- type: entity
id: BaseCartridgeHeavyRifle
- name: cartridge (.20 rifle)
+ name: cartridge (.10 rifle)
parent: [ BaseCartridge, BaseSecurityContraband ]
abstract: true
components:
- type: entity
id: BulletHeavyRifle
- name: bullet (.20 rifle)
+ name: bullet (.10 rifle)
parent: BaseBullet
categories: [ HideSpawnMenu ]
components:
- type: entity
id: BulletLightRifle
- name: bullet (.20 rifle)
+ name: bullet (.30 rifle)
parent: BaseBullet
categories: [ HideSpawnMenu ]
components:
- type: entity
id: BulletLightRiflePractice
- name: bullet (.20 rifle practice)
+ name: bullet (.30 rifle practice)
parent: BaseBulletPractice
categories: [ HideSpawnMenu ]
components:
- type: entity
id: BulletLightRifleIncendiary
parent: BaseBulletIncendiary
- name: bullet (.20 rifle incendiary)
+ name: bullet (.30 rifle incendiary)
categories: [ HideSpawnMenu ]
components:
- type: Projectile
- type: entity
id: BulletLightRifleUranium
parent: BaseBulletUranium
- name: bullet (.20 rifle uranium)
+ name: bullet (.30 rifle uranium)
categories: [ HideSpawnMenu ]
components:
- type: Projectile
- type: entity
id: BulletRifle
- name: bullet (0.20 rifle)
+ name: bullet (.20 rifle)
parent: BaseBullet
categories: [ HideSpawnMenu ]
components:
- type: entity
id: BulletRiflePractice
- name: bullet (0.20 rifle practice)
+ name: bullet (.20 rifle practice)
parent: BaseBulletPractice
categories: [ HideSpawnMenu ]
components:
- type: entity
id: BulletRifleIncendiary
parent: BaseBulletIncendiary
- name: bullet (0.20 rifle incendiary)
+ name: bullet (.20 rifle incendiary)
categories: [ HideSpawnMenu ]
components:
- type: Projectile
- type: entity
id: BulletRifleUranium
parent: BaseBulletUranium
- name: bullet (0.20 rifle uranium)
+ name: bullet (.20 rifle uranium)
categories: [ HideSpawnMenu ]
components:
- type: Projectile