+++ /dev/null
-using Content.Shared.Administration.Components;
-using Robust.Shared.GameStates;
-
-namespace Content.Client.Administration.Components;
-
-[RegisterComponent]
-public sealed partial class HeadstandComponent : SharedHeadstandComponent
-{
-
-}
-using Content.Client.Administration.Components;
+using Content.Shared.Administration.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Administration.Systems;
+++ /dev/null
-using Content.Shared.Administration.Components;
-using Robust.Shared.GameStates;
-
-namespace Content.Server.Administration.Components;
-
-[RegisterComponent]
-public sealed partial class HeadstandComponent : SharedHeadstandComponent
-{
-
-}
namespace Content.Shared.Administration.Components;
/// <summary>
-/// Flips the target's sprite on it's head, so they do a headstand.
+/// Flips the target's sprite on its head, so they do a headstand.
/// </summary>
-[NetworkedComponent]
-public abstract partial class SharedHeadstandComponent : Component { }
+[RegisterComponent, NetworkedComponent]
+public sealed partial class HeadstandComponent : Component;