* Fix
* Update Content.Shared/Ghost/GhostComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
private void OnGhostState(EntityUid uid, GhostComponent component, ref AfterAutoHandleStateEvent args)
{
if (TryComp<SpriteComponent>(uid, out var sprite))
- sprite.LayerSetColor(0, component.color);
+ sprite.LayerSetColor(0, component.Color);
if (uid != _playerManager.LocalEntity)
return;
/// Ghost color
/// </summary>
/// <remarks>Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back.</remarks>
- [DataField("color"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
- public Color color = Color.White;
+ [DataField, AutoNetworkedField]
+ public Color Color = Color.White;
[DataField("canReturnToBody"), AutoNetworkedField]
private bool _canReturnToBody;