Whoops x2
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
- entity.Comp.MutationLevel += args.Effect.Amount * entity.Comp.MutationMod;
+ entity.Comp.Health += args.Effect.Amount;
_plantHolder.CheckHealth(entity, entity.Comp);
}
}
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
- entity.Comp.Health += args.Effect.Amount;
+ entity.Comp.MutationLevel += args.Effect.Amount * entity.Comp.MutationMod;
_plantHolder.CheckHealth(entity, entity.Comp);
}
}