slots: [eyes]
- type: Item
size: Small
+ storedRotation: -90
requiresSpecialDigestion: true
- type: Item
size: Small
+ storedRotation: -90
- type: SolutionContainerManager
solutions:
food:
state: icon
- type: Item
size: Small
+ storedRotation: -90
- type: Food
requiresSpecialDigestion: true
- type: SolutionContainerManager
- type: Clothing
sprite: Clothing/Mask/sterile.rsi
- type: IngestionBlocker
+ - type: Item
+ storedRotation: -90
- type: entity
parent: ClothingMaskBase
sprite: Clothing/Mask/italian_moustache.rsi
- type: Clothing
sprite: Clothing/Mask/italian_moustache.rsi
+ - type: Item
+ storedRotation: -90
- type: AddAccentClothing
accent: ReplacementAccent
replacement: italian
sprite: Clothing/Mask/ninja.rsi
- type: Clothing
sprite: Clothing/Mask/ninja.rsi
+ - type: Item
+ storedRotation: -90
- type: EyeProtection
- type: BreathMask
- type: IdentityBlocker
- type: Sprite
sprite: Objects/Misc/module.rsi
state: generic
+ - type: Item
+ storedRotation: -90
- type: Tag
tags:
- DroneUsable
-- type: entity
+- type: entity
id: AutolatheMachineCircuitboard
parent: BaseMachineCircuitboard
name: autolathe machine board
- type: Sprite
sprite: Objects/Misc/module.rsi
state: cpuboard
+ - type: Item
+ storedRotation: -90
- type: Tag
tags:
- DroneUsable
components:
- type: Sprite
sprite: Objects/Devices/door_remote.rsi
+ - type: Item
+ storedRotation: -90
- type: Access
- type: DoorRemote
- type: StealTarget
Slash: 7
- type: Item
sprite: Objects/Tools/Hydroponics/clippers.rsi
+ storedRotation: -90
- type: entity
name: scythe
- type: Sprite
sprite: Objects/Specific/Hydroponics/Equipment/plant_bag.rsi
state: icon
+ - type: Item
+ storedRotation: -90
- type: Clothing
quickEquip: false
slots:
shader: unshaded
visible: true
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
+ - type: Item
+ storedRotation: -90
- type: ActivatableUI
key: enum.HealthAnalyzerUiKey.Key
closeOnHandDeselect: false
-- type: entity
+- type: entity
name: flashlight
parent: BaseItem
id: FlashlightLantern
map: [ "light" ]
- type: Item
sprite: Objects/Tools/flashlight.rsi
+ storedRotation: -90
- type: PointLight
enabled: false
mask: /Textures/Effects/LightMasks/cone.png
state: hand_labeler
- type: Item
sprite: Objects/Tools/hand_labeler.rsi
+ storedRotation: -90
- type: UseDelay
delay: 2.0
- type: ActivatableUI
- 0,0,2,0
- 1,1,1,2
sprite: Objects/Weapons/Melee/pickaxe.rsi
+ storedRotation: -45
- type: UseDelay
delay: 1