if (!component.IsConnected)
return false;
- component.ConnectStream = _audio.Stop(component.ConnectStream);
+ component.DisconnectStream = _audio.Stop(component.DisconnectStream);
component.ConnectStream = _audio.PlayPredicted(component.ConnectSound, owner, user)?.Entity;
UpdateUserInterface(ent);
return true;
if (internalsUid != null && internalsComp != null)
_internals.DisconnectTank((internalsUid.Value, internalsComp), forced: forced);
- component.DisconnectStream = _audio.Stop(component.DisconnectStream);
+ component.ConnectStream = _audio.Stop(component.ConnectStream);
component.DisconnectStream = _audio.PlayPredicted(component.DisconnectSound, owner, user)?.Entity;
UpdateUserInterface(ent);
return true;