}
var mapId = _mapManager.CreateMap();
- var grid = _map.LoadGrid(mapId, component.Map.ToString());
+ var grid = _map.LoadGrid(mapId, component.Map.ToString(), new MapLoadOptions()
+ {
+ LoadMap = false,
+ });
var map = _mapManager.GetMapEntityId(mapId);
if (!Exists(map))
var shuttle = _map.LoadGrid(map.MapId, shuttlePath.ToString(), new MapLoadOptions()
{
// Should be far enough... right? I'm too lazy to bounds check CentCom rn.
- Offset = new Vector2(500f + centcomm.ShuttleIndex, 0f)
+ Offset = new Vector2(500f + centcomm.ShuttleIndex, 0f),
+ // fun fact: if you just fucking yeet centcomm into nullspace anytime you try to spawn the shuttle, then any distance is far enough. so lets not do that
+ LoadMap = false,
});
if (shuttle == null)