if (TryComp<ExaminableSolutionComponent>(entity, out var comp))
{
//provide exact measurement for beakers
- args.AddMarkup(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(entity, entity.Comp))));
+ args.PushText(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(entity, entity.Comp))));
}
else
{
drink-component-on-examine-is-half-full = Halfway Full
drink-component-on-examine-is-half-empty = Halfway Empty
drink-component-on-examine-is-mostly-empty = Mostly Empty
-drink-component-on-examine-exact-volume = {$amount}u Full
+drink-component-on-examine-exact-volume = It contains {$amount}u.
drink-component-try-use-drink-not-open = Open {$owner} first!
drink-component-try-use-drink-is-empty = {$entity} is empty!
drink-component-try-use-drink-cannot-drink = You can't drink anything!