drop = evAttempt.Drop;
}
- Knockdown(entity!, time, autoStand, drop);
+ Knockdown(entity!, time, refresh, autoStand, drop);
return true;
}
- private void Knockdown(Entity<StandingStateComponent> entity, TimeSpan? time, bool refresh, bool autoStand = true, bool drop = true)
+ private void Knockdown(Entity<StandingStateComponent> entity, TimeSpan? time, bool refresh, bool autoStand, bool drop)
{
// Initialize our component with the relevant data we need if we don't have it
if (EnsureComp<KnockedDownComponent>(entity, out var component))