// PVS-detach action entities
// We do this by just giving them the ghost layer
var visSys = server.System<VisibilitySystem>();
-
- await server.WaitPost(() =>
+ server.Post(() =>
{
var enumerator = server.Transform(ent).ChildEnumerator;
while (enumerator.MoveNext(out var child))
{
- visSys.AddLayer(child, (int)VisibilityFlags.Ghost);
+ visSys.AddLayer(child, (int) VisibilityFlags.Ghost);
}
});
-
await pair.RunTicksSync(5);
// Client's actions have left been detached / are out of view, but action comp state has not changed
Assert.That(cSys.GetActions(cEnt).Count(), Is.EqualTo(initActions));
// Re-enter PVS view
- await server.WaitPost(() =>
+ server.Post(() =>
{
var enumerator = server.Transform(ent).ChildEnumerator;
while (enumerator.MoveNext(out var child))
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
-
var entManager = server.ResolveDependency<IEntityManager>();
- var priceSystem = entManager.System<PricingSystem>();
await server.WaitAssertion(() =>
{
+ var priceSystem = entManager.System<PricingSystem>();
+
var ent = entManager.SpawnEntity("StackEnt", MapCoordinates.Nullspace);
var price = priceSystem.GetPrice(ent);
Assert.That(price, Is.EqualTo(100.0));