[GenerateTypedNameReferences]
public sealed partial class GhostTargetWindow : DefaultWindow
{
- private List<(string, EntityUid)> _warps = new();
+ private List<(string, NetEntity)> _warps = new();
- public event Action<EntityUid>? WarpClicked;
+ public event Action<NetEntity>? WarpClicked;
public GhostTargetWindow()
{
RobustXamlLoader.Load(this);
}
- public void UpdateWarps(IEnumerable<GhostWarp> warps, IEntityManager entManager)
+ public void UpdateWarps(IEnumerable<GhostWarp> warps)
{
// Server COULD send these sorted but how about we just use the client to do it instead
_warps = warps
? Loc.GetString("ghost-target-window-current-button", ("name", w.DisplayName))
: w.DisplayName;
- return (name, entManager.GetEntity(w.Entity));
+ return (name, w.Entity);
})
.ToList();
}
if (Gui?.TargetWindow is not { } window)
return;
- window.UpdateWarps(msg.Warps, EntityManager);
+ window.UpdateWarps(msg.Warps);
window.Populate();
}
UpdateGui();
}
- private void OnWarpClicked(EntityUid player)
+ private void OnWarpClicked(NetEntity player)
{
- var msg = new GhostWarpToTargetRequestEvent(EntityManager.GetNetEntity(player));
+ var msg = new GhostWarpToTargetRequestEvent(player);
_net.SendSystemNetworkMessage(msg);
}