generator.On = on;
UpdateState(uid, generator);
+ Dirty(uid, generator);
}
public override void Update(float frameTime)
SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStartMessage>(GeneratorStartMessage);
SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStopMessage>(GeneratorStopMessage);
SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorSwitchOutputMessage>(GeneratorSwitchOutputMessage);
-
- SubscribeLocalEvent<FuelGeneratorComponent, SwitchPowerCheckEvent>(OnSwitchPowerCheck);
}
private void GeneratorSwitchOutputMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorSwitchOutputMessage args)
}
}
- private void OnSwitchPowerCheck(EntityUid uid, FuelGeneratorComponent comp, ref SwitchPowerCheckEvent args)
- {
- if (comp.On)
- args.DisableMessage = Loc.GetString("fuel-generator-verb-disable-on");
- }
-
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<PortableGeneratorComponent, FuelGeneratorComponent, PowerSupplierComponent>();
-using Content.Server.NodeContainer;
-using Content.Server.NodeContainer.EntitySystems;
+using Content.Server.NodeContainer.EntitySystems;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.Nodes;
using Content.Shared.Power;
using Content.Shared.Power.Generator;
using Content.Shared.Timing;
-using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
-using Robust.Shared.Utility;
namespace Content.Server.Power.Generator;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
- public override void Initialize()
- {
- base.Initialize();
-
- SubscribeLocalEvent<PowerSwitchableComponent, GetVerbsEvent<InteractionVerb>>(GetVerbs);
- }
-
- private void GetVerbs(EntityUid uid, PowerSwitchableComponent comp, GetVerbsEvent<InteractionVerb> args)
- {
- if (!args.CanAccess || !args.CanInteract)
- return;
-
- var voltage = VoltageColor(GetNextVoltage(uid, comp));
- var msg = Loc.GetString("power-switchable-switch-voltage", ("voltage", voltage));
-
- InteractionVerb verb = new()
- {
- Act = () =>
- {
- // don't need to check it again since if its disabled server wont let the verb act
- Cycle(uid, args.User, comp);
- },
- Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
- Text = msg
- };
-
- var ev = new SwitchPowerCheckEvent();
- RaiseLocalEvent(uid, ref ev);
- if (ev.DisableMessage != null)
- {
- verb.Message = ev.DisableMessage;
- verb.Disabled = true;
- }
-
- args.Verbs.Add(verb);
- }
-
- /// <summary>
- /// Cycles voltage then updates nodes and optionally power supplier to match it.
- /// </summary>
- public void Cycle(EntityUid uid, EntityUid user, PowerSwitchableComponent? comp = null)
+ // TODO: Prediction
+ /// <inheritdoc/>
+ public override void Cycle(EntityUid uid, EntityUid user, PowerSwitchableComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
_useDelay.TryResetDelay((uid, useDelay));
}
}
-
-/// <summary>
-/// Raised on a <see cref="PowerSwitchableComponent"/> to see if its verb should work.
-/// If <see cref="DisableMessage"/> is non-null, the verb is disabled with that as the message.
-/// </summary>
-[ByRefEvent]
-public record struct SwitchPowerCheckEvent(string? DisableMessage = null);
/// <seealso cref="PortableGeneratorComponent"/>
public abstract class SharedPortableGeneratorSystem : EntitySystem
{
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<FuelGeneratorComponent, SwitchPowerCheckEvent>(OnSwitchPowerCheck);
+ }
+
+ private void OnSwitchPowerCheck(EntityUid uid, FuelGeneratorComponent comp, ref SwitchPowerCheckEvent args)
+ {
+ if (comp.On)
+ args.DisableMessage = Loc.GetString("fuel-generator-verb-disable-on");
+ }
}
/// <summary>
using Content.Shared.Examine;
+using Content.Shared.Verbs;
+using Robust.Shared.Utility;
namespace Content.Shared.Power.Generator;
public override void Initialize()
{
SubscribeLocalEvent<PowerSwitchableComponent, ExaminedEvent>(OnExamined);
+ SubscribeLocalEvent<PowerSwitchableComponent, GetVerbsEvent<InteractionVerb>>(GetVerbs);
}
private void OnExamined(EntityUid uid, PowerSwitchableComponent comp, ExaminedEvent args)
args.PushMarkup(Loc.GetString(comp.ExamineText, ("voltage", voltage)));
}
+ private void GetVerbs(EntityUid uid, PowerSwitchableComponent comp, GetVerbsEvent<InteractionVerb> args)
+ {
+ if (!args.CanAccess || !args.CanInteract)
+ return;
+
+ var voltage = VoltageColor(GetNextVoltage(uid, comp));
+ var msg = Loc.GetString("power-switchable-switch-voltage", ("voltage", voltage));
+
+ InteractionVerb verb = new()
+ {
+ Act = () =>
+ {
+ // don't need to check it again since if its disabled server wont let the verb act
+ Cycle(uid, args.User, comp);
+ },
+ Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
+ Text = msg
+ };
+
+ var ev = new SwitchPowerCheckEvent();
+ RaiseLocalEvent(uid, ref ev);
+ if (ev.DisableMessage != null)
+ {
+ verb.Message = ev.DisableMessage;
+ verb.Disabled = true;
+ }
+
+ args.Verbs.Add(verb);
+ }
+
+ /// <summary>
+ /// Cycles voltage then updates nodes and optionally power supplier to match it.
+ /// </summary>
+ public virtual void Cycle(EntityUid uid, EntityUid user, PowerSwitchableComponent? comp = null) { }
+
/// <summary>
/// Helper to get the colored markup string for a voltage type.
/// </summary>
return comp.Cables[NextIndex(uid, comp)].Voltage;
}
}
+
+/// <summary>
+/// Raised on a <see cref="PowerSwitchableComponent"/> to see if its verb should work.
+/// If <see cref="DisableMessage"/> is non-null, the verb is disabled with that as the message.
+/// </summary>
+[ByRefEvent]
+public record struct SwitchPowerCheckEvent(string? DisableMessage = null);