+using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Ensnaring;
using Content.Shared.CombatMode;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Utility;
-using System.Linq;
namespace Content.Server.Strip
{
if (TryComp<CombatModeComponent>(user, out var mode) && mode.IsInCombatMode && !openInCombat)
return;
- if (TryComp<ActorComponent>(user, out var actor))
+ if (TryComp<ActorComponent>(user, out var actor) && HasComp<StrippingComponent>(user))
{
if (_userInterfaceSystem.SessionHasOpenUi(strippable, StrippingUiKey.Key, actor.PlayerSession))
return;
args.Handled = true;
args.CanDrop |= uid == args.User &&
HasComp<StrippableComponent>(args.Dragged) &&
- HasComp<HandsComponent>(args.User);
+ HasComp<HandsComponent>(args.User) &&
+ HasComp<StrippingComponent>(args.User);
}
private void OnCanDrop(EntityUid uid, StrippableComponent component, ref CanDropDraggedEvent args)
{
args.CanDrop |= args.Target == args.User &&
HasComp<StrippingComponent>(args.User) &&
- HasComp<HandsComponent>(args.User);
+ HasComp<HandsComponent>(args.User) &&
+ HasComp<StrippingComponent>(args.User);
if (args.CanDrop)
args.Handled = true;