- AirAlarmElectronics
- FireAlarmElectronics
- MailingUnitElectronics
+ - SignalTimerElectronics
- type: technology
name: technologies-material-sheet-printing
--- /dev/null
+- type: entity
+ id: SignalTimerElectronics
+ parent: BaseElectronics
+ name: signal timer electronics
+ description: An electronics board used in timer circuitry. Looks like you could use a screwdriver to change the board type.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ state: charger_APC
+ - type: Construction
+ deconstructionTarget: null
+ graph: TimerElectronics
+ node: signal
+ - type: Tag
+ tags:
+ - TimerSignalElectronics
+
+- type: entity
+ id: ScreenTimerElectronics
+ parent: SignalTimerElectronics
+ name: screen timer electronics
+ components:
+ - type: Construction
+ deconstructionTarget: null
+ graph: TimerElectronics
+ node: screen
+ - type: Tag
+ tags:
+ - TimerScreenElectronics
+
+- type: entity
+ id: BrigTimerElectronics
+ parent: SignalTimerElectronics
+ name: brig timer electronics
+ components:
+ - type: Construction
+ deconstructionTarget: null
+ graph: TimerElectronics
+ node: brig
+ - type: Tag
+ tags:
+ - TimerBrigElectronics
- FireAlarmElectronics
- IntercomElectronics
- MailingUnitElectronics
+ - SignalTimerElectronics
- Bucket
- MopItem
- AdvMopItem
- FireAlarmElectronics
- MailingUnitElectronics
- IntercomElectronics
+ - SignalTimerElectronics
- SMESMachineCircuitboard
- SubstationMachineCircuitboard
- ThermomachineFreezerMachineCircuitBoard
usesApcPower: true
- type: ExtensionCableReceiver
- type: ActivatableUIRequiresPower
+ - type: Construction
+ graph: Timer
+ node: signal
- type: entity
id: ScreenTimer
sprite: Structures/Wallmounts/textscreen.rsi
state: textscreen
noRot: true
+ - type: Construction
+ graph: Timer
+ node: screen
- type: entity
id: BrigTimer
components:
- type: AccessReader
access: [["Security"]]
+ - type: Construction
+ graph: Timer
+ node: brig
+
+# Construction Frame
+
+- type: entity
+ noSpawn: true
+ id: TimerFrame
+ name: timer frame
+ description: A construction frame for a timer.
+ placement:
+ mode: SnapgridCenter
+ components:
+ - type: Clickable
+ - type: InteractionOutline
+ - type: Transform
+ anchored: true
+ - type: Sprite
+ drawdepth: WallMountedItems
+ netsync: false
+ sprite: Structures/Wallmounts/textscreen.rsi
+ state: textscreen
+ - type: Construction
+ graph: Timer
+ node: frame
+ - type: WallMount
--- /dev/null
+- type: constructionGraph
+ id: Timer
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: frame
+ steps:
+ - material: Steel
+ amount: 5
+ doAfter: 2
+
+ - node: frame
+ entity: TimerFrame
+ edges:
+ - to: start
+ steps:
+ - tool: Welding
+ doAfter: 4
+ completed:
+ - !type:GivePrototype
+ prototype: SheetSteel1
+ amount: 5
+ - !type:DeleteEntity {}
+ - to: parts
+ steps:
+ - material: Cable
+ amount: 2
+ doAfter: 2
+ - tool: Screwing
+ doAfter: 2
+
+ - node: parts
+ entity: TimerFrame
+ edges:
+ - to: signalElectronics
+ steps:
+ - tag: TimerSignalElectronics
+ store: board
+ name: "signal timer electronics"
+ icon:
+ sprite: "Objects/Misc/module.rsi"
+ state: "charger_APC"
+ doAfter: 1
+ - to: screenElectronics
+ steps:
+ - tag: TimerScreenElectronics
+ store: board
+ name: "screen timer electronics"
+ icon:
+ sprite: "Objects/Misc/module.rsi"
+ state: "charger_APC"
+ doAfter: 1
+ - to: brigElectronics
+ steps:
+ - tag: TimerBrigElectronics
+ store: board
+ name: "brig timer electronics"
+ icon:
+ sprite: "Objects/Misc/module.rsi"
+ state: "charger_APC"
+ doAfter: 1
+ - to: frame
+ steps:
+ - tool: Cutting
+ doAfter: 1
+ completed:
+ - !type:GivePrototype
+ prototype: CableApcStack1
+ amount: 2
+
+ - node: signalElectronics
+ entity: TimerFrame
+ edges:
+ - to: signal
+ steps:
+ - tool: Screwing
+ doAfter: 1
+ - to: parts
+ steps:
+ - tool: Prying
+ doAfter: 1
+ conditions:
+ - !type:ContainerNotEmpty
+ container: board
+ completed:
+ - !type:EmptyAllContainers {}
+
+ - node: screenElectronics
+ edges:
+ - to: screenGlass
+ steps:
+ - material: Glass
+ amount: 2
+ doAfter: 2
+ - to: parts
+ steps:
+ - tool: Prying
+ doAfter: 1
+ conditions:
+ - !type:ContainerNotEmpty
+ container: board
+ completed:
+ - !type:EmptyAllContainers {}
+
+ - node: brigElectronics
+ edges:
+ - to: brigGlass
+ steps:
+ - material: Glass
+ amount: 2
+ doAfter: 2
+ - to: parts
+ steps:
+ - tool: Prying
+ doAfter: 1
+ conditions:
+ - !type:ContainerNotEmpty
+ container: board
+ completed:
+ - !type:EmptyAllContainers {}
+
+ - node: screenGlass
+ entity: TimerFrame
+ edges:
+ - to: screenElectronics
+ steps:
+ - tool: Prying
+ doAfter: 1
+ completed:
+ - !type:GivePrototype
+ prototype: SheetGlass1
+ amount: 2
+ - to: screen
+ steps:
+ - tool: Screwing
+ doAfter: 1
+
+ - node: brigGlass
+ entity: TimerFrame
+ edges:
+ - to: brigElectronics
+ steps:
+ - tool: Prying
+ doAfter: 1
+ completed:
+ - !type:GivePrototype
+ prototype: SheetGlass1
+ amount: 2
+ - to: brig
+ steps:
+ - tool: Screwing
+ doAfter: 1
+
+ - node: signal
+ entity: SignalTimer
+ edges:
+ - to: signalElectronics
+ steps:
+ - tool: Screwing
+ doAfter: 2
+
+ - node: screen
+ entity: ScreenTimer
+ edges:
+ - to: screenGlass
+ steps:
+ - tool: Screwing
+ doAfter: 2
+
+ - node: brig
+ entity: BrigTimer
+ edges:
+ - to: brigGlass
+ steps:
+ - tool: Screwing
+ doAfter: 2
--- /dev/null
+- type: constructionGraph
+ id: TimerElectronics
+ start: signal
+ graph:
+ - node: signal
+ entity: SignalTimerElectronics
+ edges:
+ - to: screen
+ steps:
+ - tool: Screwing
+ doAfter: 2
+ - node: screen
+ entity: ScreenTimerElectronics
+ edges:
+ - to: brig
+ steps:
+ - tool: Screwing
+ doAfter: 2
+ - node: brig
+ entity: BrigTimerElectronics
+ edges:
+ - to: signal
+ steps:
+ - tool: Screwing
+ doAfter: 2
canBuildInImpassable: true
conditions:
- !type:WallmountCondition {}
+
+# TIMERS
+- type: construction
+ name: signal timer
+ id: SignalTimer
+ graph: Timer
+ startNode: start
+ targetNode: signal
+ category: construction-category-utilities
+ description: "A wallmounted timer for sending timed signals to things."
+ icon:
+ sprite: Structures/Wallmounts/switch.rsi
+ state: on
+ objectType: Structure
+ placementMode: SnapgridCenter
+ canBuildInImpassable: true
+ conditions:
+ - !type:WallmountCondition
+
+- type: construction
+ name: screen timer
+ id: ScreenTimer
+ graph: Timer
+ startNode: start
+ targetNode: screen
+ category: construction-category-utilities
+ description: "A wallmounted timer for sending timed signals to things. This one has a screen for displaying text."
+ icon:
+ sprite: Structures/Wallmounts/textscreen.rsi
+ state: textscreen
+ objectType: Structure
+ canRotate: false
+ placementMode: SnapgridCenter
+ canBuildInImpassable: true
+ conditions:
+ - !type:WallmountCondition
+
+- type: construction
+ name: brig timer
+ id: BrigTimer
+ graph: Timer
+ startNode: start
+ targetNode: brig
+ category: construction-category-utilities
+ description: "A wallmounted timer for sending timed signals to things. This one has a screen for displaying text and requires security access to use."
+ icon:
+ sprite: Structures/Wallmounts/textscreen.rsi
+ state: textscreen
+ objectType: Structure
+ canRotate: false
+ placementMode: SnapgridCenter
+ canBuildInImpassable: true
+ conditions:
+ - !type:WallmountCondition
Steel: 50
Plastic: 50
+- type: latheRecipe
+ id: SignalTimerElectronics
+ result: SignalTimerElectronics
+ completetime: 2
+ materials:
+ Steel: 50
+ Plastic: 50
+
- type: latheRecipe
id: CloningPodMachineCircuitboard
result: CloningPodMachineCircuitboard
- type: Tag
id: Taser
+- type: Tag
+ id: TimerBrigElectronics
+
+- type: Tag
+ id: TimerScreenElectronics
+
+- type: Tag
+ id: TimerSignalElectronics
+
- type: Tag
id: Trash