* Removed collision from wall mounted lights and security cameras
* Updated because I'm dumb and didn't realise the collision groups were case sensitive
bounds: "-0.4,0.5,0.4,0.35"
density: 190
mask:
- - TabletopMachineMask
+ - None
layer:
- TabletopMachineLayer
- type: Destructible
bounds: "-0.1,0.5,0.1,0.255"
density: 190
mask:
- - TabletopMachineMask
+ - None
layer:
- TabletopMachineLayer
- type: Damageable
bounds: "-0.2,0.5,0.2,0.35"
density: 190
mask:
- - TabletopMachineMask
+ - None
layer:
- TabletopMachineLayer
- type: Damageable
bounds: "-0.5,-0.5,-0.2,-0.15"
density: 190
mask:
- - TabletopMachineMask
+ - None
layer:
- TabletopMachineLayer
- type: LightOnCollide