- 0
tile: FloorLowDesert
- !type:BiomeTileLayer
- threshold: 0.6
- tile: FloorLowDesert
+ threshold: 0.25
noise:
- seed: 0
- noiseType: Cellular
- frequency: 0.1
+ seed: 1
+ noiseType: OpenSimplex2
+ frequency: 2
+ tile: FloorLowDesert
# Grass
- type: biomeTemplate
octaves: 5
cellularDistanceFunction: Euclidean
cellularReturnType: Distance2
- - !type:BiomeDummyLayer
- id: Loot
- - !type:BiomeTileLayer
- threshold: -0.7
- tile: FloorSnow
- noise:
- seed: 0
- frequency: 0.02
- fractalType: None
# Liquid plasma rivers. Ice moon baby
- !type:BiomeEntityLayer
allowedTiles:
octaves: 1
entities:
- FloorLiquidPlasmaEntity
+ - !type:BiomeDummyLayer
+ id: Loot
+ - !type:BiomeTileLayer
+ threshold: -0.7
+ tile: FloorSnow
+ noise:
+ seed: 0
+ frequency: 0.02
+ fractalType: None
# Shadow -> Derived from lava
- type: biomeTemplate
variants:
- 0
tile: FloorChromite
+ - !type:BiomeTileLayer
+ threshold: 0.25
+ noise:
+ seed: 1
+ noiseType: OpenSimplex2
+ frequency: 2
+ tile: FloorChromite
# Caves
- type: biomeTemplate
id: Caves
layers:
- !type:BiomeEntityLayer
- threshold: 0.8
+ threshold: 0.85
noise:
- seed: 0
+ seed: 2
noiseType: OpenSimplex2
fractalType: PingPong
allowedTiles:
- CrystalOrange
- CrystalBlue
- CrystalCyan
+ - !type:BiomeEntityLayer
+ threshold: 0.95
+ noise:
+ seed: 1
+ noiseType: OpenSimplex2
+ frequency: 1
+ allowedTiles:
+ - FloorAsteroidSand
+ entities:
+ - FloraStalagmite1
+ - FloraStalagmite2
+ - FloraStalagmite3
+ - FloraStalagmite4
+ - FloraStalagmite5
+ - FloraStalagmite6
- !type:BiomeEntityLayer
threshold: -0.5
invert: true
- !type:BiomeTileLayer
threshold: -1.0
tile: FloorAsteroidSand
+ variants:
+ - 0
+ - !type:BiomeTileLayer
+ threshold: 0.5
+ noise:
+ seed: 1
+ noiseType: OpenSimplex2
+ frequency: 2
+ tile: FloorAsteroidSand