Heat: 5
- type: damageModifierSet
- id: StructuralMetallic
+ id: StructuralMetallicStrong
coefficients:
Shock: 1.2
flatReductions:
Heat: 25
Structural: 40
+- type: damageModifierSet
+ id: StructuralMetallic
+ coefficients:
+ Shock: 1.2
+ flatReductions:
+ Blunt: 10
+ Slash: 10
+ Piercing: 10
+ Heat: 10
+ Structural: 20
+
- type: damageModifierSet
id: PerforatedMetallic
coefficients:
types:
Blunt: 2.5
Slash: 2.5
+ Structural: 10
- type: GunRequiresWield
- type: Item
size: Ginormous
groups:
Brute: 10
types:
- Structural: 10
+ Structural: 25
- type: Item
size: Normal
shape:
groups:
Brute: 10
types:
- Structural: 10
+ Structural: 20
abstract: true
components:
- type: Damageable
- damageContainer: Inorganic
- damageModifierSet: StrongMetallic
+ damageContainer: StructuralInorganic
+ damageModifierSet: StructuralMetallic
- type: Destructible
thresholds:
- trigger:
# Cargo
- type: entity
id: LockerQuarterMaster
- parent: LockerBase
+ parent: LockerBaseSecure
name: quartermaster's locker
components:
- type: Appearance
- type: PlaceableSurface
isPlaceable: false # defaults to closed.
- type: Damageable
- damageContainer: Inorganic
+ damageContainer: StructuralInorganic
damageModifierSet: Metallic
- type: Destructible
thresholds:
- map: [ "enum.EdgeLayer.West" ]
state: rock_asteroid_west
- type: Damageable
- damageContainer: Inorganic
+ damageContainer: StructuralInorganic
damageModifierSet: Metallic
- type: Destructible
thresholds:
- type: Construction
graph: Girder
node: reinforcedWall
+ - type: Damageable
+ damageContainer: StructuralInorganic
+ damageModifierSet: StructuralMetallicStrong
- type: Destructible
thresholds:
- trigger:
sprite: Structures/Walls/riveted.rsi
- type: Icon
sprite: Structures/Walls/riveted.rsi
+ - type: Damageable
+ damageContainer: StructuralInorganic
+ damageModifierSet: StructuralMetallicStrong
- type: Destructible
thresholds:
- trigger: