if (plantholder.Seed == null)
return;
- var gasses = plantholder.Seed.ExudeGasses;
+ var gasses = plantholder.Seed.ConsumeGasses;
// Add a random amount of a random gas to this gas dictionary
float amount = _random.NextFloat(args.Effect.MinValue, args.Effect.MaxValue);
if (plantholder.Seed == null)
return;
- var gasses = plantholder.Seed.ConsumeGasses;
+ var gasses = plantholder.Seed.ExudeGasses;
// Add a random amount of a random gas to this gas dictionary
float amount = _random.NextFloat(args.Effect.MinValue, args.Effect.MaxValue);