if (_entityManager.TryGetComponent<MachineBoardComponent>(_currentBoard, out var machineBoardComp))
cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker), (_currentBoard.Value, machineBoardComp));
else
- cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker));
+ cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker), null);
PackButton.Disabled = !_materialStorage.CanChangeMaterialAmount(_owner, cost);
}
else if (_entityManager.TryGetComponent<ComputerBoardComponent>(_currentBoard, out var computerBoard))
{
prototype = computerBoard.Prototype;
- cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker));
+ cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker), null);
}
if (prototype is not null && cost is not null)
using Content.Shared.Construction;
using Content.Shared.Construction.Components;
using Content.Shared.Containers.ItemSlots;
+using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server.Construction;
if (!this.IsPowered(ent, EntityManager) || comp.Packing)
return;
- if (!_itemSlots.TryGetSlot(uid, comp.SlotId, out var itemSlot) || itemSlot.Item is not { } machineBoard)
+ if (!_itemSlots.TryGetSlot(uid, comp.SlotId, out var itemSlot) || itemSlot.Item is not { } board)
return;
- Dictionary<string, int>? cost = null;
- if (TryComp<MachineBoardComponent>(machineBoard, out var machineBoardComponent))
- cost = GetFlatpackCreationCost(ent, (machineBoard, machineBoardComponent));
- if (HasComp<ComputerBoardComponent>(machineBoard))
- cost = GetFlatpackCreationCost(ent);
-
- if (cost is null)
+ Dictionary<string, int> cost;
+ if (TryComp<MachineBoardComponent>(board, out var machine))
+ cost = GetFlatpackCreationCost(ent, (board, machine));
+ else if (TryComp<ComputerBoardComponent>(board, out var computer) && computer.Prototype != null)
+ cost = GetFlatpackCreationCost(ent, null);
+ else
+ {
+ Log.Error($"Encountered invalid flatpack board while packing: {ToPrettyString(board)}");
return;
+ }
if (!MaterialStorage.CanChangeMaterialAmount(uid, cost))
return;
+ _itemSlots.SetLock(uid, comp.SlotId, true);
comp.Packing = true;
comp.PackEndTime = _timing.CurTime + comp.PackDuration;
Appearance.SetData(uid, FlatpackCreatorVisuals.Packing, true);
{
var (uid, comp) = ent;
+ _itemSlots.SetLock(uid, comp.SlotId, false);
comp.Packing = false;
Appearance.SetData(uid, FlatpackCreatorVisuals.Packing, false);
_ambientSound.SetAmbience(uid, false);
if (interrupted)
return;
- if (!_itemSlots.TryGetSlot(uid, comp.SlotId, out var itemSlot) || itemSlot.Item is not { } machineBoard)
+ if (!_itemSlots.TryGetSlot(uid, comp.SlotId, out var itemSlot) || itemSlot.Item is not { } board)
return;
- Dictionary<string, int>? cost = null;
- if (TryComp<MachineBoardComponent>(machineBoard, out var machineBoardComponent))
- cost = GetFlatpackCreationCost(ent, (machineBoard, machineBoardComponent));
- if (HasComp<ComputerBoardComponent>(machineBoard))
- cost = GetFlatpackCreationCost(ent);
-
- if (cost is null)
+ Dictionary<string, int> cost;
+ EntProtoId proto;
+ if (TryComp<MachineBoardComponent>(board, out var machine))
+ {
+ cost = GetFlatpackCreationCost(ent, (board, machine));
+ proto = machine.Prototype;
+ }
+ else if (TryComp<ComputerBoardComponent>(board, out var computer) && computer.Prototype != null)
+ {
+ cost = GetFlatpackCreationCost(ent, null);
+ proto = computer.Prototype;
+ }
+ else
+ {
+ Log.Error($"Encountered invalid flatpack board while packing: {ToPrettyString(board)}");
return;
+ }
if (!MaterialStorage.TryChangeMaterialAmount((ent, null), cost))
return;
var flatpack = Spawn(comp.BaseFlatpackPrototype, Transform(ent).Coordinates);
- SetupFlatpack(flatpack, machineBoard);
- Del(machineBoard);
+ SetupFlatpack(flatpack, proto, board);
+ Del(board);
}
public override void Update(float frameTime)
using Content.Shared.Construction.Components;
using Content.Shared.Administration.Logs;
+using Content.Shared.Containers.ItemSlots;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Robust.Shared.Containers;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
-using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.Construction;
SubscribeLocalEvent<FlatpackComponent, InteractUsingEvent>(OnFlatpackInteractUsing);
SubscribeLocalEvent<FlatpackComponent, ExaminedEvent>(OnFlatpackExamined);
- SubscribeLocalEvent<FlatpackCreatorComponent, ContainerIsRemovingAttemptEvent>(OnCreatorRemovingAttempt);
+ SubscribeLocalEvent<FlatpackCreatorComponent, ItemSlotInsertAttemptEvent>(OnInsertAttempt);
+ }
+
+ private void OnInsertAttempt(Entity<FlatpackCreatorComponent> ent, ref ItemSlotInsertAttemptEvent args)
+ {
+ if (args.Slot.ID != ent.Comp.SlotId || args.Cancelled)
+ return;
+
+ if (HasComp<MachineBoardComponent>(args.Item))
+ return;
+
+ if (TryComp<ComputerBoardComponent>(args.Item, out var computer) && computer.Prototype != null)
+ return;
+
+ args.Cancelled = true;
}
private void OnFlatpackInteractUsing(Entity<FlatpackComponent> ent, ref InteractUsingEvent args)
var buildPos = _map.TileIndicesFor(grid, gridComp, xform.Coordinates);
var coords = _map.ToCenterCoordinates(grid, buildPos);
- var intersecting = _entityLookup.GetEntitiesIntersecting(coords, LookupFlags.Dynamic | LookupFlags.Static);
-
- // todo make this logic smarter.
- // This should eventually allow for shit like building microwaves on tables and such.
- foreach (var intersect in intersecting)
+ // TODO FLATPAK
+ // Make this logic smarter. This should eventually allow for shit like building microwaves on tables and such.
+ // Also: make it ignore ghosts
+ if (_entityLookup.AnyEntitiesIntersecting(coords, LookupFlags.Dynamic | LookupFlags.Static))
{
- if (!TryComp<PhysicsComponent>(intersect, out var intersectBody))
- continue;
-
- if (!intersectBody.Hard || !intersectBody.CanCollide)
- continue;
-
- // this popup is on the server because the mispredicts on the intersection is crazy
+ // this popup is on the server because the predicts on the intersection is crazy
if (_net.IsServer)
_popup.PopupEntity(Loc.GetString("flatpack-unpack-no-room"), uid, args.User);
return;
args.PushMarkup(Loc.GetString("flatpack-examine"));
}
- private void OnCreatorRemovingAttempt(Entity<FlatpackCreatorComponent> ent, ref ContainerIsRemovingAttemptEvent args)
- {
- if (args.Container.ID == ent.Comp.SlotId && ent.Comp.Packing)
- args.Cancel();
- }
-
- public void SetupFlatpack(Entity<FlatpackComponent?> ent, EntityUid? board)
+ protected void SetupFlatpack(Entity<FlatpackComponent?> ent, EntProtoId proto, EntityUid board)
{
if (!Resolve(ent, ref ent.Comp))
return;
- var machinePrototypeId = new EntProtoId();
- if (TryComp<ComputerBoardComponent>(board, out var computerBoard) && computerBoard.Prototype is not null)
- machinePrototypeId = computerBoard.Prototype;
-
- var comp = ent.Comp!;
- var machinePrototype = PrototypeManager.Index(machinePrototypeId);
+ ent.Comp.Entity = proto;
+ var machinePrototype = PrototypeManager.Index<EntityPrototype>(proto);
var meta = MetaData(ent);
_metaData.SetEntityName(ent, Loc.GetString("flatpack-entity-name", ("name", machinePrototype.Name)), meta);
_metaData.SetEntityDescription(ent, Loc.GetString("flatpack-entity-description", ("name", machinePrototype.Name)), meta);
- comp.Entity = machinePrototypeId;
- Dirty(ent, comp);
-
- if (board is null)
- return;
-
- Appearance.SetData(ent, FlatpackVisuals.Machine, MetaData(board.Value).EntityPrototype?.ID ?? string.Empty);
+ Dirty(ent, meta);
+ Appearance.SetData(ent, FlatpackVisuals.Machine, MetaData(board).EntityPrototype?.ID ?? string.Empty);
}
- public Dictionary<string, int> GetFlatpackCreationCost(Entity<FlatpackCreatorComponent> entity, Entity<MachineBoardComponent>? machineBoard = null)
+ /// <param name="machineBoard">The machine board to pack. If null, this implies we are packing a computer board</param>
+ public Dictionary<string, int> GetFlatpackCreationCost(Entity<FlatpackCreatorComponent> entity, Entity<MachineBoardComponent>? machineBoard)
{
Dictionary<string, int> cost = new();
Dictionary<ProtoId<MaterialPrototype>, int> baseCost;