using Content.Client.Parallax.Managers;
+using Content.Shared._Afterlight.ThirdDimension;
using Content.Shared.CCVar;
using Content.Shared.Parallax.Biomes;
using Robust.Client.Graphics;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IParallaxManager _manager = default!;
private readonly ParallaxSystem _parallax;
+ private readonly SharedZLevelSystem _zlevel = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowWorld;
ZIndex = ParallaxSystem.ParallaxZIndex;
IoCManager.InjectDependencies(this);
_parallax = _entManager.System<ParallaxSystem>();
+ _zlevel = _entManager.System<SharedZLevelSystem>();
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
- if (args.MapId == MapId.Nullspace || _entManager.HasComponent<BiomeComponent>(_mapManager.GetMapEntityId(args.MapId)))
+ if (args.MapId == MapId.Nullspace || _entManager.HasComponent<BiomeComponent>(_mapManager.GetMapEntityId(args.MapId)) || _zlevel.MapBelow[(int)args.MapId] != null)
return false;
return true;
+using System.Linq;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Gameplay;
+using Content.Shared._Afterlight.ThirdDimension;
using Content.Shared.CCVar;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
base.FrameUpdate(e);
+
Viewport.Viewport.Eye = _eyeManager.CurrentEye;
// verify that the current eye is not "null". Fuck IEyeManager.
var ent = _playerMan.LocalPlayer?.ControlledEntity;
+ if (_entMan.TryGetComponent(ent, out ZViewComponent? view))
+ {
+ Viewport.Viewport.LowerEyes = view.DownViewEnts.Select(x =>
+ {
+ var eye = _entMan.GetComponent<EyeComponent>(x);
+ eye.Rotation = _eyeManager.CurrentEye.Rotation;
+ eye.DrawFov = false; // We're z leveling, no FoV.
+ return eye.Eye!;
+ }).ToArray();
+ }
if (_eyeManager.CurrentEye.Position != default || ent == null)
return;
_entMan.TryGetComponent(ent, out EyeComponent? eye);
+
if (eye?.Eye == _eyeManager.CurrentEye
&& _entMan.GetComponent<TransformComponent>(ent.Value).WorldPosition == default)
return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
using System;
using System.Collections.Generic;
+using System.Linq;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
// Internal viewport creation is deferred.
private IClydeViewport? _viewport;
+ private List<IClydeViewport> _lowerPorts = new();
private IEye? _eye;
+ private IEye[] _lowerEyes = new IEye[] {};
private Vector2i _viewportSize;
private int _curRenderScale;
private ScalingViewportStretchMode _stretchMode = ScalingViewportStretchMode.Bilinear;
}
}
+ public IEye[] LowerEyes
+ {
+ get => _lowerEyes;
+ set
+ {
+ var old = value;
+ _lowerEyes = value;
+ if (old.Length != value.Length)
+ {
+ InvalidateViewport();
+ Logger.Debug("Eyes updated..");
+ }
+
+
+ foreach (var (eye, port) in _lowerEyes.Zip(_lowerPorts))
+ {
+ port.Eye = eye;
+ }
+ }
+ }
+
/// <summary>
/// The size, in unscaled pixels, of the internal viewport.
/// </summary>
_viewport!.Render();
+ foreach (var viewport in _lowerPorts)
+ {
+ viewport.Render();
+ }
+
if (_queuedScreenshots.Count != 0)
{
var callbacks = _queuedScreenshots.ToArray();
var drawBox = GetDrawBox();
var drawBoxGlobal = drawBox.Translated(GlobalPixelPosition);
_viewport.RenderScreenOverlaysBelow(handle, this, drawBoxGlobal);
+ foreach (var viewport in _lowerPorts.AsEnumerable().Reverse())
+ {
+ handle.DrawTextureRect(viewport.RenderTarget.Texture, drawBox);
+ }
handle.DrawTextureRect(_viewport.RenderTarget.Texture, drawBox);
_viewport.RenderScreenOverlaysAbove(handle, this, drawBoxGlobal);
}
{
Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
});
+ _viewport.ClearColor = Color.Blue.WithAlpha(0.02f);
+
+ _lowerPorts.Clear();
+ for (var i = 0; i < _lowerEyes.Length; i++)
+ {
+ _lowerPorts.Add(_clyde.CreateViewport(
+ ViewportSize * renderScale,
+ new TextureSampleParameters
+ {
+ Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
+ }));
+ _lowerPorts[i].RenderScale = (renderScale, renderScale);
+ _lowerPorts[i].ClearColor = Color.Blue.WithAlpha(0.02f);
+
+ _lowerPorts[i].Eye = _lowerEyes[i];
+ _lowerPorts[i].Eye!.Zoom = _lowerPorts[i].Eye!.Zoom * (1.02f + i * 0.02f);
+ }
_viewport.RenderScale = (renderScale, renderScale);
{
_viewport?.Dispose();
_viewport = null;
+ foreach (var port in _lowerPorts)
+ {
+ port.Dispose();
+ }
+ _lowerPorts = new();
}
public MapCoordinates ScreenToMap(Vector2 coords)
private void EnsureViewportCreated()
{
- if (_viewport == null)
+ if (_viewport == null || _lowerPorts.Count != _lowerEyes.Length)
{
RegenerateViewport();
}
--- /dev/null
+using Content.Shared._Afterlight.ThirdDimension;
+using Robust.Shared.Map;
+
+namespace Content.Client.zlevels;
+
+public sealed class ZViewSystem : SharedZViewSystem
+{
+ public override EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc)
+ {
+ throw new NotImplementedException();
+ }
+
+ public override bool CanSetup(EntityUid source)
+ {
+ return false;
+ }
+}
--- /dev/null
+using Robust.Shared.Prototypes;
+using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
+
+namespace Content.Server._Afterlight.ThirdDimension;
+
+/// <summary>
+/// This is used for ladders and traversing them.
+/// </summary>
+[RegisterComponent]
+public sealed class LadderComponent : Component
+{
+ [DataField("primary")]
+ public bool Primary = false;
+
+ [DataField("otherHalf")]
+ public EntityUid? OtherHalf = EntityUid.Invalid;
+
+ [DataField("otherHalfProto", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
+ public string OtherHalfProto = "LadderLower";
+}
--- /dev/null
+using Content.Shared._Afterlight.ThirdDimension;
+using Content.Shared.Interaction;
+using Robust.Server.GameObjects;
+using Robust.Shared.Map;
+
+namespace Content.Server._Afterlight.ThirdDimension;
+
+/// <summary>
+/// This handles...
+/// </summary>
+public sealed class LadderSystem : EntitySystem
+{
+ [Dependency] private readonly SharedZLevelSystem _zLevel = default!;
+ [Dependency] private readonly TransformSystem _transform = default!;
+
+ /// <inheritdoc/>
+ public override void Initialize()
+ {
+ SubscribeLocalEvent<LadderComponent, InteractHandEvent>(OnInteractHand);
+ }
+
+ public override void Update(float frameTime)
+ {
+ var query = EntityQueryEnumerator<LadderComponent, TransformComponent>();
+
+ while (query.MoveNext(out _, out var ladder, out var xform))
+ {
+ if (!ladder.Primary || Deleted(ladder.OtherHalf))
+ return;
+
+ // Track it, it "hangs" from above.
+ _transform.SetWorldPosition(ladder.OtherHalf.Value, _transform.GetWorldPosition(xform));
+ }
+ }
+
+ private void OnInteractHand(EntityUid uid, LadderComponent component, InteractHandEvent args)
+ {
+ EnsureOpposing(uid, component);
+ _zLevel.TryTraverse(!component.Primary, args.User);
+ }
+
+ private void EnsureOpposing(EntityUid uid, LadderComponent ladder)
+ {
+ if (!ladder.Primary || !Deleted(ladder.OtherHalf))
+ return;
+
+ var parentXform = Transform(uid);
+ var maybeBelow = _zLevel.MapBelow[(int) parentXform.MapID];
+
+ if (maybeBelow is not {} below)
+ return;
+
+ var newCoords = new MapCoordinates(_transform.GetWorldPosition(parentXform), below);
+ ladder.OtherHalf = Spawn(ladder.OtherHalfProto, newCoords);
+ }
+}
--- /dev/null
+using Content.Shared._Afterlight.ThirdDimension;
+using Robust.Server.GameObjects;
+using Robust.Server.Player;
+using Robust.Shared.Map;
+using Robust.Shared.Network;
+
+namespace Content.Server._Afterlight.ThirdDimension;
+
+public sealed class ZViewSystem : SharedZViewSystem
+{
+ [Dependency] private readonly ViewSubscriberSystem _view = default!;
+ [Dependency] private readonly SharedZLevelSystem _zLevel = default!;
+ [Dependency] private readonly IServerNetManager _serverNet = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ _serverNet.Connected += (sender, args) => _zLevel.UpdateMapList();
+ }
+
+ public override EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc)
+ {
+ var ent = Spawn(null, loc);
+ EnsureComp<EyeComponent>(ent);
+ var actor = Comp<ActorComponent>(source);
+ _view.AddViewSubscriber(ent, actor.PlayerSession);
+ return ent;
+ }
+
+ public override bool CanSetup(EntityUid source)
+ {
+ return TryComp<ActorComponent>(source, out var actor) && actor.PlayerSession.AttachedEntity == source;
+ }
+}
--- /dev/null
+using System.Linq;
+using Content.Shared.Administration;
+using Content.Shared.Administration.Managers;
+using Content.Shared.Damage;
+using Content.Shared.Damage.Prototypes;
+using Content.Shared.FixedPoint;
+using Content.Shared.Ghost;
+using Content.Shared.Gravity;
+using Content.Shared.Movement.Components;
+using Robust.Shared.Console;
+using Robust.Shared.Map;
+using Robust.Shared.Map.Components;
+using Robust.Shared.Network;
+using Robust.Shared.Physics.Components;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared._Afterlight.ThirdDimension;
+
+/// <summary>
+/// This handles Z levels. I'm sorry to everyone who has to witness this.
+/// </summary>
+public sealed class SharedZLevelSystem : EntitySystem
+{
+ [Dependency] private readonly SharedTransformSystem _xformSystem = default!;
+ [Dependency] private readonly DamageableSystem _damageableSystem = default!;
+ [Dependency] private readonly SharedGravitySystem _gravity = default!;
+ [Dependency] private readonly IPrototypeManager _prototype = default!;
+ [Dependency] private readonly IMapManager _map = default!;
+ [Dependency] private readonly INetManager _net = default!;
+ [Dependency] private readonly IConsoleHost _conHost = default!;
+ [Dependency] private readonly ISharedAdminManager _admin = default!;
+
+ [ViewVariables]
+ private List<MapId?> _mapAbove = new();
+ [ViewVariables]
+ private List<MapId?> _mapBelow = new();
+
+ public IReadOnlyList<MapId?> MapAbove => _mapAbove;
+ public IReadOnlyList<MapId?> MapBelow => _mapBelow;
+
+ private bool DontDrop = false; //HACK: oh god
+
+ /// <inheritdoc/>
+ public override void Initialize()
+ {
+ SubscribeLocalEvent<MapChangedEvent>(OnMapChanged);
+ SubscribeNetworkEvent<MapListChangedEvent>(OnMapListChanged);
+ if (_net.IsServer)
+ {
+ SubscribeLocalEvent<MoveEvent>(OnMove); // Sloth forgive me.
+ _conHost.RegisterCommand("ztool", ZTool);
+ }
+ }
+
+ private void OnMove(ref MoveEvent ev)
+ {
+ if (DontDrop || _mapBelow[(int) ev.Component.MapID] == null || HasComp<MapGridComponent>(ev.Sender) || _gravity.IsWeightless(ev.Sender) || HasComp<SharedGhostComponent>(ev.Sender) || !HasComp<PhysicsComponent>(ev.Sender))
+ return; // get out!
+
+ var mapEid = _map.GetMapEntityId(ev.Component.MapID);
+
+ if (ev.Component.Coordinates.EntityId != mapEid)
+ return; // Can't fall through the map if we're not on it!
+
+ if (TryComp<MapGridComponent>(mapEid, out var grid))
+ {
+ if (grid.TryGetTileRef(_xformSystem.GetWorldPosition(ev.Component), out var tile) && !tile.Tile.IsEmpty)
+ {
+ return; // Can't fall through grids.
+ }
+ }
+
+ var phys = Comp<PhysicsComponent>(ev.Sender);
+ if (phys.Momentum.Length < 0.2 || HasComp<InputMoverComponent>(ev.Sender) || HasComp<MobMoverComponent>(ev.Sender))
+ {
+ TryTraverse(false, ev.Sender);
+ // THWACK
+ _damageableSystem.TryChangeDamage(ev.Sender,
+ new DamageSpecifier(_prototype.Index<DamageTypePrototype>("Blunt"), FixedPoint2.New(69)));
+ }
+ }
+
+ [AnyCommand]
+ private void ZTool(IConsoleShell shell, string argstr, string[] args)
+ {
+ if (shell.Player?.AttachedEntity is not {} ent)
+ return;
+
+ if (!_admin.IsAdmin(ent))
+ {
+ shell.WriteLine("This code may be bad but it's not gonna let you break things.");
+ return;
+ }
+
+ switch (args[0].ToLowerInvariant())
+ {
+ case "above":
+ {
+ var xform = Transform(ent);
+ var map = MapAbove[(int) xform.MapID];
+ shell.WriteLine($"The map above you is {(map is not null ? ToPrettyString(_map.GetMapEntityId(map.Value)) : "none")}");
+ break;
+ }
+ case "below":
+ {
+ var xform = Transform(ent);
+ var map = MapBelow[(int) xform.MapID];
+ shell.WriteLine($"The map below you is {(map is not null ? ToPrettyString(_map.GetMapEntityId(map.Value)) : "none")}");
+ break;
+ }
+ case "link":
+ {
+ var dir = args[2].ToLowerInvariant();
+ var baseMap = new MapId(int.Parse(args[1]));
+ var linkedMap = new MapId(int.Parse(args[3]));
+
+ if (dir != "above" && dir != "below")
+ return;
+
+ if (dir != "above")
+ {
+ LinkMaps(baseMap, linkedMap);
+ }
+ else
+ {
+ LinkMaps(linkedMap, baseMap);
+ }
+
+ break;
+ }
+ case "traverse":
+ {
+ var dir = args[1].ToLowerInvariant();
+
+ if (dir != "above" && dir != "below")
+ return;
+
+ TryTraverse(dir == "above", ent);
+
+ break;
+ }
+ }
+ }
+
+ public int AllMapsBelow(MapId map, ref MapId[] maps)
+ {
+ var curr = map;
+ var idx = 0;
+
+ while (MapBelow[(int)curr] is { } below && idx < maps.Length)
+ {
+ maps[idx++] = below;
+ curr = below;
+ }
+
+ return idx;
+ }
+
+ public bool TryTraverse(bool direction, EntityUid traverser, TransformComponent? xform = default!)
+ {
+ if (!Resolve(traverser, ref xform))
+ return false;
+
+ var worldPosition = _xformSystem.GetWorldPosition(xform);
+ MapId? newMap;
+ if (direction) // Going up!
+ {
+ newMap = MapAbove[(int)xform.MapID];
+ }
+ else
+ {
+ newMap = MapBelow[(int)xform.MapID];
+ }
+ Logger.Debug($"Traversing to {newMap}..");
+
+ if (newMap is null)
+ return false;
+
+ var coords = EntityCoordinates.FromMap(_map, new MapCoordinates(worldPosition, newMap.Value));
+ DontDrop = true;
+ _xformSystem.SetCoordinates(traverser, coords);
+ DontDrop = false;
+
+ return true;
+ }
+
+ public void LinkMaps(MapId below, MapId above)
+ {
+ _mapBelow[(int)above] = below;
+ _mapAbove[(int)below] = above;
+ UpdateMapList();
+ }
+
+ private void OnMapListChanged(MapListChangedEvent ev)
+ {
+ if (!_net.IsClient)
+ return;
+
+ //yoink
+ _mapAbove = ev.MapAbove.ToList();
+ _mapBelow = ev.MapBelow.ToList();
+ }
+
+ private void OnMapChanged(MapChangedEvent ev)
+ {
+ if (!ev.Created)
+ return;
+
+ while ((int) ev.Map + 1 > _mapAbove.Count)
+ {
+ // Resize time.
+ _mapAbove.Add(null);
+ _mapBelow.Add(null);
+ }
+ UpdateMapList();
+ }
+
+ public void UpdateMapList()
+ {
+ if (!_net.IsServer)
+ return;
+
+ RaiseNetworkEvent(new MapListChangedEvent(_mapAbove.ToArray(), _mapBelow.ToArray()));
+ }
+
+ [Serializable, NetSerializable]
+ public sealed class MapListChangedEvent : EntityEventArgs
+ {
+ public MapId?[] MapAbove;
+ public MapId?[] MapBelow;
+
+ public MapListChangedEvent(MapId?[] mapAbove, MapId?[] mapBelow)
+ {
+ MapAbove = mapAbove;
+ MapBelow = mapBelow;
+ }
+ }
+}
--- /dev/null
+using Robust.Shared.GameStates;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared._Afterlight.ThirdDimension;
+
+/// <summary>
+/// This is used for...
+/// </summary>
+[RegisterComponent, NetworkedComponent]
+public sealed class ZViewComponent : Component
+{
+ [ViewVariables]
+ public List<EntityUid> DownViewEnts = new();
+}
+
+[Serializable, NetSerializable]
+public sealed class ZViewComponentState : ComponentState
+{
+ public List<EntityUid> DownViewEnts;
+
+ public ZViewComponentState(List<EntityUid> downViewEnts)
+ {
+ DownViewEnts = downViewEnts;
+ }
+}
--- /dev/null
+using System.Linq;
+using Content.Shared.Body.Components;
+using Robust.Shared.GameStates;
+using Robust.Shared.Map;
+using Robust.Shared.Network;
+using Robust.Shared.Players;
+
+namespace Content.Shared._Afterlight.ThirdDimension;
+
+/// <summary>
+/// This handles view between z levels
+/// </summary>
+public abstract class SharedZViewSystem : EntitySystem
+{
+ [Dependency] private readonly INetManager _net = default!;
+ [Dependency] private readonly IMapManager _map = default!;
+ [Dependency] private readonly ISharedPlayerManager _player = default!;
+ [Dependency] private readonly SharedTransformSystem _xformSystem = default!;
+ [Dependency] private readonly SharedZLevelSystem _zLevel = default!;
+
+ private const int ViewDepth = 3;
+
+ public override void Initialize()
+ {
+ SubscribeLocalEvent<ZViewComponent, ComponentHandleState>(ZViewComponentHandleState);
+ SubscribeLocalEvent<ZViewComponent, ComponentGetState>(ZViewComponentGetState);
+
+ }
+
+ private void ZViewComponentGetState(EntityUid uid, ZViewComponent component, ref ComponentGetState args)
+ {
+ args.State = new ZViewComponentState(component.DownViewEnts);
+ }
+
+ private void ZViewComponentHandleState(EntityUid uid, ZViewComponent component, ref ComponentHandleState args)
+ {
+ if (args.Current is not ZViewComponentState state)
+ return;
+
+ component.DownViewEnts = state.DownViewEnts;
+ }
+
+ public override void Update(float frameTime)
+ {
+ if (_net.IsServer)
+ FrameUpdate(frameTime);
+ }
+
+ /// <inheritdoc/>
+ public override void FrameUpdate(float frameTime)
+ {
+ var query = EntityQueryEnumerator<SharedEyeComponent>();
+ var toUpdate = new List<EntityUid>();
+ while (query.MoveNext(out var uid, out _))
+ {
+ var view = EnsureComp<ZViewComponent>(uid);
+ var xform = Transform(uid);
+ var maps = new MapId[ViewDepth];
+ var amt = _zLevel.AllMapsBelow(xform.MapID, ref maps);
+ if (amt == 0)
+ continue;
+
+ var currPos = _xformSystem.GetWorldPosition(xform);
+
+ if (view.DownViewEnts.Count != amt)
+ {
+ if (_net.IsClient || !CanSetup(uid))
+ continue;
+ toUpdate.Add(uid);
+ Logger.Debug("Queued Z view update.");
+ continue;
+ }
+
+ foreach (var (ent, map) in view.DownViewEnts.Zip(maps))
+ {
+ if (map == MapId.Nullspace)
+ continue;
+
+ var coords = EntityCoordinates.FromMap(_map, new MapCoordinates(currPos, map));
+ _xformSystem.SetCoordinates(ent, coords);
+ }
+ }
+
+ foreach (var uid in toUpdate)
+ {
+ Logger.Debug("Did z view update.");
+ var view = EnsureComp<ZViewComponent>(uid);
+ var xform = Transform(uid);
+ foreach (var e in view.DownViewEnts)
+ {
+ QueueDel(e);
+ }
+ view.DownViewEnts.Clear();
+ var maps = new MapId[ViewDepth];
+ var amt = _zLevel.AllMapsBelow(xform.MapID, ref maps);
+ if (amt == 0)
+ continue;
+ var currPos = _xformSystem.GetWorldPosition(xform);
+ foreach (var map in maps)
+ {
+ if (map == MapId.Nullspace)
+ continue;
+ view.DownViewEnts.Add(SpawnViewEnt(uid, new MapCoordinates(currPos, map)));
+ }
+
+ Dirty(view);
+ }
+ }
+
+ public abstract EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc);
+ public abstract bool CanSetup(EntityUid source);
+
+}
--- /dev/null
+- type: entity
+ id: BaseLadder
+ parent: BaseStructure
+ abstract: true
+ placement:
+ mode: SnapgridCenter
+ components:
+ - type: Ladder
+ - type: Sprite
+ netsync: false
+ sprite: Structures/ladder.rsi
+ - type: Transform
+ noRot: true
+ - type: InteractionOutline
+
+- type: entity
+ id: Ladder
+ parent: BaseLadder
+ name: ladder
+ description: This doesn't look very safe.
+ components:
+ - type: Ladder
+ primary: true
+ - type: Sprite
+ sprite: Structures/ladder.rsi
+ state: top
+
+- type: entity
+ id: LadderLower
+ parent: BaseLadder
+ name: ladder
+ description: This doesn't look very safe.
+ noSpawn: true
+ components:
+ - type: Ladder
+ primary: false
+ - type: Sprite
+ sprite: Structures/ladder.rsi
+ state: bottom
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Taken from /tg/station at commit https://github.com/tgstation/tgstation/commit/a66d78ef5b3339bbaa13a8d3167af266485d4589",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states":
+ [
+ {
+ "name": "bottom"
+ },
+ {
+ "name": "icon"
+ },
+ {
+ "name": "middle"
+ },
+ {
+ "name": "top"
+ }
+ ]
+}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Taken from /tg/station at commit https://github.com/tgstation/tgstation/commit/a66d78ef5b3339bbaa13a8d3167af266485d4589",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states":
+ [
+ {
+ "name": "bottom"
+ },
+ {
+ "name": "icon",
+ },
+ {
+ "name": "middle",
+ },
+ {
+ "name": "top"
+ }
+ ]
+}