- FullTileMask
layer:
- GlassLayer
+ - type: Airtight
+ noAirWhenFullyAirBlocked: false
+ airBlockedDirection:
+ - South
+ - East
- type: DamageVisuals
damageOverlay:
sprite: Structures/Windows/cracks_diagonal.rsi
- FullTileMask
layer:
- GlassLayer
+ - type: Airtight
+ noAirWhenFullyAirBlocked: false
+ airBlockedDirection:
+ - South
+ - East
- type: DamageVisuals
damageOverlay:
sprite: Structures/Windows/cracks_diagonal.rsi
- FullTileMask
layer:
- GlassLayer
+ - type: Airtight
+ noAirWhenFullyAirBlocked: false
+ airBlockedDirection:
+ - South
+ - East
- type: DamageVisuals
damageOverlay:
sprite: Structures/Windows/cracks_diagonal.rsi
- FullTileMask
layer:
- GlassLayer
+ - type: Airtight
+ noAirWhenFullyAirBlocked: false
+ airBlockedDirection:
+ - South
+ - East
- type: DamageVisuals
damageOverlay:
sprite: Structures/Windows/cracks_diagonal.rsi
- FullTileMask
layer:
- GlassLayer
+ - type: Airtight
+ noAirWhenFullyAirBlocked: false
+ airBlockedDirection:
+ - South
+ - East
- type: DamageVisuals
damageOverlay:
sprite: Structures/Windows/cracks_diagonal.rsi
- FullTileMask
layer:
- GlassLayer
+ - type: Airtight
+ noAirWhenFullyAirBlocked: false
+ airBlockedDirection:
+ - South
+ - East
- type: DamageVisuals
damageOverlay:
sprite: Structures/Windows/cracks_diagonal.rsi
- FullTileMask
layer:
- GlassLayer
+ - type: Airtight
+ noAirWhenFullyAirBlocked: false
+ airBlockedDirection:
+ - South
+ - East
- type: DamageVisuals
damageOverlay:
sprite: Structures/Windows/cracks_diagonal.rsi
- FullTileMask
layer:
- GlassLayer
+ - type: Airtight
+ noAirWhenFullyAirBlocked: false
+ airBlockedDirection:
+ - South
+ - East
- type: DamageVisuals
damageOverlay:
sprite: Structures/Windows/cracks_diagonal.rsi
- FullTileMask
layer:
- GlassLayer
+ - type: Airtight
+ noAirWhenFullyAirBlocked: false
+ airBlockedDirection:
+ - South
+ - East
- type: DamageVisuals
damageOverlay:
sprite: Structures/Windows/cracks_diagonal.rsi
- FullTileMask
layer:
- GlassLayer
+ - type: Airtight
+ noAirWhenFullyAirBlocked: false
+ airBlockedDirection:
+ - South
+ - East
- type: DamageVisuals
damageOverlay:
sprite: Structures/Windows/cracks_diagonal.rsi