]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Handle inventory template updating V2 (#39246)
authorslarticodefast <161409025+slarticodefast@users.noreply.github.com>
Sun, 27 Jul 2025 21:05:58 +0000 (23:05 +0200)
committerGitHub <noreply@github.com>
Sun, 27 Jul 2025 21:05:58 +0000 (23:05 +0200)
Content.Client/Clothing/ClientClothingSystem.cs
Content.Client/Inventory/ClientInventorySystem.cs
Content.Shared/DisplacementMap/DisplacementData.cs
Content.Shared/Inventory/InventoryComponent.cs
Content.Shared/Inventory/InventorySystem.Slots.cs

index 065179c714c985d6c3af00e43429aeec70b7c6dd..8d53e90e3453a649152142651e9e8d3b4101ba22 100644 (file)
@@ -59,7 +59,7 @@ public sealed class ClientClothingSystem : ClothingSystem
         base.Initialize();
 
         SubscribeLocalEvent<ClothingComponent, GetEquipmentVisualsEvent>(OnGetVisuals);
-        SubscribeLocalEvent<ClothingComponent, InventoryTemplateUpdated>(OnInventoryTemplateUpdated);
+        SubscribeLocalEvent<InventoryComponent, InventoryTemplateUpdated>(OnInventoryTemplateUpdated);
 
         SubscribeLocalEvent<InventoryComponent, VisualsChangedEvent>(OnVisualsChanged);
         SubscribeLocalEvent<SpriteComponent, DidUnequipEvent>(OnDidUnequip);
@@ -82,20 +82,19 @@ public sealed class ClientClothingSystem : ClothingSystem
         }
     }
 
-    private void OnInventoryTemplateUpdated(Entity<ClothingComponent> ent, ref InventoryTemplateUpdated args)
+    private void OnInventoryTemplateUpdated(Entity<InventoryComponent> ent, ref InventoryTemplateUpdated args)
     {
-        UpdateAllSlots(ent.Owner, clothing: ent.Comp);
+        UpdateAllSlots(ent.Owner, ent.Comp);
     }
 
     private void UpdateAllSlots(
         EntityUid uid,
-        InventoryComponent? inventoryComponent = null,
-        ClothingComponent? clothing = null)
+        InventoryComponent? inventoryComponent = null)
     {
         var enumerator = _inventorySystem.GetSlotEnumerator((uid, inventoryComponent));
         while (enumerator.NextItem(out var item, out var slot))
         {
-            RenderEquipment(uid, item, slot.Name, inventoryComponent, clothingComponent: clothing);
+            RenderEquipment(uid, item, slot.Name, inventoryComponent);
         }
     }
 
index de58077e4417acedd138e734d18fe443f0a0fade..1f926b42a11619b7737a978376be80456e0b61e0 100644 (file)
@@ -1,3 +1,4 @@
+using System.Linq;
 using Content.Client.Clothing;
 using Content.Client.Examine;
 using Content.Client.Verbs.UI;
@@ -11,6 +12,7 @@ using Robust.Client.UserInterface;
 using Robust.Shared.Containers;
 using Robust.Shared.Input.Binding;
 using Robust.Shared.Player;
+using Robust.Shared.Timing;
 
 namespace Content.Client.Inventory
 {
@@ -19,7 +21,7 @@ namespace Content.Client.Inventory
     {
         [Dependency] private readonly IPlayerManager _playerManager = default!;
         [Dependency] private readonly IUserInterfaceManager _ui = default!;
-
+        [Dependency] private readonly IGameTiming _timing = default!;
         [Dependency] private readonly ClientClothingSystem _clothingVisualsSystem = default!;
         [Dependency] private readonly ExamineSystem _examine = default!;
 
@@ -91,6 +93,14 @@ namespace Content.Client.Inventory
 
         private void OnShutdown(EntityUid uid, InventoryComponent component, ComponentShutdown args)
         {
+            if (TryComp(uid, out InventorySlotsComponent? inventorySlots))
+            {
+                foreach (var slot in component.Slots)
+                {
+                    TryRemoveSlotData((uid, inventorySlots), (SlotData)slot);
+                }
+            }
+
             if (uid == _playerManager.LocalEntity)
                 OnUnlinkInventory?.Invoke();
         }
@@ -102,23 +112,6 @@ namespace Content.Client.Inventory
 
         private void OnPlayerAttached(EntityUid uid, InventorySlotsComponent component, LocalPlayerAttachedEvent args)
         {
-            if (TryGetSlots(uid, out var definitions))
-            {
-                foreach (var definition in definitions)
-                {
-                    if (!TryGetSlotContainer(uid, definition.Name, out var container, out _))
-                        continue;
-
-                    if (!component.SlotData.TryGetValue(definition.Name, out var data))
-                    {
-                        data = new SlotData(definition);
-                        component.SlotData[definition.Name] = data;
-                    }
-
-                    data.Container = container;
-                }
-            }
-
             OnLinkInventorySlots?.Invoke(uid, component);
         }
 
@@ -128,20 +121,6 @@ namespace Content.Client.Inventory
             base.Shutdown();
         }
 
-        protected override void OnInit(EntityUid uid, InventoryComponent component, ComponentInit args)
-        {
-            base.OnInit(uid, component, args);
-            _clothingVisualsSystem.InitClothing(uid, component);
-
-            if (!TryComp(uid, out InventorySlotsComponent? inventorySlots))
-                return;
-
-            foreach (var slot in component.Slots)
-            {
-                TryAddSlotDef(uid, inventorySlots, slot);
-            }
-        }
-
         public void ReloadInventory(InventorySlotsComponent? component = null)
         {
             var player = _playerManager.LocalEntity;
@@ -165,7 +144,10 @@ namespace Content.Client.Inventory
         public void UpdateSlot(EntityUid owner, InventorySlotsComponent component, string slotName,
             bool? blocked = null, bool? highlight = null)
         {
-            var oldData = component.SlotData[slotName];
+            // The slot might have been removed when changing templates, which can cause items to be dropped.
+            if (!component.SlotData.TryGetValue(slotName, out var oldData))
+                return;
+
             var newHighlight = oldData.Highlighted;
             var newBlocked = oldData.Blocked;
 
@@ -181,14 +163,28 @@ namespace Content.Client.Inventory
                 EntitySlotUpdate?.Invoke(newData);
         }
 
-        public bool TryAddSlotDef(EntityUid owner, InventorySlotsComponent component, SlotDefinition newSlotDef)
+        public bool TryAddSlotData(Entity<InventorySlotsComponent> ent, SlotData newSlotData)
         {
-            SlotData newSlotData = newSlotDef; //convert to slotData
-            if (!component.SlotData.TryAdd(newSlotDef.Name, newSlotData))
+            if (!ent.Comp.SlotData.TryAdd(newSlotData.SlotName, newSlotData))
                 return false;
 
-            if (owner == _playerManager.LocalEntity)
+            if (TryGetSlotContainer(ent.Owner, newSlotData.SlotName, out var newContainer, out _))
+                ent.Comp.SlotData[newSlotData.SlotName].Container = newContainer;
+
+            if (ent.Owner == _playerManager.LocalEntity)
                 OnSlotAdded?.Invoke(newSlotData);
+
+            return true;
+        }
+
+        public bool TryRemoveSlotData(Entity<InventorySlotsComponent> ent, SlotData removedSlotData)
+        {
+            if (!ent.Comp.SlotData.Remove(removedSlotData.SlotName))
+                return false;
+
+            if (ent.Owner == _playerManager.LocalEntity)
+                OnSlotRemoved?.Invoke(removedSlotData);
+
             return true;
         }
 
@@ -239,33 +235,52 @@ namespace Content.Client.Inventory
         {
             base.UpdateInventoryTemplate(ent);
 
-            if (TryComp(ent, out InventorySlotsComponent? inventorySlots))
+            if (!TryComp<InventorySlotsComponent>(ent, out var inventorySlots))
+                return;
+
+            List<SlotData> slotDataToRemove = new(); // don't modify dict while iterating
+
+            foreach (var slotData in inventorySlots.SlotData.Values)
             {
-                foreach (var slot in ent.Comp.Slots)
-                {
-                    if (inventorySlots.SlotData.TryGetValue(slot.Name, out var slotData))
-                        slotData.SlotDef = slot;
-                }
+                if (!ent.Comp.Slots.Any(s => s.Name == slotData.SlotName))
+                    slotDataToRemove.Add(slotData);
             }
+
+            // remove slots that are no longer in the new template
+            foreach (var slotData in slotDataToRemove)
+            {
+                TryRemoveSlotData((ent.Owner, inventorySlots), slotData);
+            }
+
+            // update existing slots or add them if they don't exist yet
+            foreach (var slot in ent.Comp.Slots)
+            {
+                if (inventorySlots.SlotData.TryGetValue(slot.Name, out var slotData))
+                    slotData.SlotDef = slot;
+                else
+                    TryAddSlotData((ent.Owner, inventorySlots), (SlotData)slot);
+            }
+
+            _clothingVisualsSystem.InitClothing(ent, ent.Comp);
+            if (ent.Owner == _playerManager.LocalEntity)
+                ReloadInventory(inventorySlots);
         }
 
         public sealed class SlotData
         {
-            public SlotDefinition SlotDef;
-            public EntityUid? HeldEntity => Container?.ContainedEntity;
-            public bool Blocked;
-            public bool Highlighted;
-
-            [ViewVariables]
-            public ContainerSlot? Container;
-            public bool HasSlotGroup => SlotDef.SlotGroup != "Default";
-            public Vector2i ButtonOffset => SlotDef.UIWindowPosition;
-            public string SlotName => SlotDef.Name;
-            public bool ShowInWindow => SlotDef.ShowInWindow;
-            public string SlotGroup => SlotDef.SlotGroup;
-            public string SlotDisplayName => SlotDef.DisplayName;
-            public string TextureName => "Slots/" + SlotDef.TextureName;
-            public string FullTextureName => SlotDef.FullTextureName;
+            [ViewVariables] public SlotDefinition SlotDef;
+            [ViewVariables] public EntityUid? HeldEntity => Container?.ContainedEntity;
+            [ViewVariables] public bool Blocked;
+            [ViewVariables] public bool Highlighted;
+            [ViewVariables] public ContainerSlot? Container;
+            [ViewVariables] public bool HasSlotGroup => SlotDef.SlotGroup != "Default";
+            [ViewVariables] public Vector2i ButtonOffset => SlotDef.UIWindowPosition;
+            [ViewVariables] public string SlotName => SlotDef.Name;
+            [ViewVariables] public bool ShowInWindow => SlotDef.ShowInWindow;
+            [ViewVariables] public string SlotGroup => SlotDef.SlotGroup;
+            [ViewVariables] public string SlotDisplayName => SlotDef.DisplayName;
+            [ViewVariables] public string TextureName => "Slots/" + SlotDef.TextureName;
+            [ViewVariables] public string FullTextureName => SlotDef.FullTextureName;
 
             public SlotData(SlotDefinition slotDef, ContainerSlot? container = null, bool highlighted = false,
                 bool blocked = false)
index 6564f720a8e3c6409d256e4d0c6ba7c7756a8c03..79f89a1d25344682970ccc4b7acf278d7b47cf5d 100644 (file)
@@ -1,6 +1,8 @@
+using Robust.Shared.Serialization;
+
 namespace Content.Shared.DisplacementMap;
 
-[DataDefinition]
+[DataDefinition, Serializable, NetSerializable]
 public sealed partial class DisplacementData
 {
     /// <summary>
index 61e0114ff24b5b9de46075bc2b937b0ec764a3f0..664fdd6d565c23c9ce46588a0e3cd45d9dd00c04 100644 (file)
@@ -1,7 +1,7 @@
 using Content.Shared.DisplacementMap;
 using Robust.Shared.Containers;
 using Robust.Shared.GameStates;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
+using Robust.Shared.Prototypes;
 
 namespace Content.Shared.Inventory;
 
@@ -10,28 +10,46 @@ namespace Content.Shared.Inventory;
 [AutoGenerateComponentState(true)]
 public sealed partial class InventoryComponent : Component
 {
-    [DataField("templateId", customTypeSerializer: typeof(PrototypeIdSerializer<InventoryTemplatePrototype>))]
-    [AutoNetworkedField]
-    public string TemplateId { get; set; } = "human";
+    /// <summary>
+    /// The template defining how the inventory layout will look like.
+    /// </summary>
+    [DataField, AutoNetworkedField]
+    [ViewVariables] // use the API method
+    public ProtoId<InventoryTemplatePrototype> TemplateId = "human";
 
-    [DataField("speciesId")] public string? SpeciesId { get; set; }
+    /// <summary>
+    /// For setting the TemplateId.
+    /// </summary>
+    [ViewVariables(VVAccess.ReadWrite)]
+    public ProtoId<InventoryTemplatePrototype> TemplateIdVV
+    {
+        get => TemplateId;
+        set => IoCManager.Resolve<IEntityManager>().System<InventorySystem>().SetTemplateId((Owner, this), value);
+    }
 
+    [DataField, AutoNetworkedField]
+    public string? SpeciesId;
+
+
+    [ViewVariables]
     public SlotDefinition[] Slots = Array.Empty<SlotDefinition>();
+
+    [ViewVariables]
     public ContainerSlot[] Containers = Array.Empty<ContainerSlot>();
 
-    [DataField]
+    [DataField, AutoNetworkedField]
     public Dictionary<string, DisplacementData> Displacements = new();
 
     /// <summary>
     /// Alternate displacement maps, which if available, will be selected for the player of the appropriate gender.
     /// </summary>
-    [DataField]
+    [DataField, AutoNetworkedField]
     public Dictionary<string, DisplacementData> FemaleDisplacements = new();
 
     /// <summary>
     /// Alternate displacement maps, which if available, will be selected for the player of the appropriate gender.
     /// </summary>
-    [DataField]
+    [DataField, AutoNetworkedField]
     public Dictionary<string, DisplacementData> MaleDisplacements = new();
 }
 
index 04d58c1cd52d63ff9f8905bee82901ec9f6e23d8..e9fb62f2adc8bf2f0362dd434a51bb5e4352ca12 100644 (file)
@@ -43,7 +43,7 @@ public partial class InventorySystem : EntitySystem
                 if (!TryComp<T>(item, out var required))
                     continue;
 
-                if ((((IClothingSlots) required).Slots & slot.SlotFlags) == 0x0)
+                if ((((IClothingSlots)required).Slots & slot.SlotFlags) == 0x0)
                     continue;
 
                 target = (item, required);
@@ -55,20 +55,9 @@ public partial class InventorySystem : EntitySystem
         return false;
     }
 
-    protected virtual void OnInit(EntityUid uid, InventoryComponent component, ComponentInit args)
+    private void OnInit(Entity<InventoryComponent> ent, ref ComponentInit args)
     {
-        if (!_prototypeManager.TryIndex(component.TemplateId, out InventoryTemplatePrototype? invTemplate))
-            return;
-
-        component.Slots = invTemplate.Slots;
-        component.Containers = new ContainerSlot[component.Slots.Length];
-        for (var i = 0; i < component.Containers.Length; i++)
-        {
-            var slot = component.Slots[i];
-            var container = _containerSystem.EnsureContainer<ContainerSlot>(uid, slot.Name);
-            container.OccludesLight = false;
-            component.Containers[i] = container;
-        }
+        UpdateInventoryTemplate(ent);
     }
 
     private void AfterAutoState(Entity<InventoryComponent> ent, ref AfterAutoHandleStateEvent args)
@@ -78,18 +67,31 @@ public partial class InventorySystem : EntitySystem
 
     protected virtual void UpdateInventoryTemplate(Entity<InventoryComponent> ent)
     {
-        if (ent.Comp.LifeStage < ComponentLifeStage.Initialized)
+        if (!_prototypeManager.Resolve(ent.Comp.TemplateId, out var invTemplate))
             return;
 
-        if (!_prototypeManager.TryIndex(ent.Comp.TemplateId, out InventoryTemplatePrototype? invTemplate))
-            return;
+        // Remove any containers that aren't in the new template.
+        foreach (var container in ent.Comp.Containers)
+        {
+            if (invTemplate.Slots.Any(s => s.Name == container.ID))
+                continue;
 
-        DebugTools.Assert(ent.Comp.Slots.Length == invTemplate.Slots.Length);
+            // Empty container before deletion so the contents don't get deleted.
+            // For cases when we update the template while items are already worn.
+            _containerSystem.EmptyContainer(container);
+            _containerSystem.ShutdownContainer(container);
+        }
 
+        // Ensure the containers from the template.
         ent.Comp.Slots = invTemplate.Slots;
-
-        var ev = new InventoryTemplateUpdated();
-        RaiseLocalEvent(ent, ref ev);
+        ent.Comp.Containers = new ContainerSlot[ent.Comp.Slots.Length];
+        for (var i = 0; i < ent.Comp.Containers.Length; i++)
+        {
+            var slot = ent.Comp.Slots[i];
+            var container = _containerSystem.EnsureContainer<ContainerSlot>(ent.Owner, slot.Name);
+            container.OccludesLight = false;
+            ent.Comp.Containers[i] = container;
+        }
     }
 
     private void OnOpenSlotStorage(OpenSlotStorageNetworkMessage ev, EntitySessionEventArgs args)
@@ -195,27 +197,21 @@ public partial class InventorySystem : EntitySystem
     }
 
     /// <summary>
-    /// Change the inventory template ID an entity is using. The new template must be compatible.
+    /// Change the inventory template ID an entity is using
+    /// and drop any item that does not have a slot according to the new template.
+    /// This will update the client-side UI accordingly.
     /// </summary>
     /// <remarks>
-    /// <para>
-    /// For an inventory template to be compatible with another, it must have exactly the same slot names.
-    /// All other changes are rejected.
-    /// </para>
     /// </remarks>
     /// <param name="ent">The entity to update.</param>
     /// <param name="newTemplate">The ID of the new inventory template prototype.</param>
-    /// <exception cref="ArgumentException">
-    /// Thrown if the new template is not compatible with the existing one.
-    /// </exception>
     public void SetTemplateId(Entity<InventoryComponent> ent, ProtoId<InventoryTemplatePrototype> newTemplate)
     {
-        var newPrototype = _prototypeManager.Index(newTemplate);
-
-        if (!newPrototype.Slots.Select(x => x.Name).SequenceEqual(ent.Comp.Slots.Select(x => x.Name)))
-            throw new ArgumentException("Incompatible inventory template!");
+        if (ent.Comp.TemplateId == newTemplate)
+            return;
 
         ent.Comp.TemplateId = newTemplate;
+        UpdateInventoryTemplate(ent);
         Dirty(ent);
     }
 
@@ -231,12 +227,12 @@ public partial class InventorySystem : EntitySystem
         private int _nextIdx = 0;
         public static InventorySlotEnumerator Empty = new(Array.Empty<SlotDefinition>(), Array.Empty<ContainerSlot>());
 
-        public InventorySlotEnumerator(InventoryComponent inventory,  SlotFlags flags = SlotFlags.All)
+        public InventorySlotEnumerator(InventoryComponent inventory, SlotFlags flags = SlotFlags.All)
             : this(inventory.Slots, inventory.Containers, flags)
         {
         }
 
-        public InventorySlotEnumerator(SlotDefinition[] slots, ContainerSlot[] containers,  SlotFlags flags = SlotFlags.All)
+        public InventorySlotEnumerator(SlotDefinition[] slots, ContainerSlot[] containers, SlotFlags flags = SlotFlags.All)
         {
             DebugTools.Assert(flags != SlotFlags.NONE);
             DebugTools.AssertEqual(slots.Length, containers.Length);