path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
- type: ProjectileBatteryAmmoProvider
proto: BulletLaserSpread
- fireCost: 150
+ fireCost: 100
- type: BatteryWeaponFireModes
fireModes:
- proto: BulletLaserSpread
- fireCost: 150
- - proto: BulletLaserHeavySpread
- fireCost: 150
+ fireCost: 100
+ - proto: BulletLaserSpreadNarrow
+ fireCost: 100
- proto: BulletDisablerSmgSpread
- fireCost: 150
+ fireCost: 100
- type: Item
size: Large
shape:
stealGroup: WeaponEnergyShotgun
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
- type: Battery
- maxCharge: 1050
- startingCharge: 1050
- - type: BatterySelfRecharger
- autoRecharge: true
- autoRechargeRate: 25 #takes 42 seconds to fully recharge, the answer to life, the universe and everything
\ No newline at end of file
+ maxCharge: 800
+ startingCharge: 800
\ No newline at end of file
- type: entity
name: wide laser barrage
id: BulletLaserSpread
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BulletLaser
components:
- type: ProjectileSpread
count: 5 #65 heat damage if you hit all your shots, but wide spread
spread: 30
-- type: entity
- name : heavy laser bolt
- id: BulletLaserHeavy
- parent: BulletLaser
- categories: [ HideSpawnMenu ]
- components:
- - type: Projectile
- damage:
- types:
- Heat: 15
-
- type: entity
name: narrow laser barrage
- id: BulletLaserHeavySpread
- noSpawn: true
+ id: BulletLaserSpreadNarrow
+ categories: [ HideSpawnMenu ]
parent: BulletLaser
components:
- type: ProjectileSpread
- proto: BulletLaserHeavy
- count: 4 #60 heat damage if you hit all your shots, but narrower spread
+ proto: BulletLaser
+ count: 4 #52 heat damage if you hit all your shots, but narrower spread
spread: 10
- type: entity
name: disabling laser barrage
id: BulletDisablerSmgSpread
- noSpawn: true
+ categories: [ HideSpawnMenu ]
parent: BulletDisablerSmg
components:
- type: ProjectileSpread