if (plural) feeling = feelingPlural;
+ var subjects = RobustRandom.Prob(0.5f) ? objectsThreats : Loc.GetString("ion-storm-people");
+
// message logic!!!
return RobustRandom.Next(0, 36) switch
{
26 => Loc.GetString("ion-storm-law-crew-must-go", ("who", crewAll), ("area", area)),
27 => Loc.GetString("ion-storm-law-crew-only-1", ("who", crew1), ("part", part)),
28 => Loc.GetString("ion-storm-law-crew-only-2", ("who", crew1), ("other", crew2), ("part", part)),
- 29 => Loc.GetString("ion-storm-law-crew-only-subjects", ("adjective", adjective), ("subjects", RobustRandom.Prob(0.5f) ? objectsThreats : "PEOPLE"), ("part", part)),
+ 29 => Loc.GetString("ion-storm-law-crew-only-subjects", ("adjective", adjective), ("subjects", subjects), ("part", part)),
30 => Loc.GetString("ion-storm-law-crew-must-do", ("must", must), ("part", part)),
31 => Loc.GetString("ion-storm-law-crew-must-have", ("adjective", adjective), ("objects", objects), ("part", part)),
32 => Loc.GetString("ion-storm-law-crew-must-eat", ("who", who), ("adjective", adjective), ("food", food), ("part", part)),