]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [...
authorBoaz1111 <149967078+Boaz1111@users.noreply.github.com>
Sat, 7 Sep 2024 00:35:01 +0000 (02:35 +0200)
committerGitHub <noreply@github.com>
Sat, 7 Sep 2024 00:35:01 +0000 (02:35 +0200)
* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time

Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
Resources/Prototypes/Objectives/traitor.yml

index 3ae9a2302dd3c1dc2c9a74a183f83335d90f6e23..4528a4eb69900ae6bce59e962aa5071522642a10 100644 (file)
       path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
   - type: ProjectileBatteryAmmoProvider
     proto: BulletLaserSpread
-    fireCost: 150
+    fireCost: 100
   - type: BatteryWeaponFireModes
     fireModes:
     - proto: BulletLaserSpread
-      fireCost: 150
-    - proto: BulletLaserHeavySpread
-      fireCost: 150
+      fireCost: 100
+    - proto: BulletLaserSpreadNarrow
+      fireCost: 100
     - proto: BulletDisablerSmgSpread
-      fireCost: 150
+      fireCost: 100
   - type: Item
     size: Large
     shape:
     stealGroup: WeaponEnergyShotgun
   - type: GunRequiresWield #remove when inaccuracy on spreads is fixed
   - type: Battery
-    maxCharge: 1050
-    startingCharge: 1050
-  - type: BatterySelfRecharger
-    autoRecharge: true
-    autoRechargeRate: 25 #takes 42 seconds to fully recharge, the answer to life, the universe and everything
\ No newline at end of file
+    maxCharge: 800
+    startingCharge: 800
\ No newline at end of file
index 618dc298d630a7691df285692fefc94983707293..64af32883c4c3e4266b200c0f76f1c23ae3ada23 100644 (file)
 - type: entity
   name: wide laser barrage
   id: BulletLaserSpread
-  noSpawn: true
+  categories: [ HideSpawnMenu ]
   parent: BulletLaser
   components:
   - type: ProjectileSpread
     count: 5 #65 heat damage if you hit all your shots, but wide spread
     spread: 30 
 
-- type: entity
-  name : heavy laser bolt
-  id: BulletLaserHeavy
-  parent: BulletLaser
-  categories: [ HideSpawnMenu ]
-  components:
-  - type: Projectile
-    damage:
-      types:
-        Heat: 15
-
 - type: entity
   name: narrow laser barrage
-  id: BulletLaserHeavySpread
-  noSpawn: true
+  id: BulletLaserSpreadNarrow
+  categories: [ HideSpawnMenu ]
   parent: BulletLaser
   components:
   - type: ProjectileSpread
-    proto: BulletLaserHeavy
-    count: 4 #60 heat damage if you hit all your shots, but narrower spread
+    proto: BulletLaser
+    count: 4 #52 heat damage if you hit all your shots, but narrower spread
     spread: 10
 
 - type: entity
   name: disabling laser barrage
   id: BulletDisablerSmgSpread
-  noSpawn: true
+  categories: [ HideSpawnMenu ]
   parent: BulletDisablerSmg
   components:
   - type: ProjectileSpread
index 419e7ac109282edd381c664cea757b7d982d645d..a156061a9aeb876571e4c1fe1c9e28d1c6bb5848 100644 (file)
 ## hos
 
 - type: entity
-  noSpawn: true
   parent: BaseTraitorStealObjective
   id: EnergyShotgunStealObjective
   components: