]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Add variables to CluwneComponent, allowing for admeme customizing. Also localized...
authorJessica M <jessica@jessicamaybe.com>
Fri, 10 Oct 2025 20:17:24 +0000 (13:17 -0700)
committerGitHub <noreply@github.com>
Fri, 10 Oct 2025 20:17:24 +0000 (20:17 +0000)
* Add variables to cluwne component, update to the new style, add unremovable option to setoutfit.

* not nullable, shorthand

* Add comments, address reviews

* why, was i drunk?

* Apply suggestions from code review

---------

Co-authored-by: Jessica M <jessica@maybe.sh>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Content.Server/Clothing/Systems/OutfitSystem.cs
Content.Server/Cluwne/CluwneSystem.cs
Content.Shared/Cluwne/CluwneComponent.cs
Resources/Locale/en-US/cluwne/cluwne.ftl

index c3fea28bcf8135e6dd9bee919670c02edef0471e..c02a4f1a3bfa162e3d8d9dedcf5c30e65f258f9b 100644 (file)
@@ -4,6 +4,7 @@ using Content.Shared.Access.Components;
 using Content.Shared.Clothing;
 using Content.Shared.Hands.Components;
 using Content.Shared.Humanoid;
+using Content.Shared.Interaction.Components;
 using Content.Shared.Inventory;
 using Content.Shared.PDA;
 using Content.Shared.Preferences;
@@ -23,7 +24,7 @@ public sealed class OutfitSystem : EntitySystem
     [Dependency] private readonly InventorySystem _invSystem = default!;
     [Dependency] private readonly SharedStationSpawningSystem _spawningSystem = default!;
 
-    public bool SetOutfit(EntityUid target, string gear, Action<EntityUid, EntityUid>? onEquipped = null)
+    public bool SetOutfit(EntityUid target, string gear, Action<EntityUid, EntityUid>? onEquipped = null, bool unremovable = false)
     {
         if (!EntityManager.TryGetComponent(target, out InventoryComponent? inventoryComponent))
             return false;
@@ -60,6 +61,8 @@ public sealed class OutfitSystem : EntitySystem
                 }
 
                 _invSystem.TryEquip(target, equipmentEntity, slot.Name, silent: true, force: true, inventory: inventoryComponent);
+                if (unremovable)
+                    EnsureComp<UnremoveableComponent>(equipmentEntity);
 
                 onEquipped?.Invoke(target, equipmentEntity);
             }
index 21a15d812f9c6052583acb00df30dcd615e12178..e51a01a1d4761fe8b0a4e4f461734a29151ef8c4 100644 (file)
@@ -7,7 +7,6 @@ using Content.Server.Clothing.Systems;
 using Content.Shared.Chat.Prototypes;
 using Robust.Shared.Random;
 using Content.Shared.Stunnable;
-using Content.Shared.Damage.Prototypes;
 using Content.Shared.Damage;
 using Robust.Shared.Prototypes;
 using Content.Server.Emoting.Systems;
@@ -21,7 +20,6 @@ namespace Content.Server.Cluwne;
 
 public sealed class CluwneSystem : EntitySystem
 {
-    private static readonly ProtoId<DamageGroupPrototype> GeneticDamageGroup = "Genetic";
 
     [Dependency] private readonly PopupSystem _popupSystem = default!;
     [Dependency] private readonly SharedAudioSystem _audio = default!;
@@ -48,15 +46,14 @@ public sealed class CluwneSystem : EntitySystem
     /// <summary>
     /// On death removes active comps and gives genetic damage to prevent cloning, reduce this to allow cloning.
     /// </summary>
-    private void OnMobState(EntityUid uid, CluwneComponent component, MobStateChangedEvent args)
+    private void OnMobState(Entity<CluwneComponent> ent, ref MobStateChangedEvent args)
     {
         if (args.NewMobState == MobState.Dead)
         {
-            RemComp<CluwneComponent>(uid);
-            RemComp<ClumsyComponent>(uid);
-            RemComp<AutoEmoteComponent>(uid);
-            var damageSpec = new DamageSpecifier(_prototypeManager.Index(GeneticDamageGroup), 300);
-            _damageableSystem.TryChangeDamage(uid, damageSpec);
+            RemComp<CluwneComponent>(ent.Owner);
+            RemComp<ClumsyComponent>(ent.Owner);
+            RemComp<AutoEmoteComponent>(ent.Owner);
+            _damageableSystem.TryChangeDamage(ent.Owner, ent.Comp.RevertDamage);
         }
     }
 
@@ -65,52 +62,65 @@ public sealed class CluwneSystem : EntitySystem
     /// <summary>
     /// OnStartup gives the cluwne outfit, ensures clumsy, and makes sure emote sounds are laugh.
     /// </summary>
-    private void OnComponentStartup(EntityUid uid, CluwneComponent component, ComponentStartup args)
+    private void OnComponentStartup(Entity<CluwneComponent> ent, ref ComponentStartup args)
     {
-        if (component.EmoteSoundsId == null)
+        if (ent.Comp.EmoteSoundsId == null)
             return;
-        _prototypeManager.TryIndex(component.EmoteSoundsId, out EmoteSounds);
 
-        EnsureComp<AutoEmoteComponent>(uid);
-        _autoEmote.AddEmote(uid, "CluwneGiggle");
-        EnsureComp<ClumsyComponent>(uid);
+        _prototypeManager.TryIndex(ent.Comp.EmoteSoundsId, out EmoteSounds);
 
-        _popupSystem.PopupEntity(Loc.GetString("cluwne-transform", ("target", uid)), uid, PopupType.LargeCaution);
-        _audio.PlayPvs(component.SpawnSound, uid);
 
-        _nameMod.RefreshNameModifiers(uid);
+        if (ent.Comp.RandomEmote && ent.Comp.AutoEmoteId != null)
+        {
+            EnsureComp<AutoEmoteComponent>(ent.Owner);
+            _autoEmote.AddEmote(ent.Owner, ent.Comp.AutoEmoteId);
+        }
+        
+        EnsureComp<ClumsyComponent>(ent.Owner);
+
+        var transformMessage = Loc.GetString(ent.Comp.TransformMessage, ("target", ent.Owner));
+
+        _popupSystem.PopupEntity(transformMessage, ent.Owner, PopupType.LargeCaution);
+        _audio.PlayPvs(ent.Comp.SpawnSound, ent.Owner);
+
+        _nameMod.RefreshNameModifiers(ent.Owner);
 
-        _outfitSystem.SetOutfit(uid, "CluwneGear");
+
+        _outfitSystem.SetOutfit(ent.Owner, ent.Comp.OutfitId, unremovable: true);
     }
 
     /// <summary>
     /// Handles the timing on autoemote as well as falling over and honking.
     /// </summary>
-    private void OnEmote(EntityUid uid, CluwneComponent component, ref EmoteEvent args)
+    private void OnEmote(Entity<CluwneComponent> ent, ref EmoteEvent args)
     {
         if (args.Handled)
             return;
-        args.Handled = _chat.TryPlayEmoteSound(uid, EmoteSounds, args.Emote);
 
-        if (_robustRandom.Prob(component.GiggleRandomChance))
+        if (!ent.Comp.RandomEmote)
+            return;
+
+        args.Handled = _chat.TryPlayEmoteSound(ent.Owner, EmoteSounds, args.Emote);
+
+        if (_robustRandom.Prob(ent.Comp.GiggleRandomChance))
         {
-            _audio.PlayPvs(component.SpawnSound, uid);
-            _chat.TrySendInGameICMessage(uid, "honks", InGameICChatType.Emote, ChatTransmitRange.Normal);
+            _audio.PlayPvs(ent.Comp.SpawnSound, ent.Owner);
+            _chat.TrySendInGameICMessage(ent.Owner, Loc.GetString(ent.Comp.GiggleEmote), InGameICChatType.Emote, ChatTransmitRange.Normal);
         }
 
-        else if (_robustRandom.Prob(component.KnockChance))
+        else if (_robustRandom.Prob(ent.Comp.KnockChance))
         {
-            _audio.PlayPvs(component.KnockSound, uid);
-            _stunSystem.TryUpdateParalyzeDuration(uid, TimeSpan.FromSeconds(component.ParalyzeTime));
-            _chat.TrySendInGameICMessage(uid, "spasms", InGameICChatType.Emote, ChatTransmitRange.Normal);
+            _audio.PlayPvs(ent.Comp.KnockSound, ent.Owner);
+            _stunSystem.TryUpdateParalyzeDuration(ent.Owner, TimeSpan.FromSeconds(ent.Comp.ParalyzeTime));
+            _chat.TrySendInGameICMessage(ent.Owner, Loc.GetString(ent.Comp.KnockEmote), InGameICChatType.Emote, ChatTransmitRange.Normal);
         }
     }
 
     /// <summary>
     /// Applies "Cluwnified" prefix
     /// </summary>
-    private void OnRefreshNameModifiers(Entity<CluwneComponent> entity, ref RefreshNameModifiersEvent args)
+    private void OnRefreshNameModifiers(Entity<CluwneComponent> ent, ref RefreshNameModifiersEvent args)
     {
-        args.AddModifier("cluwne-name-prefix");
+        args.AddModifier(ent.Comp.NamePrefix);
     }
 }
index c9f96d030b3c5bc907cd90de99877698522701ad..692a8ec4f93fc91ccff2b96341c03cb8dbae5b16 100644 (file)
@@ -1,6 +1,9 @@
 using Robust.Shared.Audio;
 using Content.Shared.Chat.Prototypes;
+using Content.Shared.Damage;
+using Content.Shared.Roles;
 using Robust.Shared.GameStates;
+using Robust.Shared.Prototypes;
 using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
 
 namespace Content.Shared.Cluwne;
@@ -12,22 +15,74 @@ public sealed partial class CluwneComponent : Component
     /// <summary>
     /// timings for giggles and knocks.
     /// </summary>
-    [ViewVariables(VVAccess.ReadWrite)]
+    [DataField]
     public TimeSpan DamageGiggleCooldown = TimeSpan.FromSeconds(2);
 
-    [ViewVariables(VVAccess.ReadWrite)]
+    /// <summary>
+    /// Amount of genetic damage dealt when they revert
+    /// </summary>
+    [DataField]
+    public DamageSpecifier RevertDamage = new()
+    {
+        DamageDict = new()
+        {
+            { "Genetic", 300.0 },
+        },
+    };
+
+    /// <summary>
+    /// Chance that the Cluwne will be knocked over and paralyzed.
+    /// </summary>
+    [DataField]
     public float KnockChance = 0.05f;
 
-    [ViewVariables(VVAccess.ReadWrite)]
+    /// <summary>
+    /// Chance that the Cluwne will randomly giggle
+    /// </summary>
+    [DataField]
     public float GiggleRandomChance = 0.1f;
 
-    [DataField("emoteId", customTypeSerializer: typeof(PrototypeIdSerializer<EmoteSoundsPrototype>))]
-    public string? EmoteSoundsId = "Cluwne";
+    /// <summary>
+    /// Enable random emoting?
+    /// </summary>
+    [DataField]
+    public bool RandomEmote = true;
+
+    /// <summary>
+    /// Emote sound collection that the Cluwne should use.
+    /// </summary>
+    [DataField("emoteId")]
+    public ProtoId<EmoteSoundsPrototype>? EmoteSoundsId = "Cluwne";
+
+    /// <summary>
+    /// Emote to use for the Cluwne Giggling
+    /// </summary>
+    [DataField]
+    public ProtoId<AutoEmotePrototype>? AutoEmoteId = "CluwneGiggle";
+
+    /// <summary>
+    /// Message to popup when the Cluwne is transformed
+    /// </summary>
+    [DataField]
+    public LocId TransformMessage = "cluwne-transform";
+
+    /// <summary>
+    /// Name prefix for the Cluwne.
+    /// Example "Urist McHuman" will be "Cluwned Urist McHuman"
+    /// </summary>
+    [DataField]
+    public LocId NamePrefix = "cluwne-name-prefix";
+
+    /// <summary>
+    /// Outfit ID that the cluwne will spawn with.
+    /// </summary>
+    [DataField]
+    public ProtoId<StartingGearPrototype> OutfitId = "CluwneGear";
 
     /// <summary>
     /// Amount of time cluwne is paralyzed for when falling over.
     /// </summary>
-    [ViewVariables(VVAccess.ReadWrite)]
+    [DataField]
     public float ParalyzeTime = 2f;
 
     /// <summary>
@@ -36,6 +91,21 @@ public sealed partial class CluwneComponent : Component
     [DataField("spawnsound")]
     public SoundSpecifier SpawnSound = new SoundPathSpecifier("/Audio/Items/bikehorn.ogg");
 
-    [DataField("knocksound")]
+    /// <summary>
+    /// Emote to use for the cluwne giggling
+    /// </summary>
+    [DataField]
+    public LocId GiggleEmote = "cluwne-giggle-emote";
+
+    /// <summary>
+    /// Sound to play when the Cluwne is knocked over and paralyzed
+    /// </summary>
+    [DataField]
     public SoundSpecifier KnockSound = new SoundPathSpecifier("/Audio/Items/airhorn.ogg");
+
+    /// <summary>
+    /// Emote thats used when the cluwne getting knocked over
+    /// </summary>
+    [DataField]
+    public LocId KnockEmote = "cluwne-knock-emote";
 }
index 0ffd3f32dfb2f6ae8ac79505718d01c64c140cf0..e469cbfbace51d7996e72439078308abcbb27bef 100644 (file)
@@ -1,2 +1,4 @@
 cluwne-transform = {CAPITALIZE(THE($target))} turned into a cluwne!
 cluwne-name-prefix = cluwnified {$baseName}
+cluwne-knock-emote = spasms
+cluwne-giggle-emote = honks