--- /dev/null
+using Content.Shared.Weather;
+using Robust.Shared.GameStates;
+using Robust.Shared.Prototypes;
+
+namespace Content.Shared.Trigger.Components.Effects;
+
+/// <summary>
+/// Changes the current weather when triggered.
+/// If TargetUser is true then it will change the weather at the user's map instead of the entitys map.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class WeatherOnTriggerComponent : BaseXOnTriggerComponent
+{
+ /// <summary>
+ /// Weather type. Null to clear the weather.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public ProtoId<WeatherPrototype>? Weather;
+
+ /// <summary>
+ /// How long the weather should last. Null for forever.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public TimeSpan? Duration;
+}
--- /dev/null
+using Content.Shared.Trigger.Components.Effects;
+using Content.Shared.Weather;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Timing;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed class WeatherTriggerSystem : EntitySystem
+{
+ [Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
+ [Dependency] private readonly SharedWeatherSystem _weather = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<WeatherOnTriggerComponent, TriggerEvent>(OnTrigger);
+ }
+
+ private void OnTrigger(Entity<WeatherOnTriggerComponent> ent, ref TriggerEvent args)
+ {
+ if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
+ return;
+
+ var target = ent.Comp.TargetUser ? args.User : ent.Owner;
+
+ if (target == null)
+ return;
+
+ var xform = Transform(target.Value);
+
+ if (ent.Comp.Weather == null) //Clear weather if nothing is set
+ {
+ _weather.SetWeather(xform.MapID, null, null);
+ return;
+ }
+
+ var endTime = ent.Comp.Duration == null ? null : ent.Comp.Duration + _timing.CurTime;
+
+ if (_prototypeManager.Resolve(ent.Comp.Weather, out var weatherPrototype))
+ _weather.SetWeather(xform.MapID, weatherPrototype, endTime);
+ }
+}