* 20blunt8pierce
* ShotgunSlugLathe
* Commentbecauseapparentlyitdoesntknowichangedthis
* nevermindthereweretwo
* 28pierce
-- type: entity
+- type: entity
id: BaseShellShotgun
name: shell (.50)
parent: BaseCartridge
map: [ "enum.AmmoVisualLayers.Base" ]
- type: CartridgeAmmo
proto: PelletShotgunSlug
- count: 4
- spread: 5
+ count: 1
+ spread: 0
- type: SpentAmmoVisuals
state: "slug"
-- type: entity
+- type: entity
id: PelletShotgunSlug
name: pellet (.50 slug)
noSpawn: true
- type: Projectile
damage:
types:
- Piercing: 8 # Should have the same or less damage than a regular pellet
+ Piercing: 28
- type: entity
id: PelletShotgunBeanbag
- ForensicPad
- RiotShield
- ShellShotgun
+ - ShellShotgunSlug
- ShellShotgunFlare
- ShellTranquilizer
- MagazinePistol
- CartridgePistol
- CartridgeMagnum
- ShellShotgun
+ - ShellShotgunSlug
- ShellShotgunFlare
- ShellTranquilizer
- CartridgeLightRifle
materials:
Steel: 20
+- type: latheRecipe
+ id: ShellShotgunSlug
+ result: ShellShotgunSlug
+ completetime: 2
+ materials:
+ Steel: 25
+
- type: latheRecipe
id: CartridgeMagnum
result: CartridgeMagnum