settings: short
- type: GhostTakeoverAvailable
- type: Loadout
- roleLoadout: [ JobCargoTechnician ]
+ prototypes: [ LostCargoTechGearSuit, LostCargoTechGearCoat ]
- type: RandomMetadata
nameSegments:
- names_first
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
- roleLoadout: [ JobClown ]
+ prototypes: [ ClownTroupe ]
- type: RandomMetadata
nameSegments:
- names_clown
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
- roleLoadout: [ JobChef ]
+ prototypes: [ TravelingChef ]
- type: RandomMetadata
nameSegments:
- names_first
settings: default
- type: GhostTakeoverAvailable
- type: Loadout
- roleLoadout: [ JobResearchDirector ]
+ prototypes: [ DisasterVictimRD, DisasterVictimRDAlt ]
- type: RandomMetadata
nameSegments:
- names_first
settings: default
- type: GhostTakeoverAvailable
- type: Loadout
- roleLoadout: [ JobChiefMedicalOfficer ]
+ prototypes: [ DisasterVictimCMO, DisasterVictimCMOAlt ]
- type: RandomMetadata
nameSegments:
- names_first
settings: default
- type: GhostTakeoverAvailable
- type: Loadout
- roleLoadout: [ JobCaptain ]
+ prototypes: [ DisasterVictimCaptain, DisasterVictimCaptainAlt ]
- type: RandomMetadata
nameSegments:
- names_first
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
- prototypes: [ SyndicateOperativeGearCivilian ]
+ prototypes: [ SyndicateOperativeGearDisasterVictim ]
- type: RandomMetadata
nameSegments:
- names_first
shoes: ClothingShoesBootsCombat
gloves: ClothingHandsGlovesColorBlack
+# Syndicate Operative Outfit - Disaster Victim
+- type: startingGear
+ id: SyndicateOperativeGearDisasterVictim
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitSyndieFormal
+ back: ClothingBackpackDuffelSyndicate
+ shoes: ClothingShoesBootsCombat
+ gloves: ClothingHandsGlovesColorBlack
+ id: SyndiPDA
+ ears: ClothingHeadsetAltSyndicate
+
+
#Syndicate Operative Outfit - Basic
- type: startingGear
id: SyndicateOperativeGearBasic
- type: startingGear
id: BananaClown
equipment:
+ id: ClownPDA
+ back: ClothingBackpackClown
shoes: ClothingShoesClownBanana
jumpsuit: ClothingUniformJumpsuitClownBanana
mask: ClothingMaskClownBanana
+ ears: ClothingHeadsetService
+ pocket1: BikeHorn
+ pocket2: ClownRecorder
+
+#Clown Troupe
+- type: startingGear
+ id: ClownTroupe
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitClown
+ shoes: ClothingShoesClown
+ id: ClownPDA
+ back: ClothingBackpackClown
+ ears: ClothingHeadsetService
+ mask: ClothingMaskClown
+ pocket1: BikeHorn
+ pocket2: ClownRecorder
+
+#Lost Cargo Tech
+- type: startingGear
+ id: LostCargoTechGearSuit
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitCargo
+ shoes: ClothingShoesColorBlack
+ head: ClothingHeadHatCargosoft
+ id: CargoPDA
+ back: ClothingBackpackCargo
+ ears: ClothingHeadsetCargo
+ pocket1: AppraisalTool
+
+- type: startingGear
+ id: LostCargoTechGearCoat
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitCargo
+ shoes: ClothingShoesBootsWinterCargo
+ head: ClothingHeadHatCargosoft
+ id: CargoPDA
+ back: ClothingBackpackDuffelCargo
+ ears: ClothingHeadsetCargo
+ pocket1: AppraisalTool
+ outerClothing: ClothingOuterWinterCargo
+
+#Traveling Chef
+- type: startingGear
+ id: TravelingChef
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitChef
+ shoes: ClothingShoesColorWhite
+ id: ChefPDA
+ back: ClothingBackpackSatchel
+ ears: ClothingHeadsetService
+ belt: ClothingBeltChef
+
+#CMO Disaster Victim
+- type: startingGear
+ id: DisasterVictimCMO
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitCMO
+ shoes: ClothingShoesColorBrown
+ head: ClothingHeadMirror
+ neck: ClothingCloakCmo
+ id: CMOPDA
+ back: ClothingBackpackMedical
+ ears: ClothingHeadsetCMO
+ belt: ClothingBeltMedical
+ outerClothing: ClothingOuterCoatLabCmo
+
+- type: startingGear
+ id: DisasterVictimCMOAlt
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitCMOTurtle
+ shoes: ClothingShoesColorBrown
+ head: ClothingHeadHatBeretCmo
+ neck: ClothingNeckMantleCMO
+ id: CMOPDA
+ back: ClothingBackpackSatchelMedical
+ ears: ClothingHeadsetCMO
+ belt: ClothingBeltMedical
+ outerClothing: ClothingOuterCoatLabCmo
+
+#Captain Disaster Victim
+- type: startingGear
+ id: DisasterVictimCaptain
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitCaptain
+ shoes: ClothingShoesBootsLaceup
+ eyes: ClothingEyesGlassesSunglasses
+ gloves: ClothingHandsGlovesCaptain
+ head: ClothingHeadHatCaptain
+ neck: ClothingNeckCloakCap
+ id: CaptainPDA
+ back: ClothingBackpackCaptain
+ ears: ClothingHeadsetAltCommand
+ outerClothing: ClothingOuterArmorCaptainCarapace
+
+- type: startingGear
+ id: DisasterVictimCaptainAlt
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitCapFormal
+ shoes: ClothingShoesBootsLaceup
+ eyes: ClothingEyesGlassesSunglasses
+ gloves: ClothingHandsGlovesCaptain
+ head: ClothingHeadHatCapcap
+ neck: ClothingNeckMantleCap
+ id: CaptainPDA
+ back: ClothingBackpackSatchelCaptain
+ ears: ClothingHeadsetAltCommand
+ outerClothing: ClothingOuterArmorCaptainCarapace
+
+#RD Disaster Victim
+- type: startingGear
+ id: DisasterVictimRD
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitResearchDirector
+ shoes: ClothingShoesColorBrown
+ head: ClothingHeadHatBeretRND
+ neck: ClothingNeckCloakRd
+ id: RnDPDA
+ back: ClothingBackpackScience
+ ears: ClothingHeadsetRD
+ outerClothing: ClothingOuterCoatRD
+
+- type: startingGear
+ id: DisasterVictimRDAlt
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitResearchDirector
+ shoes: ClothingShoesColorBrown
+ head: ClothingHeadHatBeretRND
+ neck: ClothingNeckMantleRD
+ id: RnDPDA
+ back: ClothingBackpackSatchelScience
+ ears: ClothingHeadsetRD
+ outerClothing: ClothingOuterCoatRD