: Gun
- fireRate: 2
+ fireRate: 3
- type: BallisticAmmoProvider
capacity: 2
- type: Construction
name: Enforcer
parent: [BaseWeaponShotgun, BaseGunWieldable, BaseRestrictedContraband]
id: WeaponShotgunEnforcer
- description: A premium combat shotgun based on the Kammerer design, featuring an upgraded clip capacity. .50 shotgun shells.
- components:
+ description: A premium semi-automatic shotgun, and the pride of all security forces. Uses .50 shotgun shells.
+ components: # intend for Enforcer to have wider choke for semi-auto function
- type: Sprite
sprite: Objects/Weapons/Guns/Shotguns/enforcer.rsi
- type: Clothing
name: Kammerer
parent: [BaseWeaponShotgun, BaseGunWieldable, BaseRestrictedContraband]
id: WeaponShotgunKammerer
- description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells.
- components:
+ description: An old yet faithful design, and a favorite among irregular forces of many worlds. Uses .50 shotgun shells.
+ components: # intend for Kammerer to have tighter choke for slower fire rate and/or manual cycling
- type: Item
size: Normal
shape:
- type: Clothing
sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
- - type: BallisticAmmoProvider
- capacity: 4
+ - type: Gun
+ fireRate: 1
- type: Tag
tags:
- WeaponShotgunKammerer
parent: [ BaseWeaponShotgun, BaseSecurityBartenderContraband ]
id: WeaponShotgunSawn
description: Groovy! Uses .50 shotgun shells.
- components:
+ components: # needs to be super inaccurate because you don't need to wield it
- type: Sprite
sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi
- type: Clothing
size: Small
sprite: Objects/Weapons/Guns/Shotguns/sawn_inhands_64x.rsi
- type: Gun
- fireRate: 4
+ fireRate: 3
- type: BallisticAmmoProvider
capacity: 2
- type: Construction