using Content.Shared.StepTrigger.Systems;
+using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
/// </summary>
[DataField("requiredTriggeredSpeed")]
public float RequiredTriggerSpeed = 3.5f;
+
+ /// <summary>
+ /// If any entities occupy the blacklist on the same tile then steptrigger won't work.
+ /// </summary>
+ [DataField("blacklist")]
+ public EntityWhitelist? Blacklist;
}
[RegisterComponent]
using Content.Shared.StepTrigger.Components;
+using Content.Shared.Tag;
using Robust.Shared.Collections;
using Robust.Shared.GameStates;
+using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
var query = GetEntityQuery<PhysicsComponent>();
var enumerator = EntityQueryEnumerator<StepTriggerActiveComponent, StepTriggerComponent, TransformComponent>();
- while (enumerator.MoveNext(out var active, out var trigger, out var transform))
+ while (enumerator.MoveNext(out var uid, out var active, out var trigger, out var transform))
{
- if (!Update(trigger, transform, query))
+ if (!Update(uid, trigger, transform, query))
continue;
- RemCompDeferred(trigger.Owner, active);
+ RemCompDeferred(uid, active);
}
}
- private bool Update(StepTriggerComponent component, TransformComponent transform, EntityQuery<PhysicsComponent> query)
+ private bool Update(EntityUid uid, StepTriggerComponent component, TransformComponent transform, EntityQuery<PhysicsComponent> query)
{
if (!component.Active ||
component.Colliding.Count == 0)
+ {
return true;
+ }
+
+ if (component.Blacklist != null && TryComp<MapGridComponent>(transform.GridUid, out var grid))
+ {
+ var anch = grid.GetAnchoredEntitiesEnumerator(grid.LocalToTile(transform.Coordinates));
+
+ while (anch.MoveNext(out var ent))
+ {
+ if (ent == uid)
+ continue;
+
+ if (component.Blacklist.IsValid(ent.Value, EntityManager) == true)
+ {
+ return false;
+ }
+ }
+ }
foreach (var otherUid in component.Colliding)
{