department-Cargo-description = Complete bounties, earn Spessos, and order useful supplies for the crew.
department-Civilian-description = Perform small helpful tasks to keep the station sane and well catered.
department-Command-description = Manage the crew and keep them working efficiently.
+department-CentralCommand-description = Manage the crew and keep them working efficiently.
department-Engineering-description = Keep the power on and the station operational.
department-Medical-description = Keep the crew healthy.
department-Security-description = Keep the peace around the station.
department-Cargo = Cargo
department-Civilian = Civilian
department-Command = Command
+department-CentralCommand = Central Command
department-Engineering = Engineering
department-Medical = Medical
department-Security = Security
job-name-captain = Captain
job-name-serviceworker = Service Worker
job-name-centcomoff = CentComm Official
+job-name-cburn = Centcomm Quarantine Officer
+job-name-deathsquad = Centcomm Agent
job-name-reporter = Reporter
job-name-musician = Musician
job-name-librarian = Librarian
- ClothingShoesBootsSecFilled
- type: entity
- id: ClothingShoesBootsMercFilled
parent: ClothingShoesBootsMerc
+ id: ClothingShoesBootsMercFilled
suffix: Filled
components:
- type: ContainerFill
#ERT
- type: entity
- parent: ClothingBackpack
+ parent: [ ClothingBackpack, BaseCentcommContraband ]
id: ClothingBackpackERTLeader
name: ERT leader backpack
description: A spacious backpack with lots of pockets, worn by the Commander of an Emergency Response Team.
- type: HeldSpeedModifier
- type: entity
- parent: ClothingBackpackDuffel
+ parent: [ ClothingBackpackDuffel, BaseCentcommContraband ]
id: ClothingBackpackDuffelCBURN
name: CBURN duffel bag
description: A duffel bag containing a variety of biological containment equipment.
sprite: Clothing/Belt/securitywebbing.rsi
- type: entity
- parent: ClothingBeltStorageBase
+ parent: [ ClothingBeltStorageBase, BaseSecurityCargoContraband ]
id: ClothingBeltMercWebbing
name: mercenary webbing
description: Ideal for storing everything from ammo to weapons and combat essentials.
- EncryptionKeyCommon
- type: entity
- parent: ClothingHeadset
+ parent: [ ClothingHeadset, BaseCentcommContraband ]
id: ClothingHeadsetCentCom
name: CentComm headset
description: A headset used by the upper echelons of Nanotrasen.
- type: CriminalRecordsHacker
- type: entity
- parent: [ClothingHandsGlovesColorBlack, BaseSecurityEngineeringContraband]
+ parent: [ClothingHandsGlovesColorBlack, BaseSecurityCargoContraband]
id: ClothingHandsGlovesCombat
name: combat gloves
description: These tactical gloves are fireproof and shock resistant.
#CENTCOMM / ERT HARDSUITS
#ERT Leader Hardsuit
- type: entity
- parent: ClothingHeadHelmetHardsuitSyndieCommander
+ parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndieCommander ]
id: ClothingHeadHelmetHardsuitERTLeader
name: ERT leader hardsuit helmet
description: A special hardsuit helmet worn by members of an emergency response team.
#ERT Chaplain Hardsuit
- type: entity
- parent: ClothingHeadHelmetHardsuitSyndie
+ parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndie ]
id: ClothingHeadHelmetHardsuitERTChaplain
name: ERT chaplain hardsuit helmet
description: A special hardsuit helmet worn by members of an emergency response team.
#ERT Engineer Hardsuit
- type: entity
- parent: ClothingHeadHelmetHardsuitSyndie
+ parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndie ]
id: ClothingHeadHelmetHardsuitERTEngineer
name: ERT engineer hardsuit helmet
description: A special hardsuit helmet worn by members of an emergency response team.
#ERT Medical Hardsuit
- type: entity
- parent: ClothingHeadHelmetHardsuitSyndieElite
+ parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndieElite ]
id: ClothingHeadHelmetHardsuitERTMedical
name: ERT medic hardsuit helmet
description: A special hardsuit helmet worn by members of an emergency response team.
#ERT Security Hardsuit
- type: entity
- parent: ClothingHeadHelmetHardsuitSyndie
+ parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndie ]
id: ClothingHeadHelmetHardsuitERTSecurity
name: ERT security hardsuit helmet
description: A special hardsuit helmet worn by members of an emergency response team.
#ERT Janitor Hardsuit
- type: entity
- parent: ClothingHeadHelmetHardsuitSyndie
+ parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndie ]
id: ClothingHeadHelmetHardsuitERTJanitor
name: ERT janitor hardsuit helmet
description: A special hardsuit helmet worn by members of an emergency response team.
#CBURN Hardsuit
- type: entity
- parent: ClothingHeadHardsuitWithLightBase
+ parent: [ BaseCentcommContraband, ClothingHeadHardsuitWithLightBase ]
id: ClothingHeadHelmetCBURN
name: CBURN exosuit helmet
description: A pressure resistant and fireproof hood worn by special cleanup units.
#Deathsquad Hardsuit
- type: entity
- parent: ClothingHeadHardsuitBase
+ parent: [ BaseCentcommContraband, ClothingHeadHardsuitBase ]
id: ClothingHeadHelmetHardsuitDeathsquad
name: deathsquad hardsuit helmet
description: A robust helmet for special operations.
sprite: Clothing/Head/Hats/beret_brigmedic.rsi
- type: entity
- parent: ClothingHeadBase
+ parent: [ ClothingHeadBase, BaseRestrictedContraband ]
id: ClothingHeadHatBeretMerc
name: mercenary beret
description: Olive beret, the badge depicts a jackal on a rock.
- type: IngestionBlocker
- type: entity
- parent: ClothingHeadBase
+ parent: [ ClothingHeadBase, BaseCentcommContraband ]
id: ClothingHeadHatCentcom
name: CentComm brand hat
description: "It's good to be the emperor."
- type: BlockMovement
- type: entity
- parent: ClothingHeadBase
+ parent: [ ClothingHeadBase, BaseCentcommContraband ]
id: ClothingHeadHatCentcomcap
name: CentComm cap
description: An extravagant, fancy Central Commander cap.
#Mercenary Helmet
- type: entity
- parent: ClothingHeadHelmetBasic
+ parent: [ ClothingHeadHelmetBasic, BaseRestrictedContraband ]
id: ClothingHeadHelmetMerc
name: mercenary helmet
description: The combat helmet is commonly used by mercenaries, is strong, light and smells like gunpowder and the jungle.
#ERT HELMETS
#ERT Leader Helmet
- type: entity
- parent: ClothingHeadHelmetBasic
+ parent: [ BaseCentcommContraband, ClothingHeadHelmetBasic ]
id: ClothingHeadHelmetERTLeader
name: ERT leader helmet
description: An in-atmosphere helmet worn by the leader of a Nanotrasen Emergency Response Team. Has blue highlights.
#ERT Security Helmet
- type: entity
- parent: ClothingHeadHelmetBasic
+ parent: [ BaseCentcommContraband, ClothingHeadHelmetBasic ]
id: ClothingHeadHelmetERTSecurity
name: ERT security helmet
description: An in-atmosphere helmet worn by security members of the Nanotrasen Emergency Response Team. Has red highlights.
#ERT Medic Helmet
- type: entity
- parent: ClothingHeadHelmetBasic
+ parent: [ BaseCentcommContraband, ClothingHeadHelmetBasic ]
id: ClothingHeadHelmetERTMedic
name: ERT medic helmet
description: An in-atmosphere helmet worn by medical members of the Nanotrasen Emergency Response Team. Has white highlights.
#ERT Engineer Helmet
- type: entity
- parent: ClothingHeadHelmetBasic
+ parent: [ BaseCentcommContraband, ClothingHeadHelmetBasic ]
id: ClothingHeadHelmetERTEngineer
name: ERT engineer helmet
description: An in-atmosphere helmet worn by engineering members of the Nanotrasen Emergency Response Team. Has orange highlights.
#ERT Janitor Helmet
- type: entity
- parent: ClothingHeadHelmetBasic
+ parent: [ BaseCentcommContraband, ClothingHeadHelmetBasic ]
id: ClothingHeadHelmetERTJanitor
name: ERT janitor helmet
description: An in-atmosphere helmet worn by janitorial members of the Nanotrasen Emergency Response Team. Has dark purple highlights.
- type: IngestionBlocker
- type: entity
- parent: ClothingMaskGasAtmos
+ parent: [ ClothingMaskGasAtmos, BaseCentcommContraband ]
id: ClothingMaskGasCentcom
name: CentComm gas mask
description: Oooh, gold and green. Fancy! This should help as you sit in your office.
sprite: Clothing/Mask/merc.rsi
- type: entity
- parent: ClothingMaskGasSyndicate
+ parent: [ BaseCentcommContraband, ClothingMaskGasSyndicate ]
id: ClothingMaskGasERT
name: ert gas mask
description: The gas mask of the elite squad of the ERT.
sprite: Clothing/Neck/Scarfs/syndiered.rsi
- type: entity
- parent: ClothingScarfBase
+ parent: [ ClothingScarfBase, BaseCentcommContraband ]
id: ClothingNeckScarfStripedCentcom
name: striped CentComm scarf
description: A stylish striped centcomm colored scarf. The perfect winter accessory for those with a keen fashion sense, and those who need to do paperwork in the cold.
autoRechargeRate: 2
- type: entity
- parent: ClothingOuterBaseLarge
+ parent: [ ClothingOuterBaseLarge, BaseMinorContraband ]
id: ClothingOuterArmorCult
name: acolyte armor
description: An evil-looking piece of cult armor, made of bones.
#CENTCOMM / ERT HARDSUITS
#ERT Leader Hardsuit
- type: entity
- parent: ClothingOuterHardsuitSyndieCommander
+ parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndieCommander ]
id: ClothingOuterHardsuitERTLeader
name: ERT leader's hardsuit
description: A protective hardsuit worn by the leader of an emergency response team.
#ERT Chaplain Hardsuit
- type: entity
- parent: ClothingOuterHardsuitJuggernaut
+ parent: [ BaseCentcommContraband, ClothingOuterHardsuitJuggernaut ]
id: ClothingOuterHardsuitERTChaplain
name: ERT chaplain's hardsuit
description: A protective hardsuit worn by the chaplains of an Emergency Response Team.
#ERT Medic Hardsuit
- type: entity
- parent: ClothingOuterHardsuitSyndieMedic
+ parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndieMedic ]
id: ClothingOuterHardsuitERTMedical
name: ERT medic's hardsuit
description: A protective hardsuit worn by the medics of an emergency response team.
#ERT Security Hardsuit
- type: entity
- parent: ClothingOuterHardsuitSyndie
+ parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndie ]
id: ClothingOuterHardsuitERTSecurity
name: ERT security's hardsuit
description: A protective hardsuit worn by the security officers of an emergency response team.
#Deathsquad
- type: entity
- parent: ClothingOuterHardsuitBase
+ parent: [ BaseCentcommContraband, ClothingOuterHardsuitBase ]
id: ClothingOuterHardsuitDeathsquad
name: death squad hardsuit
description: An advanced hardsuit favored by commandos for use in special operations.
#CBURN Hardsuit
- type: entity
- parent: ClothingOuterHardsuitBase
+ parent: [ BaseCentcommContraband, ClothingOuterHardsuitBase ]
id: ClothingOuterHardsuitCBURN
name: CBURN exosuit
description: A lightweight yet strong exosuit used for special cleanup operations.
clothingPrototype: ClothingHeadHatHoodWinterCE
- type: entity
- parent: ClothingOuterWinterCoatToggleable
+ parent: [ ClothingOuterWinterCoatToggleable, BaseCentcommContraband ]
id: ClothingOuterWinterCentcom
name: CentComm winter coat
components:
color: "#EBE216"
- state: winterbits-equipped-OUTERCLOTHING
- type: ToggleableClothing
- clothingPrototype: ClothingHeadHatHoodWinterColorYellow
\ No newline at end of file
+ clothingPrototype: ClothingHeadHatHoodWinterColorYellow
sprite: Clothing/Shoes/Boots/highheelboots.rsi
- type: entity
- parent: ClothingShoesMilitaryBase
+ parent: [ ClothingShoesMilitaryBase, BaseRestrictedContraband ]
id: ClothingShoesBootsMerc
name: mercenary boots
description: Boots that have gone through many conflicts and that have proven their combat reliability.
sprite: Clothing/Uniforms/Jumpsuit/chaplain.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ ClothingUniformBase, BaseCentcommContraband ]
id: ClothingUniformJumpsuitCentcomAgent
name: CentComm agent's jumpsuit
description: A suit worn by CentComm's legal team. Smells of burnt coffee.
sprite: Clothing/Uniforms/Jumpsuit/centcom_agent.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ ClothingUniformBase, BaseCentcommContraband ]
id: ClothingUniformJumpsuitCentcomOfficial
name: CentComm official's jumpsuit
description: It's a jumpsuit worn by CentComm's officials.
sprite: Clothing/Uniforms/Jumpsuit/centcom_official.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ ClothingUniformBase, BaseCentcommContraband ]
id: ClothingUniformJumpsuitCentcomOfficer
name: CentComm officer's jumpsuit
description: It's a jumpsuit worn by CentComm Officers.
mode: SensorOff
- type: entity
- parent: ClothingUniformBase
+ parent: [ ClothingUniformBase, BaseRestrictedContraband ]
id: ClothingUniformJumpsuitMercenary
name: mercenary jumpsuit
description: Clothing for real mercenaries who have gone through fire, water and the jungle of planets flooded with dangerous monsters or targets for which a reward has been assigned.
sprite: Clothing/Uniforms/Jumpsuit/musician.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ BaseCentcommContraband, ClothingUniformBase ]
id: ClothingUniformJumpsuitERTChaplain
name: ERT chaplain uniform
description: A special suit made for Central Command's elite chaplain corps.
sprite: Clothing/Uniforms/Jumpsuit/ert_chaplain.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ BaseCentcommContraband, ClothingUniformBase ]
id: ClothingUniformJumpsuitERTEngineer
name: ERT engineering uniform
description: A special suit made for the elite engineers under CentComm.
sprite: Clothing/Uniforms/Jumpsuit/ert_engineer.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ BaseCentcommContraband, ClothingUniformBase ]
id: ClothingUniformJumpsuitERTJanitor
name: ERT janitorial uniform
description: A special suit made for the elite janitors under CentComm.
sprite: Clothing/Uniforms/Jumpsuit/ert_janitor.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ BaseCentcommContraband, ClothingUniformBase ]
id: ClothingUniformJumpsuitERTLeader
name: ERT leader uniform
description: A special suit made for the best of the elites under CentComm.
sprite: Clothing/Uniforms/Jumpsuit/ert_leader.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ BaseCentcommContraband, ClothingUniformBase ]
id: ClothingUniformJumpsuitERTMedic
name: ERT medical uniform
description: A special suit made for the elite medics under CentComm.
sprite: Clothing/Uniforms/Jumpsuit/ert_medic.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ BaseCentcommContraband, ClothingUniformBase ]
id: ClothingUniformJumpsuitERTSecurity
name: ERT security uniform
description: A special suit made for the elite security under CentComm.
- state: common_label
- type: entity
- parent: EncryptionKey
+ parent: [ EncryptionKey, BaseCargoContraband ]
id: EncryptionKeyCargo
name: cargo encryption key
description: An encryption key used by supply employees.
- state: cargo_label
- type: entity
- parent: EncryptionKey
+ parent: [ EncryptionKey, BaseCentcommContraband ]
id: EncryptionKeyCentCom
name: central command encryption key
description: An encryption key used by captain's bosses.
- state: nano_label
- type: entity
- parent: EncryptionKey
+ parent: [ EncryptionKey, BaseCentcommCommandContraband ]
id: EncryptionKeyStationMaster
name: station master encryption key
description: An encryption key used by station's bosses.
- state: cap_label
- type: entity
- parent: EncryptionKey
+ parent: [ EncryptionKey, BaseCommandContraband ]
id: EncryptionKeyCommand
name: command encryption key
description: An encryption key used by crew's bosses.
- state: com_label
- type: entity
- parent: EncryptionKey
+ parent: [ EncryptionKey, BaseEngineeringContraband ]
id: EncryptionKeyEngineering
name: engineering encryption key
description: An encryption key used by the engineers.
- state: eng_label
- type: entity
- parent: EncryptionKey
+ parent: [ EncryptionKey, BaseMedicalContraband ]
id: EncryptionKeyMedical
name: medical encryption key
description: An encryption key used by those who save lives.
- state: med_label
- type: entity
- parent: EncryptionKey
+ parent: [ EncryptionKey, BaseMedicalScienceContraband ]
id: EncryptionKeyMedicalScience
name: med-sci encryption key
description: An encryption key used by someone who hasn't decided which side to take.
- state: medsci_label
- type: entity
- parent: EncryptionKey
+ parent: [ EncryptionKey, BaseScienceContraband ]
id: EncryptionKeyScience
name: science encryption key
description: An encryption key used by scientists. Maybe it is plasmaproof?
- state: sci_label
- type: entity
- parent: EncryptionKey
+ parent: [ EncryptionKey, BaseScienceContraband ]
id: EncryptionKeyRobo
name: robotech encryption key
description: An encryption key used by robototech engineers. Maybe it has a LAH-6000 on it?
- state: robotics_label
- type: entity
- parent: EncryptionKey
+ parent: [ EncryptionKey, BaseSecurityContraband ]
id: EncryptionKeySecurity
name: security encryption key
description: An encryption key used by security.
- state: sec_label
- type: entity
- parent: EncryptionKey
+ parent: [ EncryptionKey, BaseCivilianContraband ]
id: EncryptionKeyService
name: service encryption key
description: An encryption key used by the service staff, tasked with keeping the station full, happy and clean.
- state: service_label
- type: entity
- parent: [EncryptionKey, BaseRestrictedContraband]
+ parent: [ EncryptionKey, BaseSyndicateContraband ]
id: EncryptionKeySyndie
name: blood-red encryption key
description: An encryption key used by... wait... Who is the owner of this chip?
- state: synd_label
- type: entity
- parent: [ EncryptionKey, BaseScienceContraband ]
+ parent: [ EncryptionKey, BaseSiliconScienceContraband ]
id: EncryptionKeyBinary
name: binary translator key
description: An encryption key that translates binary signals used by silicons.
- state: idcentcom
- type: Item
heldPrefix: blue
- - type: IdCard
- jobTitle: Central Commander
- jobIcon: JobIconNanotrasen
- - type: Access
- groups:
- - AllAccess
- tags:
- - CentralCommand
+ - type: PresetIdCard
+ job: CentralCommandOfficial
- type: entity
- parent: CentcomIDCard
+ parent: IDCardStandard
id: ERTLeaderIDCard
name: ERT leader ID card
components:
layers:
- state: gold
- state: ert_commander
- - type: IdCard
- jobTitle: ERT Company Commander
+ - type: PresetIdCard
+ job: ERTLeader
- type: Item
heldPrefix: gold
- type: entity
- parent: ERTLeaderIDCard
+ parent: IDCardStandard
id: ERTChaplainIDCard
name: ERT chaplain ID card
components:
layers:
- state: gold
- state: ert_chaplain # we have the sprite for the id but dont have chaplain ERT equipment for now.
- - type: IdCard
- jobTitle: ERT Soul Officer
+ - type: PresetIdCard
+ job: ERTChaplain
- type: Item
heldPrefix: blue
- type: entity
- parent: ERTChaplainIDCard
+ parent: IDCardStandard
id: ERTEngineerIDCard
name: ERT engineer ID card
components:
layers:
- state: gold
- state: ert_engineer
- - type: IdCard
- jobTitle: ERT Field Engineer
+ - type: PresetIdCard
+ job: ERTEngineer
- type: entity
- parent: ERTChaplainIDCard
+ parent: IDCardStandard
id: ERTJanitorIDCard
name: ERT janitor ID card
components:
layers:
- state: gold
- state: ert_janitor
- - type: IdCard
- jobTitle: ERT Custodian
+ - type: PresetIdCard
+ job: ERTJanitor
- type: entity
- parent: ERTChaplainIDCard
+ parent: IDCardStandard
id: ERTMedicIDCard
name: ERT medic ID card
components:
layers:
- state: gold
- state: ert_medic
- - type: IdCard
- jobTitle: ERT Medical Doctor
+ - type: PresetIdCard
+ job: ERTMedical
- type: entity
- parent: ERTChaplainIDCard
+ parent: IDCardStandard
id: ERTSecurityIDCard
name: ERT security ID card
components:
layers:
- state: gold
- state: ert_security
- - type: IdCard
- jobTitle: ERT Field Officer
+ - type: PresetIdCard
+ job: ERTSecurity
- type: entity
parent: IDCardStandard
job: Musician
- type: entity
- parent: CentcomIDCard
+ parent: IDCardStandard
id: CentcomIDCardDeathsquad
name: death squad ID card
components:
- state: centcom
- type: Item
heldPrefix: blue
- - type: IdCard
- jobTitle: Centcomm Agent
+ - type: PresetIdCard
+ job: DeathSquad
- type: entity
name: passenger ID card
- state: centcom
- type: Item
heldPrefix: blue
- - type: IdCard
- jobTitle: Centcomm Quarantine Officer
+ - type: PresetIdCard
+ job: CBURN
- type: entity
parent: IDCardStandard
- type: entity
name: advanced circular saw
id: SawAdvanced
- parent: SawElectric
+ parent: [ SawElectric, BaseSyndicateContraband ]
description: You think you can cut anything with it.
components:
- type: Sprite
- type: entity
+ parent: BaseMinorContraband
id: ThiefBeacon
name: thieving beacon
description: A device that will teleport everything around it to the thief's vault at the end of the shift.
noRot: true
layers:
- state: extraction_point
- map: [ "foldedLayer" ]
\ No newline at end of file
+ map: [ "foldedLayer" ]
id: ToolboxThief
name: thief undetermined toolbox
description: This is where your favorite thief's supplies lie. Try to remember which ones.
- parent: BaseItem
+ parent: [ BaseItem, BaseMinorContraband ]
components:
- type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_thief.rsi
- type: entity
- parent: BaseCartridge
+ parent: [ BaseCartridge, BaseMajorContraband ]
id: CartridgeAntiMateriel
name: cartridge (.60 anti-materiel)
components:
- type: entity
id: BaseCartridgeCaselessRifle
name: cartridge (.25 rifle)
- parent: BaseCartridge
+ parent: [ BaseCartridge, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseCartridgeHeavyRifle
name: cartridge (.20 rifle)
- parent: BaseCartridge
+ parent: [ BaseCartridge, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseCartridgeLightRifle
name: cartridge (.30 rifle)
- parent: BaseCartridge
+ parent: [ BaseCartridge, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseCartridgeMagnum
name: cartridge (.45 magnum)
- parent: BaseCartridge
+ parent: [ BaseCartridge, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseCartridgePistol
name: cartridge (.35 auto)
- parent: BaseCartridge
+ parent: [ BaseCartridge, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseCartridgeRifle
name: cartridge (.20 rifle)
- parent: BaseCartridge
+ parent: [ BaseCartridge, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseShellShotgun
name: shell (.50)
- parent: BaseCartridge
+ parent: [ BaseCartridge, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
maxTransferAmount: 7
- type: SpentAmmoVisuals
state: "tranquilizer"
-
+
- type: entity
id: ShellShotgunImprovised
name: improvised shotgun shell
- type: entity
id: BaseMagazineCaselessRifle
name: "magazine (.25 caseless)"
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseMagazineGrenade
name: grenade cartridge
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
parent: BaseMagazineGrenade
components:
- type: BallisticAmmoProvider
-
+
- type: entity
id: MagazineGrenadeFrag
name: frag grenade cartridge
parent: BaseMagazineGrenade
components:
- type: BallisticAmmoProvider
- proto: GrenadeBaton
\ No newline at end of file
+ proto: GrenadeBaton
- type: entity
id: BaseMagazineHeavyRifle
name: "magazine (.20 rifle)"
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseMagazineLightRifle
name: "magazine (.30 rifle)"
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseMagazineMagnum
name: pistol magazine (.45 magnum)
- parent: BaseMagazinePistol
+ parent: [ BaseMagazinePistol, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseMagazinePistol
name: pistol magazine (.35 auto)
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseMagazinePistolSubMachineGun # Yeah it's weird but it's pistol caliber
name: SMG magazine (.35 auto)
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: MagazinePistolSubMachineGunTopMounted
name: WT550 magazine (.35 auto top-mounted)
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
components:
- type: Tag
tags:
parent: BaseMagazinePistolSubMachineGun
components:
- type: BallisticAmmoProvider
- proto: null
+ proto: null
- type: Sprite
layers:
- state: base
- type: entity
id: BaseMagazineRifle
name: "magazine (.20 rifle)"
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseMagazineShotgun
name: ammo drum (.50 shells)
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseSpeedLoaderMagnum
name: "speed loader (.45 magnum)"
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: BaseSpeedLoaderPistol
name: "speed loader (.35 auto)"
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
abstract: true
components:
- type: Tag
- type: entity
id: SpeedLoaderLightRifle
name: "speed loader (.30 rifle)"
- parent: BaseItem
+ parent: [ BaseItem, BaseRestrictedContraband ]
components:
- type: Tag
tags:
- type: entity
id: FireAxeFlaming
name: fire axe
- parent: FireAxe
+ parent: [BaseSyndicateContraband, FireAxe]
description: Why fight fire with an axe when you can fight with fire and axe? Now featuring rugged rubberized handle!
components:
- type: MeleeWeapon
sprite: Objects/Weapons/Melee/kukri_knife.rsi
- type: entity
- parent: [ClothingHeadHatGreyFlatcap, BaseSyndicateContraband]
+ parent: ClothingHeadHatGreyFlatcap
id: BladedFlatcapGrey
name: grey flatcap
description: Fashionable for both the working class and old man Jenkins. It has glass shards hidden in the brim.
path: /Audio/Effects/hallelujah.ogg
- type: entity
- parent: [ GrenadeBase, BaseMinorContraband ]
+ parent: [ GrenadeBase, BaseRestrictedContraband ]
id: SmokeGrenade
name: smoke grenade
description: A tactical grenade that releases a large, long-lasting cloud of smoke when used.
path: /Audio/Items/smoke_grenade_prime.ogg
- type: entity
- parent: SmokeGrenade
+ parent: [ BaseCivilianContraband, SmokeGrenade ]
id: CleanerGrenade
name: cleanade
description: Special grenade for janitors, releasing large cloud of space cleaner foam.
Quantity: 50
- type: entity
- parent: SmokeGrenade
+ parent: [ BaseEngineeringContraband, SmokeGrenade ]
id: MetalFoamGrenade
name: metal foam grenade
description: An emergency tool used for patching up holes. Almost as good as real walls.
- type: Contraband
severity: Restricted
-# departmentally restricted contraband -- this covers every configuration currently listed in space law
+# one department restricted contraband
+- type: entity
+ id: BaseCentcommContraband
+ parent: BaseRestrictedContraband
+ abstract: true
+ components:
+ - type: Contraband
+ allowedDepartments: [ CentralCommand ]
+
- type: entity
id: BaseCommandContraband
parent: BaseRestrictedContraband
allowedDepartments: [ Command ]
- type: entity
- id: BaseSecurityCommandContraband
+ id: BaseSecurityContraband
parent: BaseRestrictedContraband
abstract: true
components:
- type: Contraband
- allowedDepartments: [ Security, Command ]
+ allowedDepartments: [ Security ]
- type: entity
- id: BaseSecurityScienceCommandContraband
+ id: BaseEngineeringContraband
parent: BaseRestrictedContraband
abstract: true
components:
- type: Contraband
- allowedDepartments: [ Security, Science, Command ]
+ allowedDepartments: [ Engineering ]
- type: entity
- id: BaseSecurityEngineeringContraband
+ id: BaseScienceContraband
parent: BaseRestrictedContraband
abstract: true
components:
- type: Contraband
- allowedDepartments: [ Security, Engineering ]
+ allowedDepartments: [ Science ]
- type: entity
- id: BaseEngineeringContraband
+ id: BaseMedicalContraband
parent: BaseRestrictedContraband
abstract: true
components:
- type: Contraband
- allowedDepartments: [ Engineering ]
+ allowedDepartments: [ Medical ]
- type: entity
- id: BaseScienceContraband
+ id: BaseCivilianContraband
parent: BaseRestrictedContraband
abstract: true
components:
- type: Contraband
- allowedDepartments: [ Science ]
+ allowedDepartments: [ Civilian ]
+
+- type: entity
+ id: BaseCargoContraband
+ parent: BaseRestrictedContraband
+ abstract: true
+ components:
+ - type: Contraband
+ allowedDepartments: [ Cargo ]
+
+# multiple departments restricted contraband
+- type: entity
+ id: BaseCentcommCommandContraband
+ parent: BaseRestrictedContraband
+ abstract: true
+ components:
+ - type: Contraband
+ allowedDepartments: [ CentralCommand, Command ]
+
+- type: entity
+ id: BaseSecurityCommandContraband
+ parent: BaseRestrictedContraband
+ abstract: true
+ components:
+ - type: Contraband
+ allowedDepartments: [ Security, Command ]
+
+- type: entity
+ id: BaseSecurityScienceCommandContraband
+ parent: BaseRestrictedContraband
+ abstract: true
+ components:
+ - type: Contraband
+ allowedDepartments: [ Security, Science, Command ]
+
+- type: entity
+ id: BaseSecurityEngineeringContraband
+ parent: BaseRestrictedContraband
+ abstract: true
+ components:
+ - type: Contraband
+ allowedDepartments: [ Security, Engineering ]
+
+- type: entity
+ id: BaseSiliconScienceContraband
+ parent: BaseRestrictedContraband
+ abstract: true
+ components:
+ - type: Contraband
+ allowedDepartments: [ Science, Silicon ]
- type: entity
id: BaseSecurityCargoContraband
allowedDepartments: [ Security, Cargo ]
- type: entity
- id: BaseCargoContraband
+ id: BaseMedicalScienceContraband
parent: BaseRestrictedContraband
abstract: true
components:
- type: Contraband
- allowedDepartments: [ Cargo ]
+ allowedDepartments: [ Medical, Science ]
# for ~objective items
- type: entity
--- /dev/null
+- type: job
+ id: CBURN
+ name: job-name-cburn
+ description: job-description-cburn
+ playTimeTracker: JobCBURN
+ setPreference: false
+ startingGear: CBURNGear
+ icon: "JobIconNanotrasen"
+ supervisors: job-supervisors-centcom
+ canBeAntag: false
+ accessGroups:
+ - AllAccess
+ access:
+ - CentralCommand
+
+- type: startingGear
+ id: CBURNGear
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitColorBrown
+ back: ClothingBackpackDuffelCBURN
+ mask: ClothingMaskGasERT
+ eyes: ClothingEyesGlassesSecurity
+ ears: ClothingHeadsetAltCentCom
+ gloves: ClothingHandsGlovesCombat
+ outerClothing: ClothingOuterHardsuitCBURN
+ shoes: ClothingShoesBootsCombatFilled
+ id: CBURNPDA
+ pocket1: RadioHandheld
+ pocket2: WeaponLaserGun
+ belt: ClothingBeltBandolier
+ storage:
+ back:
+ - WeaponShotgunDoubleBarreled
+ - BoxShotgunIncendiary
+ - GrenadeFlashBang
+ - PillAmbuzolPlus
+ - PillAmbuzol
--- /dev/null
+- type: job
+ id: DeathSquad
+ name: job-name-deathsquad
+ description: job-description-deathsquad
+ playTimeTracker: JobDeathSquad
+ setPreference: false
+ startingGear: DeathSquadGear
+ icon: "JobIconNanotrasen"
+ supervisors: job-supervisors-centcom
+ canBeAntag: false
+ accessGroups:
+ - AllAccess
+ access:
+ - CentralCommand
+
+- type: startingGear
+ id: DeathSquadGear
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitDeathSquad
+ back: ClothingBackpackDeathSquad
+ mask: ClothingMaskGasDeathSquad
+ eyes: ClothingEyesHudSecurity
+ ears: ClothingHeadsetAltCentCom
+ gloves: ClothingHandsGlovesCombat
+ outerClothing: ClothingOuterHardsuitDeathsquad
+ shoes: ClothingShoesBootsMagAdv
+ id: DeathsquadPDA
+ pocket1: EnergySword
+ pocket2: EnergyShield
+ belt: ClothingBeltMilitaryWebbingMedFilled
+ storage:
+ back:
+ - WeaponPulsePistol
+ - WeaponRevolverMateba
+ - SpeedLoaderMagnumAP
+ - SpeedLoaderMagnumAP
+ - BoxFlashbang
+ - ToolDebug # spanish army knife
+ - WelderExperimental
+ - Hypospray
+ - DeathAcidifierImplanter # crew will try to steal their amazing hardsuits
+ - FreedomImplanter
+ inhand:
+ - WeaponPulseRifle
back:
- BoxSurvival
-#Deathsquad Outfit
-- type: startingGear
- id: DeathSquadGear
- equipment:
- jumpsuit: ClothingUniformJumpsuitDeathSquad
- back: ClothingBackpackDeathSquad
- mask: ClothingMaskGasDeathSquad
- eyes: ClothingEyesHudSecurity
- ears: ClothingHeadsetAltCentCom
- gloves: ClothingHandsGlovesCombat
- outerClothing: ClothingOuterHardsuitDeathsquad
- shoes: ClothingShoesBootsMagAdv
- id: DeathsquadPDA
- pocket1: EnergySword
- pocket2: EnergyShield
- belt: ClothingBeltMilitaryWebbingMedFilled
- storage:
- back:
- - WeaponPulsePistol
- - WeaponRevolverMateba
- - SpeedLoaderMagnumAP
- - SpeedLoaderMagnumAP
- - BoxFlashbang
- - ToolDebug # spanish army knife
- - WelderExperimental
- - Hypospray
- - DeathAcidifierImplanter # crew will try to steal their amazing hardsuits
- - FreedomImplanter
- inhand:
- - WeaponPulseRifle
-
# Syndicate Operative Outfit - Civilian
- type: startingGear
id: SyndicateOperativeGearCivilian
- Flash
- MagazinePistol
-#CBURN Unit Gear - Full Kit
-- type: startingGear
- id: CBURNGear
- equipment:
- jumpsuit: ClothingUniformJumpsuitColorBrown
- back: ClothingBackpackDuffelCBURN
- mask: ClothingMaskGasERT
- eyes: ClothingEyesGlassesSecurity
- ears: ClothingHeadsetAltCentCom
- gloves: ClothingHandsGlovesCombat
- outerClothing: ClothingOuterHardsuitCBURN
- shoes: ClothingShoesBootsCombatFilled
- id: CBURNPDA
- pocket1: RadioHandheld
- pocket2: WeaponLaserGun
- belt: ClothingBeltBandolier
- storage:
- back:
- - WeaponShotgunDoubleBarreled
- - BoxShotgunIncendiary
- - GrenadeFlashBang
- - PillAmbuzolPlus
- - PillAmbuzol
-
- type: startingGear
id: BoxingKangarooGear
equipment:
- Zookeeper
- ServiceWorker
+- type: department
+ id: CentralCommand
+ name: department-CentralCommand
+ description: department-CentralCommand-description
+ color: "#0c344d"
+ roles:
+ - CentralCommandOfficial
+ - CBURN
+ - ERTLeader
+ - ERTChaplain
+ - ERTJanitor
+ - ERTMedical
+ - ERTSecurity
+ - ERTEngineer
+ - DeathSquad
+ editorHidden: true
+ weight: 120
+
- type: department
id: Command
name: department-Command
color: "#334E6D"
roles:
- Captain
- - CentralCommandOfficial
- ChiefEngineer
- ChiefMedicalOfficer
- HeadOfPersonnel
- HeadOfSecurity
- ResearchDirector
- Quartermaster
+ - CentralCommandOfficial
+ - CBURN
+ - ERTLeader
+ - ERTChaplain
+ - ERTJanitor
+ - ERTMedical
+ - ERTSecurity
+ - ERTEngineer
+ - DeathSquad
primary: false
weight: 100
- type: playTimeTracker
id: JobERTSecurity
+- type: playTimeTracker
+ id: JobDeathSquad
+
+- type: playTimeTracker
+ id: JobCBURN
+
- type: playTimeTracker
id: JobHeadOfPersonnel