--- /dev/null
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Triggers;
+
+/// <summary>
+/// Triggers when the owner of this component is ingested, like a pill or food.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class TriggerOnIngestedComponent : BaseTriggerOnXComponent
+{
+ /// <summary>
+ /// Whether the fed entity is the user.
+ /// If false, the entity feeding will be the user.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public bool EatingIsUser = true;
+}
--- /dev/null
+using Content.Shared.Nutrition;
+using Content.Shared.Trigger.Components.Triggers;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed partial class TriggerOnIngestedSystem : TriggerOnXSystem
+{
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<TriggerOnIngestedComponent, IngestedEvent>(OnIngested);
+ }
+
+ private void OnIngested(Entity<TriggerOnIngestedComponent> ent, ref IngestedEvent args)
+ {
+ // args.Target is the entity being fed, while args.User is the entity doing the feeding.
+ // Since they are not always equal (feeding someone by force, for example) we use a bool to decide which one is the trigger user.
+ var user = ent.Comp.EatingIsUser ? args.Target : args.User;
+
+ Trigger.Trigger(ent.Owner, user, ent.Comp.KeyOut);
+ }
+}