// Maybe gradually shrink the view-size?
// Make the effect only apply to the edge of the viewport?
// Actually make it blurry??
- var opacity = 0.75f * _magnitude / BlurryVisionComponent.MaxMagnitude;
+ var opacity = 1f * _magnitude / BlurryVisionComponent.MaxMagnitude;
var worldHandle = args.WorldHandle;
var viewport = args.WorldBounds;
worldHandle.SetTransform(Matrix3.Identity);
[ViewVariables(VVAccess.ReadWrite), DataField("EyeDamage"), AutoNetworkedField]
public int EyeDamage = 0;
- public const int MaxDamage = 8;
+ public const int MaxDamage = 3;
/// <description>
/// Used to ensure that this doesn't break with sandbox or admin tools.