UpdatePDAUserInterface(pda);
}
- private void OnUplinkInit(EntityUid uid, PDAComponent pda, StoreAddedEvent args)
+ private void OnUplinkInit(EntityUid uid, PDAComponent pda, ref StoreAddedEvent args)
{
UpdatePDAUserInterface(pda);
}
- private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, StoreRemovedEvent args)
+ private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, ref StoreRemovedEvent args)
{
UpdatePDAUserInterface(pda);
}
private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg)
{
+ var pdaEnt = pda.Owner;
// todo: move this to entity events
switch (msg.Message)
{
break;
case PDAToggleFlashlightMessage _:
{
- if (EntityManager.TryGetComponent(pda.Owner, out UnpoweredFlashlightComponent? flashlight))
- _unpoweredFlashlight.ToggleLight(flashlight.Owner, flashlight);
+ if (EntityManager.TryGetComponent(pdaEnt, out UnpoweredFlashlightComponent? flashlight))
+ _unpoweredFlashlight.ToggleLight(pdaEnt, flashlight);
break;
}
case PDAShowUplinkMessage _:
{
if (msg.Session.AttachedEntity != null &&
- TryComp<StoreComponent>(pda.Owner, out var store))
- _storeSystem.ToggleUi(msg.Session.AttachedEntity.Value, store);
+ TryComp<StoreComponent>(pdaEnt, out var store))
+ _storeSystem.ToggleUi(msg.Session.AttachedEntity.Value, pdaEnt, store);
break;
}
case PDAShowRingtoneMessage _:
{
- if (EntityManager.TryGetComponent(pda.Owner, out RingerComponent? ringer))
+ if (EntityManager.TryGetComponent(pdaEnt, out RingerComponent? ringer))
_ringerSystem.ToggleRingerUI(ringer, msg.Session);
break;
}
case PDAShowMusicMessage _:
{
- if (TryComp(pda.Owner, out InstrumentComponent? instrument))
- _instrumentSystem.ToggleInstrumentUi(pda.Owner, msg.Session, instrument);
+ if (TryComp(pdaEnt, out InstrumentComponent? instrument))
+ _instrumentSystem.ToggleInstrumentUi(pdaEnt, msg.Session, instrument);
break;
}
}
using System.Linq;
using Content.Server.Maps;
using Content.Server.Revenant.Components;
-using Content.Server.Store.Components;
using Content.Shared.Emag.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.Humanoid;
using Content.Shared.Revenant.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Utility;
-using Content.Shared.Humanoid;
namespace Content.Server.Revenant.EntitySystems;
essence.Harvested = true;
ChangeEssenceAmount(uid, essence.EssenceAmount, component);
- if (TryComp<StoreComponent>(uid, out var store))
- {
- _store.TryAddCurrency(new Dictionary<string, FixedPoint2>()
- { {component.StolenEssenceCurrencyPrototype, essence.EssenceAmount} }, store);
- }
+ _store.TryAddCurrency(new Dictionary<string, FixedPoint2>
+ { {component.StolenEssenceCurrencyPrototype, essence.EssenceAmount} }, uid);
- if (!TryComp<MobStateComponent>(args.Target, out var mobstate))
+ if (!HasComp<MobStateComponent>(args.Target))
return;
if (_mobState.IsAlive(args.Target) || _mobState.IsCritical(args.Target))
using Content.Server.Store.Components;
using Content.Server.Store.Systems;
using Content.Shared.FixedPoint;
-using Robust.Shared.Player;
using Content.Shared.Maps;
using Content.Shared.Mobs.Systems;
using Content.Shared.Physics;
}
//ghost vision
- if (TryComp(component.Owner, out EyeComponent? eye))
+ if (TryComp(uid, out EyeComponent? eye))
eye.VisibilityMask |= (uint) (VisibilityFlags.Ghost);
var shopaction = new InstantAction(_proto.Index<InstantActionPrototype>("RevenantShop"));
FixedPoint2.Min(component.Essence, component.EssenceRegenCap);
if (TryComp<StoreComponent>(uid, out var store))
- _store.UpdateUserInterface(uid, store);
+ _store.UpdateUserInterface(uid, uid, store);
_alerts.ShowAlert(uid, AlertType.Essence, (short) Math.Clamp(Math.Round(component.Essence.Float() / 10f), 0, 16));
{
if (!TryComp<StoreComponent>(uid, out var store))
return;
- _store.ToggleUi(uid, store);
+ _store.ToggleUi(uid, uid, store);
}
public void MakeVisible(bool visible)
[ViewVariables]
public HashSet<ListingData> LastAvailableListings = new();
- /// <summary>
- /// checks whether or not the store has been opened yet.
- /// </summary>
- public bool Opened = false;
-
#region audio
/// <summary>
/// The sound played to the buyer when a purchase is succesfully made.
/// <summary>
/// Event that is broadcast when a store is added to an entity
/// </summary>
-public sealed class StoreAddedEvent : EntityEventArgs { };
+[ByRefEvent]
+public readonly record struct StoreAddedEvent;
/// <summary>
/// Event that is broadcast when a store is removed from an entity
/// </summary>
-public sealed class StoreRemovedEvent : EntityEventArgs { };
+[ByRefEvent]
+public readonly record struct StoreRemovedEvent;
namespace Content.Server.Store.Systems;
-public sealed partial class StoreSystem : EntitySystem
+public sealed partial class StoreSystem
{
/// <summary>
/// Refreshes all listings on a store.
/// Gets the available listings for a store
/// </summary>
/// <param name="buyer">Either the account owner, user, or an inanimate object (e.g., surplus bundle)</param>
+ /// <param name="store"></param>
/// <param name="component">The store the listings are coming from.</param>
/// <returns>The available listings.</returns>
- public IEnumerable<ListingData> GetAvailableListings(EntityUid buyer, StoreComponent component)
+ public IEnumerable<ListingData> GetAvailableListings(EntityUid buyer, EntityUid store, StoreComponent component)
{
- return GetAvailableListings(buyer, component.Listings, component.Categories, component.Owner);
+ return GetAvailableListings(buyer, component.Listings, component.Categories, store);
}
/// <summary>
/// <returns>The available listings.</returns>
public IEnumerable<ListingData> GetAvailableListings(EntityUid buyer, HashSet<ListingData>? listings, HashSet<string> categories, EntityUid? storeEntity = null)
{
- if (listings == null)
- listings = GetAllListings();
+ listings ??= GetAllListings();
foreach (var listing in listings)
{
using Content.Server.Actions;
using Content.Server.Administration.Logs;
-using Content.Server.Mind.Components;
using Content.Server.Store.Components;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.FixedPoint;
using Robust.Server.GameObjects;
using System.Linq;
using Content.Server.Stack;
-using Robust.Shared.Player;
+using Content.Server.UserInterface;
namespace Content.Server.Store.Systems;
-public sealed partial class StoreSystem : EntitySystem
+public sealed partial class StoreSystem
{
[Dependency] private readonly IAdminLogManager _admin = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
private void InitializeUi()
{
- SubscribeLocalEvent<StoreComponent, StoreRequestUpdateInterfaceMessage>((_,c,r) => UpdateUserInterface(r.Session.AttachedEntity, c));
+ SubscribeLocalEvent<StoreComponent, StoreRequestUpdateInterfaceMessage>(OnRequestUpdate);
SubscribeLocalEvent<StoreComponent, StoreBuyListingMessage>(OnBuyRequest);
SubscribeLocalEvent<StoreComponent, StoreRequestWithdrawMessage>(OnRequestWithdraw);
}
/// Toggles the store Ui open and closed
/// </summary>
/// <param name="user">the person doing the toggling</param>
- /// <param name="component">the store being toggled</param>
- public void ToggleUi(EntityUid user, StoreComponent component)
+ /// <param name="storeEnt">the store being toggled</param>
+ /// <param name="component"></param>
+ public void ToggleUi(EntityUid user, EntityUid storeEnt, StoreComponent? component = null)
{
+ if (!Resolve(storeEnt, ref component))
+ return;
+
if (!TryComp<ActorComponent>(user, out var actor))
return;
- if (!_ui.TryToggleUi(component.Owner, StoreUiKey.Key, actor.PlayerSession))
+ if (!_ui.TryToggleUi(storeEnt, StoreUiKey.Key, actor.PlayerSession))
return;
- UpdateUserInterface(user, component);
+ UpdateUserInterface(user, storeEnt, component);
}
/// <summary>
/// Updates the user interface for a store and refreshes the listings
/// </summary>
/// <param name="user">The person who if opening the store ui. Listings are filtered based on this.</param>
+ /// <param name="store">The store entity itself</param>
/// <param name="component">The store component being refreshed.</param>
/// <param name="ui"></param>
- public void UpdateUserInterface(EntityUid? user, StoreComponent component, BoundUserInterface? ui = null)
+ public void UpdateUserInterface(EntityUid? user, EntityUid store, StoreComponent? component = null, BoundUserInterface? ui = null)
{
- if (ui == null)
- {
- ui = _ui.GetUiOrNull(component.Owner, StoreUiKey.Key);
- if (ui == null)
- return;
- }
+ if (!Resolve(store, ref component))
+ return;
- //if we haven't opened it before, initialize the shit
- if (!component.Opened)
- {
- RefreshAllListings(component);
- InitializeFromPreset(component.Preset, component);
- component.Opened = true;
- }
+ if (ui == null && !_ui.TryGetUi(store, StoreUiKey.Key, out ui))
+ return;
//this is the person who will be passed into logic for all listing filtering.
if (user != null) //if we have no "buyer" for this update, then don't update the listings
{
- component.LastAvailableListings = GetAvailableListings(component.AccountOwner ?? user.Value, component).ToHashSet();
+ component.LastAvailableListings = GetAvailableListings(component.AccountOwner ?? user.Value, store, component).ToHashSet();
}
//dictionary for all currencies, including 0 values for currencies on the whitelist
_ui.SetUiState(ui, state);
}
+ private void OnRequestUpdate(EntityUid uid, StoreComponent component, StoreRequestUpdateInterfaceMessage args)
+ {
+ UpdateUserInterface(args.Session.AttachedEntity, args.Entity, component);
+ }
+
+ private void BeforeActivatableUiOpen(EntityUid uid, StoreComponent component, BeforeActivatableUIOpenEvent args)
+ {
+ UpdateUserInterface(args.User, uid, component);
+ }
+
/// <summary>
/// Handles whenever a purchase was made.
/// </summary>
private void OnBuyRequest(EntityUid uid, StoreComponent component, StoreBuyListingMessage msg)
{
- ListingData? listing = component.Listings.FirstOrDefault(x => x.Equals(msg.Listing));
+ var listing = component.Listings.FirstOrDefault(x => x.Equals(msg.Listing));
if (listing == null) //make sure this listing actually exists
{
Logger.Debug("listing does not exist");
//condition checking because why not
if (listing.Conditions != null)
{
- var args = new ListingConditionArgs(component.AccountOwner ?? buyer, component.Owner, listing, EntityManager);
+ var args = new ListingConditionArgs(component.AccountOwner ?? buyer, uid, listing, EntityManager);
var conditionsMet = listing.Conditions.All(condition => condition.Condition(args));
if (!conditionsMet)
}
//log dat shit.
- if (TryComp<MindComponent>(buyer, out var mind))
- {
- _admin.Add(LogType.StorePurchase, LogImpact.Low,
- $"{ToPrettyString(mind.Owner):player} purchased listing \"{Loc.GetString(listing.Name)}\" from {ToPrettyString(uid)}");
- }
+ _admin.Add(LogType.StorePurchase, LogImpact.Low,
+ $"{ToPrettyString(buyer):player} purchased listing \"{Loc.GetString(listing.Name)}\" from {ToPrettyString(uid)}");
listing.PurchaseAmount++; //track how many times something has been purchased
_audio.PlayEntity(component.BuySuccessSound, msg.Session, uid); //cha-ching!
- UpdateUserInterface(buyer, component);
+ UpdateUserInterface(buyer, uid, component);
}
/// <summary>
}
component.Balance[msg.Currency] -= msg.Amount;
- UpdateUserInterface(buyer, component);
+ UpdateUserInterface(buyer, uid, component);
}
}
-using Content.Server.Stack;
using Content.Server.Store.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Store;
-using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using System.Linq;
using Content.Server.UserInterface;
using Content.Shared.Stacks;
+using JetBrains.Annotations;
namespace Content.Server.Store.Systems;
base.Initialize();
SubscribeLocalEvent<CurrencyComponent, AfterInteractEvent>(OnAfterInteract);
- SubscribeLocalEvent<StoreComponent, BeforeActivatableUIOpenEvent>((_,c,a) => UpdateUserInterface(a.User, c));
+ SubscribeLocalEvent<StoreComponent, BeforeActivatableUIOpenEvent>(BeforeActivatableUiOpen);
+ SubscribeLocalEvent<StoreComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<StoreComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<StoreComponent, ComponentShutdown>(OnShutdown);
InitializeUi();
}
+ private void OnMapInit(EntityUid uid, StoreComponent component, MapInitEvent args)
+ {
+ RefreshAllListings(component);
+ InitializeFromPreset(component.Preset, uid, component);
+ }
+
private void OnStartup(EntityUid uid, StoreComponent component, ComponentStartup args)
{
- RaiseLocalEvent(uid, new StoreAddedEvent(), true);
+ // for traitors, because the StoreComponent for the PDA can be added at any time.
+ if (MetaData(uid).EntityLifeStage == EntityLifeStage.MapInitialized)
+ {
+ RefreshAllListings(component);
+ InitializeFromPreset(component.Preset, uid, component);
+ }
+
+ var ev = new StoreAddedEvent();
+ RaiseLocalEvent(uid, ref ev, true);
}
private void OnShutdown(EntityUid uid, StoreComponent component, ComponentShutdown args)
{
- RaiseLocalEvent(uid, new StoreRemovedEvent(), true);
+ var ev = new StoreRemovedEvent();
+ RaiseLocalEvent(uid, ref ev, true);
}
private void OnAfterInteract(EntityUid uid, CurrencyComponent component, AfterInteractEvent args)
if (args.Target == null || !TryComp<StoreComponent>(args.Target, out var store))
return;
- //if you somehow are inserting cash before the store initializes.
- if (!store.Opened)
- {
- RefreshAllListings(store);
- InitializeFromPreset(store.Preset, store);
- store.Opened = true;
- }
-
- args.Handled = TryAddCurrency(GetCurrencyValue(component), store);
+ args.Handled = TryAddCurrency(GetCurrencyValue(uid, component), args.Target.Value, store);
if (args.Handled)
{
/// Gets the value from an entity's currency component.
/// Scales with stacks.
/// </summary>
+ /// <param name="uid"></param>
/// <param name="component"></param>
/// <returns>The value of the currency</returns>
- public Dictionary<string, FixedPoint2> GetCurrencyValue(CurrencyComponent component)
+ public Dictionary<string, FixedPoint2> GetCurrencyValue(EntityUid uid, CurrencyComponent component)
{
- TryComp<StackComponent>(component.Owner, out var stack);
- var amount = stack?.Count ?? 1;
-
+ var amount = EntityManager.GetComponentOrNull<StackComponent>(uid)?.Count ?? 1;
return component.Price.ToDictionary(v => v.Key, p => p.Value * amount);
}
/// <summary>
/// Tries to add a currency to a store's balance.
/// </summary>
- /// <param name="component">The currency to add</param>
+ /// <param name="currencyEnt"></param>
+ /// <param name="storeEnt"></param>
+ /// <param name="currency">The currency to add</param>
/// <param name="store">The store to add it to</param>
/// <returns>Whether or not the currency was succesfully added</returns>
- public bool TryAddCurrency(CurrencyComponent component, StoreComponent store)
+ [PublicAPI]
+ public bool TryAddCurrency(EntityUid currencyEnt, EntityUid storeEnt, StoreComponent? store = null, CurrencyComponent? currency = null)
{
- return TryAddCurrency(GetCurrencyValue(component), store);
+ if (!Resolve(currencyEnt, ref currency) || !Resolve(storeEnt, ref store))
+ return false;
+ return TryAddCurrency(GetCurrencyValue(currencyEnt, currency), storeEnt, store);
}
/// <summary>
/// Tries to add a currency to a store's balance
/// </summary>
/// <param name="currency">The value to add to the store</param>
+ /// <param name="uid"></param>
/// <param name="store">The store to add it to</param>
/// <returns>Whether or not the currency was succesfully added</returns>
- public bool TryAddCurrency(Dictionary<string, FixedPoint2> currency, StoreComponent store)
+ public bool TryAddCurrency(Dictionary<string, FixedPoint2> currency, EntityUid uid, StoreComponent? store = null)
{
+ if (!Resolve(uid, ref store))
+ return false;
+
//verify these before values are modified
foreach (var type in currency)
{
store.Balance[type.Key] += type.Value;
}
- UpdateUserInterface(null, store);
+ UpdateUserInterface(null, uid, store);
return true;
}
/// Initializes a store based on a preset ID
/// </summary>
/// <param name="preset">The ID of a store preset prototype</param>
+ /// <param name="uid"></param>
/// <param name="component">The store being initialized</param>
- public void InitializeFromPreset(string? preset, StoreComponent component)
+ public void InitializeFromPreset(string? preset, EntityUid uid, StoreComponent component)
{
if (preset == null)
return;
if (!_proto.TryIndex<StorePresetPrototype>(preset, out var proto))
return;
- InitializeFromPreset(proto, component);
+ InitializeFromPreset(proto, uid, component);
}
/// <summary>
/// Initializes a store based on a given preset
/// </summary>
/// <param name="preset">The StorePresetPrototype</param>
+ /// <param name="uid"></param>
/// <param name="component">The store being initialized</param>
- public void InitializeFromPreset(StorePresetPrototype preset, StoreComponent component)
+ public void InitializeFromPreset(StorePresetPrototype preset, EntityUid uid, StoreComponent component)
{
component.Preset = preset.ID;
component.CurrencyWhitelist.UnionWith(preset.CurrencyWhitelist);
component.Categories.UnionWith(preset.Categories);
if (component.Balance == new Dictionary<string, FixedPoint2>() && preset.InitialBalance != null) //if we don't have a value stored, use the preset
- TryAddCurrency(preset.InitialBalance, component);
+ TryAddCurrency(preset.InitialBalance, uid, component);
- var ui = _ui.GetUiOrNull(component.Owner, StoreUiKey.Key);
+ var ui = _ui.GetUiOrNull(uid, StoreUiKey.Key);
if (ui != null)
_ui.SetUiState(ui, new StoreInitializeState(preset.StoreName));
}
public int GetTCBalance(StoreComponent component)
{
FixedPoint2? tcBalance = component.Balance.GetValueOrDefault(TelecrystalCurrencyPrototype);
- return tcBalance != null ? tcBalance.Value.Int() : 0;
+ return tcBalance?.Int() ?? 0;
}
/// <summary>
}
var store = EnsureComp<StoreComponent>(uplinkEntity.Value);
- _store.InitializeFromPreset(uplinkPresetId, store);
+ _store.InitializeFromPreset(uplinkPresetId, uplinkEntity.Value, store);
store.AccountOwner = user;
store.Balance.Clear();
if (balance != null)
{
store.Balance.Clear();
- _store.TryAddCurrency(
- new Dictionary<string, FixedPoint2>() { { TelecrystalCurrencyPrototype, balance.Value } }, store);
+ _store.TryAddCurrency(new Dictionary<string, FixedPoint2> { { TelecrystalCurrencyPrototype, balance.Value } }, uplinkEntity.Value, store);
}
// TODO add BUI. Currently can't be done outside of yaml -_-
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Popups;
-using Robust.Shared.Player;
namespace Content.Server.TraitorDeathMatch;
[Dependency] private readonly UplinkSystem _uplink = default!;
[Dependency] private readonly StoreSystem _store = default!;
- private const string TcCurrencyPrototype = "Telecrystal";
-
public override void Initialize()
{
base.Initialize();
// 4 is the per-PDA bonus amount
var transferAmount = _uplink.GetTCBalance(victimUplink) + 4;
victimUplink.Balance.Clear();
- _store.TryAddCurrency(new Dictionary<string, FixedPoint2>() { {"Telecrystal", FixedPoint2.New(transferAmount)}}, userUplink);
+ _store.TryAddCurrency(new Dictionary<string, FixedPoint2>() { {"Telecrystal", FixedPoint2.New(transferAmount)}}, userUplink.Owner, userUplink);
EntityManager.DeleteEntity(victimUplink.Owner);