* hide spriteview from health analyzer while inactive
* add out of range indicator if analyzer becomes inactive
* hide out of range icon if there is no patient data
Orientation="Vertical">
<BoxContainer Orientation="Horizontal" Margin="0 0 0 5">
<SpriteView OverrideDirection="South" Scale="2 2" Name="SpriteView" Access="Public" SetSize="64 64" />
+ <TextureRect Name="NoDataTex" Access="Public" SetSize="64 64" Visible="false" Stretch="KeepAspectCentered" TexturePath="/Textures/Interface/Misc/health_analyzer_out_of_range.png"/>
<BoxContainer Margin="5 0 0 0" Orientation="Vertical" VerticalAlignment="Top">
<RichTextLabel Name="NameLabel" SetWidth="150" />
<Label Name="SpeciesLabel" VerticalAlignment="Top" StyleClasses="LabelSubText" />
// Patient Information
SpriteView.SetEntity(target.Value);
+ SpriteView.Visible = msg.ScanMode.HasValue && msg.ScanMode.Value;
+ NoDataTex.Visible = !SpriteView.Visible;
var name = new FormattedMessage();
name.PushColor(Color.White);