* ok
* Update welders.yml
14 files changed:
- type: CombatMode
- type: MeleeWeapon
hidden: true
+ soundHit:
+ collection: MetalThud
damage:
groups:
Brute: 5
types:
Blunt: 8
Piercing: 2 # I guess you can stab it into them?
+ soundHit:
+ collection: MetalThud
- type: Item
sprite: Objects/Tools/Hydroponics/spade.rsi
- type: Shovel
types:
Blunt: 25 #thwack
Structural: 20
+ soundHit:
+ collection: MetalThud
- type: Puller
needsHands: false
- type: InputMover
damage:
types:
Blunt: 10
+ soundHit:
+ collection: MetalThud
- type: Item
sprite: Objects/Tools/seclite.rsi
- type: PointLight
damage:
types:
Blunt: 10
+ soundHit:
+ collection: MetalThud
- type: entity
name: syndicate jaws of life
damage:
types:
Blunt: 4.5
+ soundHit:
+ collection: MetalThud
- type: Tool
qualities:
- Anchoring
damage:
types:
Blunt: 8
+ soundHit:
+ collection: MetalThud
- type: Tool
qualities:
- Prying
damage:
types:
Blunt: 14
+ soundHit:
+ collection: MetalThud
- type: Item
size: Normal
sprite: Objects/Tools/shovel.rsi
damage:
types:
Blunt: 7
+ soundHit:
+ collection: MetalThud
- type: Tool
qualities:
- Rolling
params:
variation: 0.250
volume: -12
+ deactivatedSoundOnHitNoDamage:
+ collection: MetalThud
activatedDamage:
types:
Heat: 8
damage:
types:
Blunt: 5 #i mean... i GUESS you could use it like that
+ soundHit:
+ collection: MetalThud
- type: RefillableSolution
solution: Welder
- type: SolutionContainerManager
types:
Blunt: 10
Structural: 5
+ soundHit:
+ collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
Blunt: 10
Slash: 10
Structural: 5
+ soundHit:
+ collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
Blunt: 5
Slash: 10
Structural: 10
+ soundHit:
+ collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
types:
Blunt: 10
Slash: 5
+ soundHit:
+ collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
types:
Blunt: 10
Structural: 10
+ soundHit:
+ collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
damage:
types:
Blunt: 20
+ soundHit:
+ collection: MetalThud
bluntStaminaDamageFactor: 1.5
- type: Item
size: Normal
damage:
types:
Blunt: 8
+ soundHit:
+ collection: MetalThud
- type: Construction
graph: Seat
node: chairFolding