// Player's hands should be full of the remaining rods, except those dropped during the failed crafting attempt.
// Spear and left over stacks should be on the floor.
- await AssertEntityLookup((Rod, 2), (Cable, 8), (ShardGlass, 2), (Spear, 1));
+ await AssertEntityLookup((Rod, 2), (Cable, 7), (ShardGlass, 2), (Spear, 1));
}
// The following is wrapped in an if DEBUG. This is because of cursed state handling bugs. Tests don't (de)serialize
Assert.That(sys.IsEntityInContainer(rods), Is.False);
Assert.That(sys.IsEntityInContainer(wires), Is.False);
Assert.That(rodStack, Has.Count.EqualTo(8));
- Assert.That(wireStack, Has.Count.EqualTo(8));
+ Assert.That(wireStack, Has.Count.EqualTo(7));
await FindEntity(Spear, shouldSucceed: false);
});