# Syndicate Medic Hardsuit
- type: entity
parent: ClothingOuterHardsuitSyndie
- id: ClothingOuterHardsuitMedic
+ id: ClothingOuterHardsuitSyndieMedic
name: blood-red medic hardsuit
description: A heavily armored and agile advanced hardsuit specifically designed for field medic operations.
components:
#ERT Medic Hardsuit
- type: entity
- parent: ClothingOuterHardsuitMedic
+ parent: ClothingOuterHardsuitSyndieMedic
id: ClothingOuterHardsuitERTMedical
name: ERT medic's hardsuit
description: A protective hardsuit worn by the medics of an emergency response team.
eyes: ClothingEyesHudSyndicate
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
- outerClothing: ClothingOuterHardsuitMedic
+ outerClothing: ClothingOuterHardsuitSyndieMedic
shoes: ClothingShoesBootsMagSyndie
id: SyndiAgentPDA
pocket1: DoubleEmergencyOxygenTankFilled
<GuideEntityEmbed Entity="ClothingOuterHardsuitSyndieCommander" Caption="Commander Hardsuit"/>
</Box>
- - The [color=#a4885c]Nukie Agent[/color] wears the black elite hardsuit, and can act as a combat medic for the mission.
+ - The [color=#a4885c]Nukie Agent[/color] wears the blood-red medic hardsuit, and can act as a combat medic for the mission.
<Box>
- <GuideEntityEmbed Entity="ClothingOuterHardsuitSyndieElite" Caption="Agent Hardsuit"/>
+ <GuideEntityEmbed Entity="ClothingOuterHardsuitSyndieMedic" Caption="Blood-Red Medic Hardsuit"/>
</Box>
- Regular [color=#a4885c]Nuclear Operatives[/color], who have the normal blood red hardsuit.
SpawnPointSeniorOfficer: null
SpawnPointSeniorEngineer: null
SpawnPointSeniorPhysician: null
+
+# 2023-12-12
+#No this is not the CMO hardsuit, their prototype IDs were just confusingly similar
+ClothingOuterHardsuitMedic: ClothingOuterHardsuitSyndieMedic