WallMountedItems = DrawDepthTag.Default + 2,
/// <summary>
- /// Generic items. Things that should be above crates & tables, but underneath mobs.
+ /// To use for objects that would usually fall under SmallObjects, but appear taller than 1 tile. For example: Reagent Grinder
/// </summary>
- Items = DrawDepthTag.Default + 3,
+ LargeObjects = DrawDepthTag.Default + 3,
+ /// <summary>
+ /// Generic items. Things that should be above crates & tables, but underneath mobs.
+ /// </summary>
+ Items = DrawDepthTag.Default + 4,
/// <summary>
/// Stuff that should be drawn below mobs, but on top of items. Like muzzle flash.
/// </summary>
- BelowMobs = DrawDepthTag.Default + 4,
+ BelowMobs = DrawDepthTag.Default + 5,
- Mobs = DrawDepthTag.Default + 5,
+ Mobs = DrawDepthTag.Default + 6,
- OverMobs = DrawDepthTag.Default + 6,
+ OverMobs = DrawDepthTag.Default + 7,
- Doors = DrawDepthTag.Default + 7,
+ Doors = DrawDepthTag.Default + 8,
/// <summary>
/// Blast doors and shutters which go over the usual doors.
/// </summary>
- BlastDoors = DrawDepthTag.Default + 8,
+ BlastDoors = DrawDepthTag.Default + 9,
/// <summary>
/// Stuff that needs to draw over most things, but not effects, like Kudzu.
/// </summary>
- Overdoors = DrawDepthTag.Default + 9,
+ Overdoors = DrawDepthTag.Default + 10,
/// <summary>
/// Explosions, fire, melee swings. Whatever.
/// </summary>
- Effects = DrawDepthTag.Default + 10,
+ Effects = DrawDepthTag.Default + 11,
- Ghosts = DrawDepthTag.Default + 11,
+ Ghosts = DrawDepthTag.Default + 12,
/// <summary>
/// Use this selectively if it absolutely needs to be drawn above (almost) everything else. Examples include
/// the pointing arrow, the drag & drop ghost-entity, and some debug tools.
/// </summary>
- Overlays = DrawDepthTag.Default + 12,
+ Overlays = DrawDepthTag.Default + 13,
}
}