if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.Prototype, out var proto))
return;
- args.PushMarkup(Loc.GetString("gun-set-fire-mode", ("mode", proto.Name)));
+ args.PushMarkup(Loc.GetString("gun-set-fire-mode-examine", ("mode", proto.Name)));
}
private BatteryWeaponFireMode GetMode(BatteryWeaponFireModesComponent component)
_appearanceSystem.SetData(uid, BatteryWeaponFireModeVisuals.State, prototype.ID, appearance);
if (user != null)
- _popupSystem.PopupClient(Loc.GetString("gun-set-fire-mode", ("mode", prototype.Name)), uid, user.Value);
+ _popupSystem.PopupClient(Loc.GetString("gun-set-fire-mode-popup", ("mode", prototype.Name)), uid, user.Value);
}
if (TryComp(uid, out BatteryAmmoProviderComponent? batteryAmmoProviderComponent))
gun-selector-verb = Change to {$mode}
gun-selected-mode = Selected {$mode}
gun-disabled = You can't use guns!
-gun-set-fire-mode = Set to [color=yellow]{$mode}[/color].
+gun-set-fire-mode-examine = Set to [color=yellow]{$mode}[/color].
+gun-set-fire-mode-popup = Changed to {$mode}
gun-magazine-whitelist-fail = That won't fit into the gun!
gun-magazine-fired-empty = No ammo left!