* nudge that pixel
* new base
* whoops, leftovers
- type: Speech
speechVerb: Robotic
+- type: entity
+ parent: BasePDA
+ id: BaseWidePDA
+ abstract: true
+ components:
+ - type: Sprite
+ sprite: Objects/Devices/pda.rsi
+ layers:
+ - map: [ "enum.PdaVisualLayers.Base" ]
+ state: "pda"
+ - state: "light_overlay"
+ map: [ "enum.PdaVisualLayers.Flashlight" ]
+ shader: "unshaded"
+ visible: false
+ - state: "id_overlay_wide" # the important part
+ map: [ "enum.PdaVisualLayers.IdLight" ]
+ shader: "unshaded"
+ visible: false
+
- type: entity
parent: BasePDA
id: BaseSecurityPDA
state: pda-bartender
- type: entity
- parent: BasePDA
+ parent: BaseWidePDA
id: LibrarianPDA
name: librarian PDA
description: Smells like books.
type: ChameleonBoundUserInterface
- type: entity
- parent: BasePDA
+ parent: BaseWidePDA
id: WizardPDA
name: wizard PDA
description: You hear faint whispers coming from it.
{
"name": "id_overlay"
},
+ {
+ "name": "id_overlay_wide"
+ },
{
"name": "equipped-BELT",
"directions": 4