acts: [ "Breakage" ]
- trigger:
!type:DamageTrigger
- damage: 800
+ damage: 2000
behaviors:
- !type:PlaySoundBehavior
sound:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: DamageVisuals
- thresholds: [25, 50, 75, 100, 125, 150, 175]
+ thresholds: [25, 50, 75, 100, 200, 300, 400]
damageDivisor: 4
trackAllDamage: true
damageOverlay:
"directions": 1
},
{
- "name": "DamageOverlay_125",
+ "name": "DamageOverlay_200",
"directions": 1
},
{
- "name": "DamageOverlay_150",
+ "name": "DamageOverlay_300",
"directions": 1
},
{
- "name": "DamageOverlay_175",
+ "name": "DamageOverlay_400",
"directions": 1
}
]