--- /dev/null
+using Content.Shared.Database;
+using Content.Shared.Random;
+using Content.Shared.Trigger.Components.Triggers;
+using Robust.Shared.GameStates;
+using Robust.Shared.Prototypes;
+
+namespace Content.Shared.Trigger.Components.Effects;
+
+/// <summary>
+/// This component creates an admin log when receiving a trigger.
+/// <see cref="BaseXOnTriggerComponent.TargetUser"/> is ignored.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class AdminLogOnTriggerComponent : BaseXOnTriggerComponent
+{
+ /// <summary>
+ /// The message displayed in the logs describing what specifically was done by this trigger.
+ /// This entity and the user will be included alongside the message.
+ /// </summary>
+ [DataField(required: true), AutoNetworkedField]
+ public LocId Message = string.Empty;
+
+ /// <summary>
+ /// What type of action took place?
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public LogType LogType = LogType.Trigger;
+
+ /// <summary>
+ /// How important is this trigger?
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public LogImpact LogImpact = LogImpact.Low;
+}
--- /dev/null
+using Content.Shared.Administration.Logs;
+using Content.Shared.Trigger.Components.Effects;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed class AdminLogOnTriggerSystem : XOnTriggerSystem<AdminLogOnTriggerComponent>
+{
+ [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
+
+ protected override void OnTrigger(Entity<AdminLogOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
+ {
+ _adminLogger.Add(
+ ent.Comp.LogType,
+ ent.Comp.LogImpact,
+ $"{ToPrettyString(args.User)} sent a trigger using {ToPrettyString(ent)}: {Loc.GetString(ent.Comp.Message)}"
+ );
+ // Intentionally does not handle the event since this shouldn't affect the gamestate.
+ }
+}