{
private readonly Color InnerColor = Color.White;
private readonly Color OuterColor = Color.Black;
- private readonly NoiseGenerator.NoiseType NoiseType = NoiseGenerator.NoiseType.Fbm;
+ private readonly FastNoiseLite.FractalType NoiseType = FastNoiseLite.FractalType.FBm;
private readonly uint Seed = 1234;
private readonly float Persistence = 0.5f;
private readonly float Lacunarity = (float) (Math.PI / 3);
switch (((TomlValue<string>) tomlObject).Value)
{
case "fbm":
- NoiseType = NoiseGenerator.NoiseType.Fbm;
+ NoiseType = FastNoiseLite.FractalType.FBm;
break;
case "ridged":
- NoiseType = NoiseGenerator.NoiseType.Ridged;
+ NoiseType = FastNoiseLite.FractalType.Ridged;
break;
default:
throw new InvalidOperationException();
public override void Apply(Image<Rgba32> bitmap)
{
- var noise = new NoiseGenerator(NoiseType);
- noise.SetSeed(Seed);
+ var noise = new FastNoiseLite((int)Seed);
+ noise.SetFractalType(NoiseType);
noise.SetFrequency(Frequency);
- noise.SetPersistence(Persistence);
- noise.SetLacunarity(Lacunarity);
- noise.SetOctaves(Octaves);
- noise.SetPeriodX(bitmap.Width);
- noise.SetPeriodY(bitmap.Height);
+ noise.SetFractalLacunarity(Lacunarity);
+ noise.SetFractalOctaves((int)Octaves);
var threshVal = 1 / (1 - Threshold);
var powFactor = 1 / Power;
// Noise mask stuff.
private readonly bool Masked;
- private readonly NoiseGenerator.NoiseType MaskNoiseType = NoiseGenerator.NoiseType.Fbm;
+ private readonly FastNoiseLite.FractalType MaskNoiseType = FastNoiseLite.FractalType.FBm;
private readonly uint MaskSeed = 1234;
private readonly float MaskPersistence = 0.5f;
private readonly float MaskLacunarity = (float) (Math.PI * 2 / 3);
switch (((TomlValue<string>) tomlObject).Value)
{
case "fbm":
- MaskNoiseType = NoiseGenerator.NoiseType.Fbm;
+ MaskNoiseType = FastNoiseLite.FractalType.FBm;
break;
case "ridged":
- MaskNoiseType = NoiseGenerator.NoiseType.Ridged;
+ MaskNoiseType = FastNoiseLite.FractalType.Ridged;
break;
default:
throw new InvalidOperationException();
{
var o = PointSize - 1;
var random = new Random(Seed);
- var noise = new NoiseGenerator(MaskNoiseType);
- noise.SetSeed(MaskSeed);
- noise.SetFrequency(MaskFrequency);
- noise.SetPersistence(MaskPersistence);
- noise.SetLacunarity(MaskLacunarity);
- noise.SetOctaves(MaskOctaves);
- noise.SetPeriodX(buffer.Width);
- noise.SetPeriodY(buffer.Height);
+ var noise = new FastNoiseLite((int)MaskSeed);
+ noise.SetFractalType(MaskNoiseType);
+ noise.SetFractalLacunarity(MaskLacunarity);
+ noise.SetFractalOctaves((int)MaskOctaves);
var threshVal = 1 / (1 - MaskThreshold);
var powFactor = 1 / MaskPower;