--- /dev/null
+using Content.Shared.Trigger.Systems;
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Effects;
+
+/// <summary>
+/// Will inflict stamina to an entity when triggered.
+/// If TargetUser is true it the user will have stamina inflicted instead.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class StaminaDamageOnTriggerComponent : BaseXOnTriggerComponent
+{
+ /// <summary>
+ /// Should the inflicted stamina ignore resistances?
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public bool IgnoreResistances;
+
+ /// <summary>
+ /// The stamina amount that is inflicted to the target.
+ /// May be further modified by <see cref="BeforeStaminaDamageOnTriggerEvent"/> subscriptions.
+ /// </summary>
+ [DataField(required: true), AutoNetworkedField]
+ public float Stamina;
+}
--- /dev/null
+using Content.Shared.Damage;
+using Content.Shared.Damage.Systems;
+using Content.Shared.Trigger.Components.Effects;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed class StaminaDamageOnTriggerSystem : EntitySystem
+{
+ [Dependency] private readonly SharedStaminaSystem _stamina = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<StaminaDamageOnTriggerComponent, TriggerEvent>(OnTrigger);
+ }
+
+ private void OnTrigger(Entity<StaminaDamageOnTriggerComponent> ent, ref TriggerEvent args)
+ {
+ if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
+ return;
+
+ var target = ent.Comp.TargetUser ? args.User : ent.Owner;
+
+ if (target == null)
+ return;
+
+ var ev = new BeforeStaminaDamageOnTriggerEvent(ent.Comp.Stamina, target.Value);
+ RaiseLocalEvent(ent.Owner, ref ev);
+
+ _stamina.TakeStaminaDamage(target.Value, ev.Stamina, source: args.User, with: ent.Owner, ignoreResist: ent.Comp.IgnoreResistances);
+
+ args.Handled = true;
+ }
+}
+
+/// <summary>
+/// Raised on an entity before it inflicts stamina due to StaminaDamageOnTriggerComponent.
+/// Used to modify the stamina that will be inflicted.
+/// </summary>
+[ByRefEvent]
+public record struct BeforeStaminaDamageOnTriggerEvent(float Stamina, EntityUid Tripper);